Factorio Factorio has the worst EULA of all. |
- Factorio has the worst EULA of all.
- Playing with the Automatic Coupling System mod: unloading 4 blue belts without buffer chests.
- When the closest oil near you is 1500 tiles away...
- Coal, nuclear, we all know this is the true fuel of Factorio
- mmmmm sushi
- Factorio Trains Leaking Into Real Life
- New blueprints website!
- I can finally rest now boys LETS GOOOOOOOOOOOOO
- Early game red and science setup. How is it?
- how do people fill main bus lines with plates?
- Production Formulas
- And then I realized I shoudln't have deconstructed this smelting array
- I launched my first rocket! thanks to everyone on here who helped me with my questions and problems!
- Abandoned bases mod - mod proposition
- Some user interface settings that are not default, but make the gameplay nicer
- With the changes that have been made to fluids over the past couple of years, are nuclear setups more viable for megabases now?
- Re-enable achievements if I disable mods?
- Questions about the Steam Factorio
- What do you guys think of my first factory
- Are there any tools to automatically subdivide blueprints and update sub blueprints?
- Can someone tell me a more efficient way to load trains?
- Exporting production statistics
Factorio has the worst EULA of all. Posted: 09 Mar 2021 04:32 AM PST
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Playing with the Automatic Coupling System mod: unloading 4 blue belts without buffer chests. Posted: 08 Mar 2021 01:19 PM PST
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When the closest oil near you is 1500 tiles away... Posted: 08 Mar 2021 06:43 PM PST
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Coal, nuclear, we all know this is the true fuel of Factorio Posted: 09 Mar 2021 05:43 AM PST
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Posted: 09 Mar 2021 05:56 AM PST
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Factorio Trains Leaking Into Real Life Posted: 09 Mar 2021 06:22 AM PST Every day, I try to take a walk around my apartment complex to spend some time outside. I usually use my headphones and listen to music, and I also live near a college campus with buses that run regularly. So the other day, I happen to be walking near a bus stop, listening to music when a bus pulls up. Now I'm not sure if the noise-cancellation of my headphones was responsible, but the sound the bus made as it braked at the stop sounded just like a Factorio train. I'll admit I stopped walking for half a second and looked around quickly, as my mind instantly thought about not getting the "Watch your step" achievement (IRL in this case). I should note that I was walking on the sidewalk and so I was never in danger...but...those trains... [link] [comments] | ||
Posted: 08 Mar 2021 04:51 PM PST Hi all :) Most of you know of the website factorioprints, it's been around for a long time as the go to place to get your blueprints. But it's just not innovating enough in my opinion, so for the past couple of months I've been working on a replacement. https://factorioblueprints.tech/ I realise I'm not the only one working on a site like this, but I hope to soon offer a stable and useful way to share and find blueprints for everyone. It is usable currently but the site is still under development. I'm mainly looking for people to get involved, help me test unique strings, old strings, shape the website with suggestions and ideas. Also designers I encourage feedback! For the tech savvy, it is open source at https://github.com/barthuijgen/factorio-sites Please reach out in the comments or with a private message, thank you and happy building! [link] [comments] | ||
I can finally rest now boys LETS GOOOOOOOOOOOOO Posted: 09 Mar 2021 12:15 AM PST | ||
Early game red and science setup. How is it? Posted: 08 Mar 2021 11:11 PM PST
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how do people fill main bus lines with plates? Posted: 09 Mar 2021 04:24 AM PST I have just started a new game after having launched the rocket in a messy world. I want to do a proper main bus right from the start and I am planning on having 2xiron and 2xcopper. to start with, this is easy as it is only 30 miners per full yellow belt, however by the time you get to blue belts, how can people fill 8 blue belts of plates? that seems like it would take many many miners? [link] [comments] | ||
Posted: 09 Mar 2021 05:50 AM PST Does anyone happen to have some formulas that I could use in order to calculate things like:
I have quite amount of hours on factorion but ultimately I end up always getting frustrated, and leaving the game for some time. Primarily this is because I try to calculate things end up widely off and ultimately just end up feeling stupid. I know I could always use a factorio calculator or efficient blueprints but I would like to be able to design my own things and ways of doing things without just copying others. [link] [comments] | ||
And then I realized I shoudln't have deconstructed this smelting array Posted: 09 Mar 2021 07:42 AM PST
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I launched my first rocket! thanks to everyone on here who helped me with my questions and problems! Posted: 08 Mar 2021 09:10 AM PST | ||
Abandoned bases mod - mod proposition Posted: 09 Mar 2021 06:30 AM PST Hi guys. Is there a mod to factorio that makes abandoned parts of the base look, well, abandoned if unused? I'm talking rusty, dusty, overgrown with vegetation but could be up and running if supplied with electricity. I know that there are some ruins mods but that't not what I'm talking about since they look exactly the same as normal structures. For example this one: https://mods.factorio.com/mod/AbandonedRuins I guess there aren't that mods of this kind, but don't you think that it would be neat if devs or modders implemented it? [link] [comments] | ||
Some user interface settings that are not default, but make the gameplay nicer Posted: 08 Mar 2021 02:24 PM PST
They are translated from German to English, so you might find them under a different description. I think they slightly improve gameplay [link] [comments] | ||
Posted: 09 Mar 2021 08:28 AM PST Doing my first megabase in many years. From what I've read, nuclear used to be unpopular for megabases because once you scale up high enough, the UPS cost for nuclear made it untenable, and you'd be better off with massive solar farms. Has this changed since? [link] [comments] | ||
Re-enable achievements if I disable mods? Posted: 09 Mar 2021 08:22 AM PST If I disable my mods and load the world again, will I get the steam achievements then? [link] [comments] | ||
Questions about the Steam Factorio Posted: 09 Mar 2021 08:03 AM PST I've been exposed to Factorio and other factory games for a while now, and I was thinking about picking up the game in the near future. I'm probably going to buy it through steam, but before I do I want to know a few things:
Those that play through steam, feedback is appreciated! :D [link] [comments] | ||
What do you guys think of my first factory Posted: 09 Mar 2021 07:51 AM PST
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Are there any tools to automatically subdivide blueprints and update sub blueprints? Posted: 09 Mar 2021 07:04 AM PST Can I somehow manage blueprints that are part of bigger blueprints without updating every single blueprint individually? Or alternatively suggest better workflows for me. I'm designing modular setups that are meant to be used together, but individual pieces can also be used by themselves. Currently I have only the big blueprint of modular setup, and if I need part of it I have to:
Lets say that I have a bigger (10 x 10) blueprint I'd also like to have smaller (5 x 5) blueprints that follow parts of the bigger blueprint And if I make change to bigger blueprint e.g. Smaller blueprint would also update itself automatically [link] [comments] | ||
Can someone tell me a more efficient way to load trains? Posted: 08 Mar 2021 01:06 PM PST
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Exporting production statistics Posted: 09 Mar 2021 06:09 AM PST
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