Factorio Introduced a friend to factorio last year, he gave me this for my birthday |
- Introduced a friend to factorio last year, he gave me this for my birthday
- You just cant make this stuff up...
- Just came back
- Dancing bots
- Building Purple science, Might have to make a u turn
- Chemical (Blue) Science pack outpost 10.8k per minute (blueprint)
- robo-rush but it's sushi ! (with upgrade and full beacons)
- What do you think of my new starting base? :)
- The CarBus
- I feel like SE buildings are somehow sharing fluid systems
- Can anyone tell me why I can't connect these pipes?
- My take on the Kickstarter Base
- Bob/Angels Water Washing Factory Part 1
- Why am i not loosing track of time?
- I've started putting things into factory buildings, and here's my nuclear setup
- cool
- Missing Artillery remote on multiplayer
- Check my thoughts: vanilla train network logic
- We did it! (Comfy Fish Defender wave 2000 victory)
- A fluid loading and unloading block I made with 8 inputs that stack 24 trains and 4 outputs that stack 12 trains.
- Looking for a mod that separates logistics and construction networks
- How to reduce pollution cloud
- Someone ELI5 how to make these 4 pumps fill up my train in a timely manner? Map says oil yield is at 255%, but tanks went from 'fill lightning fast' to 'sad trickle'.
Introduced a friend to factorio last year, he gave me this for my birthday Posted: 25 May 2021 05:08 AM PDT
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You just cant make this stuff up... Posted: 24 May 2021 09:43 AM PDT
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Posted: 24 May 2021 07:58 PM PDT So, I stopped playing factorio for the last few months. Today I was a bit bored, and started it up again. Started playing, started wondering why I stopped in the first place. 4 in the morning, I need to wake up to go to work in a couple hours. Ohhhh, NOW I remember.... [link] [comments] | ||
Posted: 24 May 2021 08:49 AM PDT
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Building Purple science, Might have to make a u turn Posted: 24 May 2021 09:23 PM PDT
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Chemical (Blue) Science pack outpost 10.8k per minute (blueprint) Posted: 24 May 2021 02:03 PM PDT
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robo-rush but it's sushi ! (with upgrade and full beacons) Posted: 24 May 2021 10:34 PM PDT
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What do you think of my new starting base? :) Posted: 25 May 2021 07:42 AM PDT
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Posted: 25 May 2021 07:28 AM PDT
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I feel like SE buildings are somehow sharing fluid systems Posted: 24 May 2021 10:46 PM PDT
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Can anyone tell me why I can't connect these pipes? Posted: 24 May 2021 01:14 PM PDT
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My take on the Kickstarter Base Posted: 24 May 2021 05:03 PM PDT
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Bob/Angels Water Washing Factory Part 1 Posted: 25 May 2021 06:08 AM PDT
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Why am i not loosing track of time? Posted: 25 May 2021 03:11 AM PDT I always see a lot if postest that people are hooked and loosing track of time etc... I really like the game and i do thing of it while on the bike but i've never tought about it 24/7 and never had trouble to stop in time for bed or something else. Why am i different? xD [link] [comments] | ||
I've started putting things into factory buildings, and here's my nuclear setup Posted: 24 May 2021 10:52 AM PDT | ||
Posted: 24 May 2021 01:25 PM PDT
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Missing Artillery remote on multiplayer Posted: 25 May 2021 06:48 AM PDT Hi all Been playing with some friends for a week online on our own server. We are quite far into the game and have researched Artillery but for some reason, we can't find/make the artillery remote. It does not appear in the inventory screen or in an assembler recipe selector but it does appear in the filter for the hotbar. Am I missing something? EDIT: Spidertron remote is missing too [link] [comments] | ||
Check my thoughts: vanilla train network logic Posted: 25 May 2021 06:43 AM PDT As the title says, I would like to automate my train network without installing LTN. I have some thoughts as to how to do it, but would like to let more experienced players check them for obvious (to them) flaws, or known better solutions. First the obvious setup:
So far, so good. The issue I'm imagining might crop up though is my network e.g. running out of useable iron mines temporarily, which would leave my trains stuck in the unloading stations after emptying their inventory because there's no free mine for them to move to. I would like my trains to be able to move out of the way in that situation. Possible solution: (I had more thoughts, but the others I came up with were clearly worse than this variant which I came up with while typing them out - classic rubber ducky!)
Your thoughts? Is this the way to do it, or should I just <obvious thing I overlooked>? Thanks for the feedback! [link] [comments] | ||
We did it! (Comfy Fish Defender wave 2000 victory) Posted: 24 May 2021 04:29 PM PDT | ||
Posted: 24 May 2021 12:18 PM PDT
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Looking for a mod that separates logistics and construction networks Posted: 25 May 2021 02:46 AM PDT For train grid base, I'd like a global construction network. I can't just take everything with me, seablock has way too many different building types. Same goes for passing items through the border of two networks. I'd also each cell to have its own isolated logistic network. You can almost do this in vanilla, but not without sacrificing lots of empty space, or using a massive grid size, or allowing the global cons net to leave the middle of the cell without service. In my order of preference: Does anyone know a mod that separates logistics and construction networks? If not, theb a mod that allows you to unlink roboports, similar to removing copper wire between power poles? If neither, then a mod where I can mess with logistic and construction zone sizes? [link] [comments] | ||
Posted: 25 May 2021 02:30 AM PDT So It's my first time playing factorio, right now im in this constant cycle of running around trying to reduce the amount of biter nests due to attacks. I made my base in a desert which I didn't know effected pollution spread, I've set up my solar panels to run during the day and the steam engines to kick in at night but the cloud is still the same. I'm also trying to build walls outside the cloud. If i switch to fully solar how much of a cloud reduction will I get? Do the 20 steam engines I have contribute that much to the cloud? [link] [comments] | ||
Posted: 24 May 2021 02:38 PM PDT
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