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    Sunday, June 27, 2021

    Factorio 1000x science modifier challenge it's on!

    Factorio 1000x science modifier challenge it's on!


    1000x science modifier challenge it's on!

    Posted: 27 Jun 2021 01:23 AM PDT

    you don't realise just how useful both bands of the belt are until you learn how to use them

    Posted: 27 Jun 2021 05:42 AM PDT

    u/Tyrunz just posted his 3D train models, so I had to post mine too

    Posted: 26 Jun 2021 09:38 AM PDT

    I'm sure this is horribly inefficient, but it pleases my soul in ways I cannot describe.

    Posted: 26 Jun 2021 10:29 PM PDT

    Racing train loaders

    Posted: 27 Jun 2021 07:58 AM PDT

    My very first "factory"

    Posted: 27 Jun 2021 09:47 AM PDT

    Still kinda new to rails. Am I doing it right?

    Posted: 27 Jun 2021 07:51 AM PDT

    Compact electric miner automation setup (extendable)

    Posted: 27 Jun 2021 10:03 AM PDT

    Produce 250 - 5000 blue circuits (compact 8 bacon layout)

    Posted: 27 Jun 2021 05:29 AM PDT

    animation of the matrials flow. 4954 per minute

    Each module produces 250 blue curcuits / minute and consists of 12 machines: 1x copper cable, 5x red circuits, 6x blue circuits. The module processess 1,5 compressed belts with green circuits. The outputs are at the side. I transport all blue cucuits to the right-bottom corner. But this depends on the layout of your factory.

    the layout by blueprint-bot

    and the blueprint https://cdn.discordapp.com/attachments/801503146017947668/858609864888942612/message.txt

    submitted by /u/the-true-logistican
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    I may need to unload my mods before trying my hand at the tutorial/challenge scenarios

    Posted: 26 Jun 2021 03:35 PM PDT

    Help me understand pipes

    Posted: 27 Jun 2021 02:02 AM PDT

    Hey all, I'm confused as to how pipes work. I have 4 offshore pumps connected to 8 boilers which feed into 16 steam engines. I use the same pipe network for water and steam and loop it out the backside. I've noticed that my pumps and engines shut down because the output is full and only generate about 250 per engine from the max of 700+ output. Am I making a mistake by feeding everything into the master pipeline? I looked it up and tried experimenting with it but my output remains constant.

    So does the shared pipe play a role? What can I do better?

    submitted by /u/HotRats4Sale
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    Red/green circuits for 300spm

    Posted: 27 Jun 2021 10:17 AM PDT

    Default inventory with 5Dim's mod?

    Posted: 27 Jun 2021 08:05 AM PDT

    I'm always looking for new enemies to add to the game because to me that's one of the more interesting parts, defending your base from enemies and having to combat to explore. I use a bunch of mods so I haven't been playing since a bit before 1.0 because I wanted to give moders time to update their mods and stuff.

    So I went looking at the mods again today and stumbled across this five dims mod that added new enemies and that seemed interesting to me so I wanted to try it out. BUT where all I wanted was new enemies this mod completely redid the inventory and I cannot stand it! It makes no sense! There doesn't need to be 17 different sections, the four default ones were fine. So I'm wondering if there's some way to keep the new enemies but undo all the changes to the inventory, because I seriously can't stand it.

    If there's no way to change it then I'm just going to remove the mod. I want new enemies but not that badly. So if anyone has any suggestions for mods with new enemies but that don't change anything else, please feel free to let me know about them

    Thanks in advance :)

    submitted by /u/Mollyarty
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    Rate Calculator mod

    Posted: 27 Jun 2021 06:29 AM PDT

    The description of the Rate Calculator mod says that and explanation of the mods GUI can be found in the in game tips and tricks. How do I use the in game tips and tricks?

    submitted by /u/Chaseydog
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    Why does this not cool? Coldwater is coming in.

    Posted: 26 Jun 2021 11:14 AM PDT

    Stone smelters, electric or the better stone smelters?

    Posted: 27 Jun 2021 03:32 AM PDT

    There are 3 smelters ( I think) in factorio: the basic beginner one, the one that is better than the beginner one but still works on coal and the electric one. I'm wondering which one gives me the most resources per tile and the fastest. Which is more efficient or more viable for mega bases?

    submitted by /u/OGtarkovchad
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    I cant make the train run, train stop say there are no trains with this stop

    Posted: 27 Jun 2021 12:34 AM PDT

    So Im playing tutorial mission 5, I successfully repair the first rail road to iron mine and the trains from my base to there run good, no problem. But after I build the second train to copper mine, I click on train stop it say there are no trains with this stop ? What did I do wrong ?

    Here are the screenshots https://imgur.com/a/KRYUwGL

    submitted by /u/Hordesoldier
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    some say the future is bright, here in the middle of the ocean, the future is dark. (These are Nexelit tiles from Pyanodons mods / Pyblock)

    Posted: 26 Jun 2021 04:15 PM PDT

    Sometimes you just need to take a break and do random things, like a little parking diorama

    Posted: 26 Jun 2021 03:28 PM PDT

    I love my Megabase Lab setup

    Posted: 27 Jun 2021 11:13 AM PDT

    First rocket. Roast me.

    Posted: 26 Jun 2021 05:28 PM PDT

    Help I think I boke my storage! what are some possible solutions?

    Posted: 27 Jun 2021 10:36 AM PDT

    A fully belted everything you need construction train mall

    Posted: 26 Jun 2021 11:27 AM PDT

    Cliffs

    Posted: 27 Jun 2021 03:24 AM PDT

    I spawned in a very cliffy spot so I'm pretty restricted in my building. I know I can just de activate them with commands but is there a way to blow them up or something?

    submitted by /u/OGtarkovchad
    [link] [comments]

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