Factorio Weekly Question Thread |
- Weekly Question Thread
- And the winner of "it's not my job goes too....
- Version 1.1.34
- Spagettio
- Getting rid of some wood
- Let the Belt Upgrades Begin
- A little timelaps from my first game of factorio, all option are default, I am starting to consider a new map after 250hours
- Noob with a train. (are my signals LHD correct for 4:2 t-intersection.)
- How do I deal with the urge to build modules for each item at a time, and the urge to just stand and wait?
- Been playing Nullius. I'm almost on the verge of automating the production of conveyor belts.
- A question for anyone who has used LTN for a megabase.
- Do you need a super inefficient logistics hub?
- Proof of Concept - The CarBus
- Measuring train throughput on a specifc track or junction.
- Is there a formula to abide by when creating belt balancers?
- Factorio enthusiasts, what is your opinion of 4X games?
- Death. Death everywhere. (Krastorio 2, Armoured biters and Rampant mod)
- Cargo Wagon Modular Smeter
- Trying to minimize spaghetti, I have a dislike for purple science.
- Is ther a way to load this map on new version its infinite maze from Redmew
- How to make robots follow a path?
- Level of detail in Factorio made me laugh today
- Expandion in SE
Posted: 23 May 2021 09:00 PM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
And the winner of "it's not my job goes too.... Posted: 23 May 2021 10:19 PM PDT
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Posted: 24 May 2021 04:43 AM PDT Scripting
Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 23 May 2021 06:08 PM PDT
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Posted: 23 May 2021 08:11 PM PDT
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Posted: 24 May 2021 12:20 AM PDT
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Posted: 24 May 2021 02:41 AM PDT
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Noob with a train. (are my signals LHD correct for 4:2 t-intersection.) Posted: 24 May 2021 06:16 AM PDT
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Posted: 24 May 2021 06:14 AM PDT I always build modules that only focus on one item (like gears or copper wire) instead of unloading the base materials and loading the finished product (i.e: unloading from a train the items for green circuits and loading green circuits in one go). I'm not really sure how to explain it, but i spend a lot of time just standing around when i could be building something else because i have the materials [link] [comments] | ||
Been playing Nullius. I'm almost on the verge of automating the production of conveyor belts. Posted: 23 May 2021 10:53 PM PDT
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A question for anyone who has used LTN for a megabase. Posted: 23 May 2021 11:11 PM PDT
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Do you need a super inefficient logistics hub? Posted: 23 May 2021 05:38 PM PDT
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Posted: 23 May 2021 05:35 PM PDT
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Measuring train throughput on a specifc track or junction. Posted: 24 May 2021 05:50 AM PDT Is there an easy way to calculate train throughput (number of journeys/hour)? Im currently facing an issues of phantom traffic james cloggong my network but by the time it becomes an issue the junction has cleared and all i see is the rear of the queue going backwards as trains brake quicker than they pull away (more engines isnt a practical solution here) There are a few junctions that could be causing the issue but if i inorove the wrong one it will almost certainly make this issue worse. Games like cities skylines have traffic heat maps showing busy routes but that isnt present in this game unfortunately. [link] [comments] | ||
Is there a formula to abide by when creating belt balancers? Posted: 24 May 2021 03:02 AM PDT Hello. New to this game and I have a question. When creating belt balancers are there a set of rules to help guide creativity? My guess (and it really is a guess, I'm not good at this sort of thing) would be that you take the number of belts you start with, and the number of belts you want to finish with, then find a number they both multiply into, and when you divide that by the number of belts you wish to output, this gives you the number of splitters each belt has to pass through? Maybe that's totally wrong, and even if not I'm aware it's just a start and there's certainly more to it than that. Would love to hear your tips for the layperson. There are a lot of super efficient designs out there but I'm more interested in understanding the process than being told the solution, so any help appreciated [link] [comments] | ||
Factorio enthusiasts, what is your opinion of 4X games? Posted: 23 May 2021 11:40 AM PDT One thing that I really enjoy about Factorio is how the goal of the game can be summarized within 2 lines: 1- Get more science packs 2- Defend your factory against biters Even with "more complicated" mods such as Seablock or B&A, you always end up figuring out a way to achieve one of these two things. You're rarely looking for stuff to do: the bottlenecks are everywhere and your to-do list is always growing with new problems to solve. I am nearing 1000 hours in Factorio and I still need more god-damned iron. On the other hand I always end up being impatient/confused/overwhelmed by 4X games such as Civilization or EU4 or Stellaris. I never have any idea what to do and I give up after a few hours. Instead of "if you need more iron, build more iron mines", I find those games offer non-intuitive routes such as "if you need more iron, build a church and negotiate with the worms from outer space so you can have enough faith to breed horses". Like how the hell are you supposed to figure out these games? My friends find it hard to believe that I can play "big-brain games" like Factorio but be so dumb when it comes to 4X. I understand how amazing these games must be once you understand how they work, but how long does this take? 50 hours of gameplay? Or 12 hours of taking notes while watching Youtube tutorials? Within the first 30 minutes of the Factorio demo I had grasped most of the game's mechanics and was ready to start building my first factory. Anyway, I guess my post is both a shout-out to Factorio and a cry for help on how to tackle the learning curve of 4X games. [link] [comments] | ||
Death. Death everywhere. (Krastorio 2, Armoured biters and Rampant mod) Posted: 23 May 2021 05:15 PM PDT
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Posted: 23 May 2021 09:22 AM PDT
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Trying to minimize spaghetti, I have a dislike for purple science. Posted: 23 May 2021 10:05 AM PDT
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Is ther a way to load this map on new version its infinite maze from Redmew Posted: 24 May 2021 06:06 AM PDT
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How to make robots follow a path? Posted: 24 May 2021 01:46 AM PDT Let me explain the question: Let's say you're building an "L-shaped" line of Roboports (so you can build a turret wall or whatever). Now, you send a robot from the start point of L to end point. The robot, instead of following the L path made of several Roboports, chooses to take a shortcut and flies straight. This is really stupid behaviour, because if the L is really large, the robot runs out of energy in the middle of nowhere and has to limp back to nearest Roboport. Or even better, it gets attacked and destroyed because it's out there outside of wall safety. How to solve this problem? I'm 100% sure I've seen a video where some player made his bots follow predetermined path, but I can't figure out how. Thanks for advice. [link] [comments] | ||
Level of detail in Factorio made me laugh today Posted: 24 May 2021 05:27 AM PDT I play this for so many years but only today i saw that artillery have custom cartridge animation. This level of detail made me honestly laugh today. [link] [comments] | ||
Posted: 24 May 2021 01:16 AM PDT Hi, Im progressing slowly in SE and I have set up a running factory in Navius orbit for the first space science (black). I am ready to start working on the next science pack, the yellow space science (dont remember the correct name). Its my understandning that I will have to set up a factory making iridum ingots on a planet with that resource. My idea is to cram as much stuff in a new cargo rocket and launch to said planet. Without a landing pad in place. Is there any other way to do this without losing to much inventory from the cargorocket? Bonus question, is there a way to automate the firing of railguns of stuff to orbit without the use of combinators and that sort of thing? [link] [comments] |
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