Factorio 1000x science modifier challenge it's on! |
- 1000x science modifier challenge it's on!
- you don't realise just how useful both bands of the belt are until you learn how to use them
- u/Tyrunz just posted his 3D train models, so I had to post mine too
- I'm sure this is horribly inefficient, but it pleases my soul in ways I cannot describe.
- Racing train loaders
- My very first "factory"
- Still kinda new to rails. Am I doing it right?
- Compact electric miner automation setup (extendable)
- Produce 250 - 5000 blue circuits (compact 8 bacon layout)
- I may need to unload my mods before trying my hand at the tutorial/challenge scenarios
- Help me understand pipes
- Red/green circuits for 300spm
- Default inventory with 5Dim's mod?
- Rate Calculator mod
- Why does this not cool? Coldwater is coming in.
- Stone smelters, electric or the better stone smelters?
- I cant make the train run, train stop say there are no trains with this stop
- some say the future is bright, here in the middle of the ocean, the future is dark. (These are Nexelit tiles from Pyanodons mods / Pyblock)
- Sometimes you just need to take a break and do random things, like a little parking diorama
- I love my Megabase Lab setup
- First rocket. Roast me.
- Help I think I boke my storage! what are some possible solutions?
- A fully belted everything you need construction train mall
- Cliffs
1000x science modifier challenge it's on! Posted: 27 Jun 2021 01:23 AM PDT
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you don't realise just how useful both bands of the belt are until you learn how to use them Posted: 27 Jun 2021 05:42 AM PDT
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u/Tyrunz just posted his 3D train models, so I had to post mine too Posted: 26 Jun 2021 09:38 AM PDT | ||
I'm sure this is horribly inefficient, but it pleases my soul in ways I cannot describe. Posted: 26 Jun 2021 10:29 PM PDT
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Posted: 27 Jun 2021 07:58 AM PDT
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Posted: 27 Jun 2021 09:47 AM PDT
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Still kinda new to rails. Am I doing it right? Posted: 27 Jun 2021 07:51 AM PDT
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Compact electric miner automation setup (extendable) Posted: 27 Jun 2021 10:03 AM PDT
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Produce 250 - 5000 blue circuits (compact 8 bacon layout) Posted: 27 Jun 2021 05:29 AM PDT animation of the matrials flow. 4954 per minute Each module produces 250 blue curcuits / minute and consists of 12 machines: 1x copper cable, 5x red circuits, 6x blue circuits. The module processess 1,5 compressed belts with green circuits. The outputs are at the side. I transport all blue cucuits to the right-bottom corner. But this depends on the layout of your factory. and the blueprint https://cdn.discordapp.com/attachments/801503146017947668/858609864888942612/message.txt [link] [comments] | ||
I may need to unload my mods before trying my hand at the tutorial/challenge scenarios Posted: 26 Jun 2021 03:35 PM PDT
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Posted: 27 Jun 2021 02:02 AM PDT Hey all, I'm confused as to how pipes work. I have 4 offshore pumps connected to 8 boilers which feed into 16 steam engines. I use the same pipe network for water and steam and loop it out the backside. I've noticed that my pumps and engines shut down because the output is full and only generate about 250 per engine from the max of 700+ output. Am I making a mistake by feeding everything into the master pipeline? I looked it up and tried experimenting with it but my output remains constant. So does the shared pipe play a role? What can I do better? [link] [comments] | ||
Posted: 27 Jun 2021 10:17 AM PDT
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Default inventory with 5Dim's mod? Posted: 27 Jun 2021 08:05 AM PDT I'm always looking for new enemies to add to the game because to me that's one of the more interesting parts, defending your base from enemies and having to combat to explore. I use a bunch of mods so I haven't been playing since a bit before 1.0 because I wanted to give moders time to update their mods and stuff. So I went looking at the mods again today and stumbled across this five dims mod that added new enemies and that seemed interesting to me so I wanted to try it out. BUT where all I wanted was new enemies this mod completely redid the inventory and I cannot stand it! It makes no sense! There doesn't need to be 17 different sections, the four default ones were fine. So I'm wondering if there's some way to keep the new enemies but undo all the changes to the inventory, because I seriously can't stand it. If there's no way to change it then I'm just going to remove the mod. I want new enemies but not that badly. So if anyone has any suggestions for mods with new enemies but that don't change anything else, please feel free to let me know about them Thanks in advance :) [link] [comments] | ||
Posted: 27 Jun 2021 06:29 AM PDT The description of the Rate Calculator mod says that and explanation of the mods GUI can be found in the in game tips and tricks. How do I use the in game tips and tricks? [link] [comments] | ||
Why does this not cool? Coldwater is coming in. Posted: 26 Jun 2021 11:14 AM PDT
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Stone smelters, electric or the better stone smelters? Posted: 27 Jun 2021 03:32 AM PDT There are 3 smelters ( I think) in factorio: the basic beginner one, the one that is better than the beginner one but still works on coal and the electric one. I'm wondering which one gives me the most resources per tile and the fastest. Which is more efficient or more viable for mega bases? [link] [comments] | ||
I cant make the train run, train stop say there are no trains with this stop Posted: 27 Jun 2021 12:34 AM PDT So Im playing tutorial mission 5, I successfully repair the first rail road to iron mine and the trains from my base to there run good, no problem. But after I build the second train to copper mine, I click on train stop it say there are no trains with this stop ? What did I do wrong ? Here are the screenshots https://imgur.com/a/KRYUwGL [link] [comments] | ||
Posted: 26 Jun 2021 04:15 PM PDT
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Sometimes you just need to take a break and do random things, like a little parking diorama Posted: 26 Jun 2021 03:28 PM PDT
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Posted: 27 Jun 2021 11:13 AM PDT
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Posted: 26 Jun 2021 05:28 PM PDT
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Help I think I boke my storage! what are some possible solutions? Posted: 27 Jun 2021 10:36 AM PDT
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A fully belted everything you need construction train mall Posted: 26 Jun 2021 11:27 AM PDT
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Posted: 27 Jun 2021 03:24 AM PDT I spawned in a very cliffy spot so I'm pretty restricted in my building. I know I can just de activate them with commands but is there a way to blow them up or something? [link] [comments] |
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