- Me and my family have a tradition where you get a big decorated cookie on your birthday. This is the year I really got into Factorio and I can't be more proud of the effort my sister put into this one!
- Thank you for the past 1000 hours with my dad.
- Start playing Factorio again couple days ago, today made this, guess this is a sign
- Today I realised that I've been playing the same map for three years. Oh the fun, oh the tedium and oh the glory of artillery that was not around when I started this save.
- Only 18 hours in a game so far, everything automatic there
- Lab desing with Bob's mods
- How to make an efficient multi Train network?
- Is a stats tab overhaul planned?
- Savegame of mega-base with story behind?
- Nitrogen setups overview [PY mods]
- Coming along.
- Have a few production deficits, which I'm already fixing, and even from this minimal screenshot I'm sure that you will find something inefficient. But 500 spm 10 minutes straight (military not in this shot but its at the same) is a milestone for me so I'm proud.
- In a new playthrough, what are your successive goals? Which techs and buildings do you rush?
- Noobs...
- Automated traindepot
- I wish the lighting area reached just a little further
- Check out my modular solar array!
- What enemy settings would you recommend for a new player?
- I wish there was an R/S comparator
- Kovarex enrichment process design
Posted: 27 Feb 2020 01:56 AM PST
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Thank you for the past 1000 hours with my dad. Posted: 26 Feb 2020 10:38 AM PST Story time. I hope this is acceptable. Context: 11 months ago I purchased Factorio for me and my 50 year old dad. Me and my dad sank just over 1100 hours together in this game. From struggling to figure out how to setup a coal mine to our water boilers, to our first iron smelting array, to eventually our first rocket together. My dad loves this game, and played for hours almost every night while I was across the country, or overseas. We struggled against learning mechanics, and died hundreds of times to biters. We laughed until we cried the first time we found out trains are lethal weapons to the biters. We laughed again when we found out they were lethal to us. We sat for hours stumped on how nuclear power actually worked. And we sat with our head in our hands once we learned how to obtain the blueprints this wonderful community has made. We decided to add a mod or two to our world, and about 50 later thought that it was enough. For now. We poured over pictures and graphs and community worked blueprints and thought how we could incorporate them into our own spaghetti bowl. We cheered once we had our first hundred logistics bots, and groaned when we discovered we had over twenty thousand and none were charged in the middle of nowhere. (RIP our ups haha) We learned, and solved problems together, and worked and fought on how things should be done. We talked about our lives since I moved out a decade ago, and how we were glad we had something that had kept us talking and close for so damn long. We talked more about my kids and how he was proud of me. We talked about him, and how I was glad he was my dad. We would stop playing for a short while, and always came back once we felt the itch to do something different. And the last time we talked, we talked about when I was coming home again. And when the next time we would stay up through the night and work on squeezing out just a bit more efficiency out of our bases and outposts. My dad passed on the 10th of this month, through sudden surprise to myself and my family. I'm sad, sure. But I'm also glad that this past year has been one of the closest years I've ever been to him since we got this game. So thank you. Thank you Factorio community. Thank you Wube. I don't think I'll be coming back to our factory any time soon, but I will forever have our save together in permanent cloud storage. I think I'll grab screenshots as well of our setup in case the wonderful mod creators we used decide to move on to new things as well. Reply: Thank you again everyone, I really don't know what I could say to express how much I appreciate you all. And like someone said, who put the onions through the assembler again? Thought I cleared that up last week haha [link] [comments] | ||
Start playing Factorio again couple days ago, today made this, guess this is a sign Posted: 27 Feb 2020 02:26 AM PST
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Posted: 27 Feb 2020 05:16 AM PST
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Only 18 hours in a game so far, everything automatic there Posted: 27 Feb 2020 02:09 AM PST
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Posted: 27 Feb 2020 06:46 AM PST
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How to make an efficient multi Train network? Posted: 27 Feb 2020 04:32 AM PST I'm having really fun with trains snd I figured out the basics like layout, buffer, singnals and all kind of stuff. For some time Im trying around how to get an efficient multi train network running, but it's not working properly and I don't know how to tackle it. What I have: - Multiple load stations with the same name (for example "Iron Load") This works great for: 1 load, multiple drop with 1 train. Are there any guide I can look up or any tips on how to setup a good train network? I made a quick reddit search and didn't find anything good and youtube only shows trains basic guides, which I know how they work, or showing mods. Oh and also, I'm playing 100% vanilla so no mods. I'm trying to get the my last missing achievement. [link] [comments] | ||
Is a stats tab overhaul planned? Posted: 27 Feb 2020 03:44 AM PST It's pretty messy imo. And you can't search for an item. Also the scales aren't the same. I was just wondering if it was planned. Or maybe someone could dev a mod to make this easier to use! [link] [comments] | ||
Savegame of mega-base with story behind? Posted: 27 Feb 2020 02:44 AM PST I remember reading a while ago a post about a fantastic base that someone made that was supposedly abandoned and had some mysteries, like how some things were supposed to work. The author offered a savegame and little more that that. If I remember correctly, it had an island in the center. I am playing again (say goodbye to my life, my work and my family) but I can't find it. I've spent the last 20 minutes looking for it in the subreddit. HELP! [link] [comments] | ||
Nitrogen setups overview [PY mods] Posted: 27 Feb 2020 12:50 AM PST
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Posted: 26 Feb 2020 03:25 PM PST
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Posted: 26 Feb 2020 06:51 PM PST
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In a new playthrough, what are your successive goals? Which techs and buildings do you rush? Posted: 27 Feb 2020 06:24 AM PST Steam engines or Assembling machines? Trains or Batteries? Uranium Processing or Electric Furnaces? logistic Robots or Personal Roboport? ...? [link] [comments] | ||
Posted: 26 Feb 2020 08:12 PM PST | ||
Posted: 27 Feb 2020 03:20 AM PST Hey guys, I wondered how I could build a traindepot as seen in this video @11:30. (As far as I know their playing in 0.15) Is it possible in Vanilla or if not, what mods would I have to use and how can I build them? [link] [comments] | ||
I wish the lighting area reached just a little further Posted: 26 Feb 2020 07:10 PM PST
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Check out my modular solar array! Posted: 26 Feb 2020 12:17 PM PST
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What enemy settings would you recommend for a new player? Posted: 27 Feb 2020 07:55 AM PST I'm kind of tempted to set the world as "peaceful" and ignore biters but that might be boring. What would the best difficulty setting be for a new player? [link] [comments] | ||
I wish there was an R/S comparator Posted: 27 Feb 2020 07:45 AM PST R/S latches are not complicated to set-up using three deciders, but they take up more room than I wish they would and they are easy to frack-up. Maybe they will add an R/S comparator. One that simply says if X is more than upper limit send an "off signal" until X drops below a low limit." PS... I play vanilla only. [link] [comments] | ||
Kovarex enrichment process design Posted: 26 Feb 2020 10:35 PM PST
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