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    Friday, June 26, 2020

    Factorio Friday Facts #353 - Trailer update

    Factorio Friday Facts #353 - Trailer update


    Friday Facts #353 - Trailer update

    Posted: 26 Jun 2020 05:13 AM PDT

    I already found a bug in the new website :)

    Posted: 25 Jun 2020 04:11 PM PDT

    Version 0.18.34

    Posted: 26 Jun 2020 04:04 AM PDT

    Bugfixes

    • Fixed desync related to non-deterministic transport belt merging order when multiple merges happen in the same tick. more
    • Fixed alignment of number input entries.
    • Fixed that undo didn't remove deconstruction task to remove things in the way. more
    • Fixed stray tooltip bug in the map generator window. more
    • Fixed of saving control inputs related to mouse buttons 4+. more
    • Fixed minor clipping issue. more
    • Fixed that train fuel request were unreliable. more

    Gui

    • Windows with item and count to be selected have count/confirm buttons disabled when item is not yet selected.
    • Logistic request related item and count windows now have notched sliders for 0 to 10 stacks selection. Different numbers that are not multiplies of stacks can be still written into the textboxes.
    • Added an interface option to show both crafting and logistic windows in the character screen.

    Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

    submitted by /u/FactorioTeam
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    On the one hand, I demand answers; On the other hand, I like surprises

    Posted: 25 Jun 2020 07:59 PM PDT

    The only good bug is a dead bug! There's a possible Starship Troopers reference on the new website!

    Posted: 26 Jun 2020 06:45 AM PDT

    I've got a problem with the new mining drill graphics

    Posted: 25 Jun 2020 11:35 PM PDT

    I've got a problem with the new mining drill graphics

    With the previous graphics, I could glance at my mining field and immediately see that some of the drills are not moving. With the new graphics, this doesn't work as well with my preferred zoom value because:

    1. The drill animations are more subtle and slower.
    2. The light indicators are too small.

    I presume there is a simple mod to fix this (add bigger indicators) but I consider the new graphics a regression. With the previous version, it took me maybe a second. Now I have to carefully check / zoom to be sure.

    https://preview.redd.it/2oh9ow9097751.png?width=264&format=png&auto=webp&s=352b07b42233c7458f9a67365a7338f04dcc81ce

    submitted by /u/fuxoft
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    New website is live!

    Posted: 25 Jun 2020 11:49 AM PDT

    Would you say this game is therapeutic? Because to me it just feels like work after a long day’s work.

    Posted: 26 Jun 2020 09:21 AM PDT

    I was at a software internship last summer and noticed that I couldn't for the life of me play factorio again. It just reminded me so much about work.

    At both work and factorio, I'm required to think optimally and plan ahead on how my factory should work. I nitpick small details and create a more efficient factory, otherwise, I fear it down and plan again.

    I wonder if, compared to games like Rimworld or Stardew Valley, this game is more stress than therapy for people, even if they're addicted to that stress.

    This post comes after I deleted call of duty and decided to play more Minecraft for my mental health lmao.

    submitted by /u/Herman999999999
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    Could you always throw healing fish this fast?

    Posted: 26 Jun 2020 08:25 AM PDT

    I made a little cog logo

    Posted: 25 Jun 2020 07:04 PM PDT

    This game is awesome

    Posted: 26 Jun 2020 04:05 AM PDT

    Would you recommend I wait for the full release, or can I start my playthrough now?

    Posted: 26 Jun 2020 05:17 AM PDT

    Is there going to be any big content releases that will significantly impact my experience if I wait for the release, or can I start now?

    submitted by /u/ReluctantCucky
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    Train refueling

    Posted: 26 Jun 2020 03:42 AM PDT

    Hi, right now I have several stations to refuel my train, but I want the train to do the loop between input station and output station till it is close to run out the fuel.

    Right now, the only way to do that for me, is create a manual loop, go to A take X, go to B drop X, go to A take X, go to B drop X, refuel. There is some way of, do this A to B 10 times and then refuel?? Without creating 21 entries.

    submitted by /u/Nassiel
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    Kinda Bummed

    Posted: 25 Jun 2020 09:14 PM PDT

    I love this game! So let me just preface this post by stating very clearly I think game is amazing and I really do enjoy spending my free time playing this game regardless of how the rest of this post may sound, but I just had to get this off my chest.

    My friend and I finally made it to the megabase type game play! We have played the game several times and usually spend so much time building massive factories for each and every item (assuming to ourselves this will be very useful in the end) that we just burn out and never complete a game. Not this time! We added mods! We pushed through the burn! We rebuilt the whole damn base three times to accommodate space needed for such a game! Only to find out there was a much larger obstacle to overcome than burnout that up until this point we were blissfully unaware of. UPS....

    I feel like there is nothing that will take the wind out of your sails quicker than being in the middle of a progression stride and hitting a technological wall. As far as playing video games that is of course. Im afraid I only set myself up for this inevitable disappointment as I created some false sense of security playing this game in the fact that thinking it is just a 2-D game. Surely my possibilities must be limitless! And so we built. Under the impression there would be no reason not to build the most ridiculous and unnecessary builds we could come up with until our hearts content. We did all the bad things. Tons of belts in every build. Hundreds of trains traveling across the world. More inserters than I would want to admit to. Of course to us, up until now having absolutely no idea how bad we were burying ourselves until it was far too late.

    I dont blame the game developers for us reaching this limit. I do understand computers have limits. I now understand there is reason I see so many videos, posts, and comments that discuss keeping UPS to a minimum. But boy if this wasent a difficult lesson to learn the hard way. So many hours spent building with a goal in mind to be so suddenly dashed. Faced with having to redesign our entire base, or restarting completely after so many hours. I must say, I just dont think we have it in us...

    submitted by /u/ace3lo
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    Home-made spaghetti ! [4000 x 3000]

    Posted: 25 Jun 2020 01:03 PM PDT

    I found a defendable Factorio map, thought I might post it here. Entire left side is blocked off and the right side has a large body of water to make chokepoints

    Posted: 25 Jun 2020 11:35 AM PDT

    What is the 'pump rate' of an Assembler 2?

    Posted: 26 Jun 2020 06:23 AM PDT

    Just thinking about things... if someone were to bring barrels of fluid into a large array of Assembler 2's unbarrelling the fluid, is there a specific rate at which the flow would top out? Or even can you put production modules on them to gain more fluid?

    submitted by /u/claudio_zombie
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    Please Hurt Me - Thank you

    Posted: 25 Jun 2020 07:48 PM PDT

    Hello Gents,

    I've taken a fairly long break (years) from Factorio and I would like to give modded a shot. I've Googled this and found mixed conclusions -- Mostly issues with posts regarding this topic being old as dust.

    What's the current set of mods that dials up the difficulty/complexity to 11? Perfectly fine with turning Factorio into a roguelike with plenty of suffering.

    tl;dr - please make me suffer.

    Thank you.

    submitted by /u/Gregolo
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    1 RPM / 1000 SPM factory, no mods, single player, 332 hours game time

    Posted: 25 Jun 2020 04:07 PM PDT

    Does anyone else build in a spiral pattern?

    Posted: 26 Jun 2020 07:09 AM PDT

    I'm new with only a little over 100 hours into the game, and I find myself building in a spiral pattern as opposed to the straight bus style I see a lot. I make a smelter array, then go orthogonal to that, then expand out in a spiral pattern around the array with assemblers above and below. Is this weird, or is it more natural than I would think?

    submitted by /u/1v0ryh4t
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    How do you get the new graphics?

    Posted: 26 Jun 2020 03:11 AM PDT

    Just coming back to Factorio and I heard that the icons and GUI is getting an overhaul. Is it live as of yet because the game I started has got the old graphics still.

    submitted by /u/dark_stars
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    Total noob has some noob questions

    Posted: 25 Jun 2020 07:27 PM PDT

    Ok I got this game last week. Started small launched my first rocket now i wanted to start over with my new knowledge of the game. But im having a hard time. 1. I already exhausted my local iron supply, i need to build a railway to the closest one, but the railway is unstable and my base is low on iron when the train is loading. 2. Bots can't seem to transfer fast enough long distances. What's a practical way of transportation over long distances? Im constantly low on copper and iron due to this issue and its making expanding very hard. 3. My factory is currently separated production lines linked with bots alone. I find this to be not very efficient, something would be missing green circuits but the bots arent taking it despite the provider chest having 200 of it. Is there something i can do to fix it? Or is my setup impractical?

    submitted by /u/I_Lit_Fam
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    Why did my nuclear power plant lose capacity?

    Posted: 25 Jun 2020 07:32 PM PDT

    Nothing changed. It had a fresh supply of fuel, but the capacity started dropping and I was having brown outs. What would cause that?

    submitted by /u/jeff409
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    The 1x3 Solar Problem.

    Posted: 26 Jun 2020 02:13 AM PDT

    I frequently try and create neat solar designs, and perhaps I'm just bad at it, but some just seem impossible.

    this shape is the bane of my existance.

    A 1x3 gap, also analagous to a 1x4 or 3x4 gap (and with a bit of effort a 1x2), seems to be the root of all my problems. Every time closing a gap appears to be impossible, it leads back to this size of gap. No amount of dancing with accumulators and panels appears to solve it.

    My question is essentially; can anyone solve this, or is it possible to mathematically prove it as impossible?

    The rules are simple; imagine you have an infinite grid of solar panels, with one row shifted slightly (see image above) to form a 1x3 gap. With no consideration for substations, ratios, or anything else, is it possible to fill every tile using nothing but 3x3 solar panels and 2x2 accumulators?

    submitted by /u/danatron1
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    Mod that shows input/output ratio and productivity for machines similar to whats in Satisfactory?

    Posted: 25 Jun 2020 05:12 PM PDT

    Absolutely love the game and have spent the last few weeks checking out Satisfactory. One thing I love about that game is I can click on a machine, and see how much it needs inputed and how much it outputs per minute right there in game. It also tells me if the machine is working at a certain percent of its production capacity.

    Seen some old posts that mention things about calculators and such, but is there anything that allows me to click on the building and just get this information? Thanks!

    submitted by /u/ToTYly_AUSem
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