Factorio seemed like a suitable place to put my rocket silo |
- seemed like a suitable place to put my rocket silo
- I think putting all these next to each other was a bad idea...
- My biggest factory yet! I finally figured out automatic trains and now I can't stop.
- Is this visual glitch new? There's horizontal black lines above the chests in alt-mode
- Just a friendly sign to remind you to grow you factory! The factory must grow!
- 1M Science / hour. Is it possible without mods?
- 100h with 0 restarts, here's the ultimate spaghetti! Default everything, blind playthrough, lots of rebuilding.
- Full Spaghetti. 500 SPM belted, 16.30 kSPM/km^2
- New player: just started looking for oil and this was all I could find. Is this enough?
- Blueprints need to stay in your blueprint menu
- When you find out you made 2400 stone furnaces that you'll never use
- Introduced the GF about 6 hours ago. She's getting green science figured out. :)
- Idea for a Modular Mega Base? (forget about UPS)
- I love this game!! and the way it complicates your existence. First time I got this far btw, about to built the rocket silo.
- Self-Contained Module Factory (12/min)
- How to report a bug? On version 1.1.12 it complains about connecting fluids of same type with underground pipes. If you connect wih overground ones and then use underground it works. Devs, keep up the good work. I love the game!
- My Space Exploration spaghetti. Marvel at the inconsistency!
- New Challenge: Use a time lapse mod that screenshots your entire base. Maintain the same aspect ratio base as you grow. Here's my current attempt.
- High-tech Defense
- Has anyone ever started a megabase before you launched your first rocket in that game?
- I maintain that barrels are still relevant
- Jump Start Mega Base
- Core mining
seemed like a suitable place to put my rocket silo Posted: 17 Jan 2021 02:04 AM PST
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I think putting all these next to each other was a bad idea... Posted: 16 Jan 2021 10:51 PM PST
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My biggest factory yet! I finally figured out automatic trains and now I can't stop. Posted: 16 Jan 2021 10:35 AM PST
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Is this visual glitch new? There's horizontal black lines above the chests in alt-mode Posted: 17 Jan 2021 03:36 AM PST
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Just a friendly sign to remind you to grow you factory! The factory must grow! Posted: 16 Jan 2021 01:09 PM PST
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1M Science / hour. Is it possible without mods? Posted: 16 Jan 2021 03:22 PM PST Having built many 3k factories; I really want to go big. So I want to put the MEGA in Megabase i.e. 1 Million Science / hour, which corresponds to 16667 Science / min. Anyone have some ideas on what to do and what not to do at this scale? Some of my thoughts on are: - Very large trains to minimise train pathfinding (60+ wagons) - No train intersections at all to minimise train pathfinding - Direct mining into trains to minimise belts and robots . Direct assembling into trains to minimise belts and robots - Limit circuit network to minimise calculations - Disable biters and pollution (when necessary) to minimise calculations Any other good ideas on things to do and things not to do? I am starting streaming the journey on Twitch and it will probably take a few month; it starts Sunday 17th at 8 PM CET at twitch.tv/nilaus if you want to come hang out and give ideas :) [link] [comments] | ||
Posted: 17 Jan 2021 04:17 AM PST
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Full Spaghetti. 500 SPM belted, 16.30 kSPM/km^2 Posted: 17 Jan 2021 06:57 AM PST
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New player: just started looking for oil and this was all I could find. Is this enough? Posted: 17 Jan 2021 03:43 AM PST
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Blueprints need to stay in your blueprint menu Posted: 16 Jan 2021 09:23 PM PST Transferring a blueprint from your blueprint menu to your inventory should not remove it from your blueprint menu. I don't know who thought this was a good idea. It is not a good idea. It simply leads to blueprints being lost inadvertently. If I want the blueprint gone from my blueprint menu, I will explicitly delete it. Please devs. For the love of god. Change this ridiculous system. [link] [comments] | ||
When you find out you made 2400 stone furnaces that you'll never use Posted: 17 Jan 2021 04:46 AM PST
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Introduced the GF about 6 hours ago. She's getting green science figured out. :) Posted: 16 Jan 2021 09:50 PM PST Giant belt of coal running in a loop around the base that makes its path past all of the resource patches so that the furnaces can each get their coal. The same looped belt of coal feeds the steam power plants. No walls or defenses yet at 6 hours in, biters will kick in soon. It's fun playing with someone who has never played before. Reminds me of all the logical choices you make just starting out that end up being really inefficient/boxing you in to a design that can't expand. Good times. I'm being sure to only prod and help answer UI and component usage questions and not influence design decisions. The factory must grow. [link] [comments] | ||
Idea for a Modular Mega Base? (forget about UPS) Posted: 17 Jan 2021 06:46 AM PST
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Posted: 17 Jan 2021 07:46 AM PST
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Self-Contained Module Factory (12/min) Posted: 17 Jan 2021 07:29 AM PST
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Posted: 16 Jan 2021 09:18 AM PST
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My Space Exploration spaghetti. Marvel at the inconsistency! Posted: 17 Jan 2021 08:00 AM PST
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Posted: 16 Jan 2021 05:50 PM PST So I've been playing a new save and I've been loving this new twist. https://youtu.be/f5AOlsQCzeQ << Recent upload. Might not be done processing yet. Challenge:
I'm using this time lapse mod. https://mods.factorio.com/mod/TLBE I used miniloaders and nanobots to compensate for deathworld. I've had a bunch of fun on this playthrough and I've learned a lot. Stuff I've learned.
Have fun with it. I'm excited to see people's designs. [link] [comments] | ||
Posted: 16 Jan 2021 02:00 PM PST
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Has anyone ever started a megabase before you launched your first rocket in that game? Posted: 17 Jan 2021 07:30 AM PST Because I'm trying to do this and it's actually frustrating but it's fun. [link] [comments] | ||
I maintain that barrels are still relevant Posted: 17 Jan 2021 02:01 AM PST
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Posted: 16 Jan 2021 06:50 PM PST
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Posted: 17 Jan 2021 05:42 AM PST
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