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    Saturday, June 26, 2021

    Factorio I can't resist teasing you what I've just spent two weeks working on, and I'm very far from being done ...

    Factorio I can't resist teasing you what I've just spent two weeks working on, and I'm very far from being done ...


    I can't resist teasing you what I've just spent two weeks working on, and I'm very far from being done ...

    Posted: 25 Jun 2021 02:16 PM PDT

    Check that out, quick tip

    Posted: 25 Jun 2021 08:27 PM PDT

    Ghost belts can alter how items flow

    Posted: 25 Jun 2021 06:21 PM PDT

    Is it possible to have identical train station names?

    Posted: 26 Jun 2021 04:08 AM PDT

    So my thought is as following: I would like to name all my iron smelter "Iron Smelter" for example, and all stations needing iron "iron unloading". Now... is it possible that I tell my trains to drive from "iron smelter" to "iron unloading" all the time and let my stations deactivate if the don't have/need iron? So let's say I have five smelters named and five "iron unloading" stations, would the trains drive to the next "iron smelter" which is activated? So I mean can the trains differentiate between different stations all named identical?

    Sorry for my weird English ^

    submitted by /u/KeyX__
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    Nothing like a clean purple science setup

    Posted: 25 Jun 2021 08:35 AM PDT

    Is there a way to remove all the trees near existing buldings without deconstructing the buildings / blueprint?

    Posted: 26 Jun 2021 07:58 AM PDT

    Early game mall spaghetti

    Posted: 25 Jun 2021 10:41 AM PDT

    I saw someone post spaghetti from their early game. I raise you this: My blind playthrough

    Posted: 25 Jun 2021 10:59 PM PDT

    43hours in I finally launched my first rocket. Base is far from well-organized, still it is great satisfaction!

    Posted: 25 Jun 2021 11:26 PM PDT

    I created my first mod, a milestone tracker! Compare your progress with your friends or just reminisce on your factory's history.

    Posted: 25 Jun 2021 09:02 AM PDT

    Wanted to Share my Multi-launch

    Posted: 25 Jun 2021 04:30 PM PDT

    PSA: Some balancer blueprint books are broken, use these ones if you're having issues with balancing (other good ones in comments)

    Posted: 25 Jun 2021 07:49 AM PDT

    Malls.

    Posted: 26 Jun 2021 09:10 AM PDT

    Hello, I am in need of a mall for late midgame. I am new to the game and I can't find myself understanding how to build one and one version 1.1 . Therefore I am asking you for help.

    Many regards, Engineer.

    submitted by /u/Tiyz
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    TIL: Shift+M2 on assembler, then Shift+M1 on a blue chest, copies its recipe into logistic request

    Posted: 26 Jun 2021 09:04 AM PDT

    TIL: Shift+M2 on assembler, then Shift+M1 on a blue chest, copies its recipe into logistic request

    https://preview.redd.it/g5jpdojbvm771.png?width=1920&format=png&auto=webp&s=c22fdb58fb44eba019cf406982970cc75cda0e5f

    It actually forms a request for a bunch of copies of this item, this creates better balance than just requesting one stack of each component.

    submitted by /u/probably_not_a_bug
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    Spaghetti Junction

    Posted: 26 Jun 2021 08:45 AM PDT

    Happy I launched my first rocket today. Took my time in doing so. 206 hours!

    Posted: 25 Jun 2021 02:49 PM PDT

    Literally unplayable inserter bug

    Posted: 26 Jun 2021 07:21 AM PDT

    The inserter on the bottom left, which is unloading onto an underground "in" facing towards the inserter unloads 1.75% slower than all other Inserter -> Underground configurations.
    Image
    Math:
    4800 items per chest.
    All stack size 12.
    All chests empty at the end except Iron chest.
    84 items remaining in the Iron chest.
    84/4800 = 0.0175

    Was testing a wagon unloading configuration when I noticed a gap in the items.
    Image

    Would post on forum but I can't reset my login details for some reason.

    submitted by /u/AwesomeArab
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    Is it possible for a mod to change efficiency module energy use calculations from additive to multiplicative?

    Posted: 26 Jun 2021 01:12 AM PDT

    As an example, the way energy use currently is calculated for two speed 3's and two efficiency 2's in an AM3 goes like this:

    Base 100% + 70% + 70% - 40% - 40% = 160% base energy use

    What I'd like it to do instead:

    [Base 100% + 70% + 70%] x 60% x 60% = 86.4% base energy use

    So the prod/spd modules are still additive, but the eff module multipliers happen after. An eff1 would multiply by 70% and an eff3 would multiply by 50%. If two eff2's are in a beacon, the effect would be Base x 80% x 80% since both modules are only half as effective and only reduce power consumption by 20% each instead of 40% each

    I would also like to remove the "minimum 20% energy use" restriction since negative energy use is no longer an issue with multiplicative energy reductions

    Is this possible using a mod? or does the game's code not allow this?

    Primary reason for doing this is to make eff modules have more of an impact, and for possible combo use with other mods that alter power production/consumption

    submitted by /u/fiduciary_wannabe
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    Possible bug in Factorio

    Posted: 26 Jun 2021 01:00 AM PDT

    I started a game with some quality-of-life mods and opened the game after 5 hours without them (just to see if achievements became available again).

    I had a mod named quality of life research, which lets you research fast crafting speed and fast walking etc. Furthermore, I could finish achievements again after removing the mods, but I didn't lose the crafting and walking speed.

    I'm not complaining because I love the extra movement speed, just something I noticed.

    submitted by /u/Nandopp
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    Déjà vu, I've just been in this place before. (Mk3 spider OP)

    Posted: 25 Jun 2021 01:48 PM PDT

    I'm just starting a k2+SE playthrough.... any tips for this?

    Posted: 25 Jun 2021 06:05 PM PDT

    Not looking for directions... just some tips/guidelines that unless you play a second time you wouldn't know. Things to look out for????

    submitted by /u/ChefMutzy
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    first time playing freeplay!! any tips?

    Posted: 25 Jun 2021 07:35 PM PDT

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