Factorio Fell asleep playing, now my UI is huge and I can't fix it. Please help! |
- Fell asleep playing, now my UI is huge and I can't fix it. Please help!
- Setting splitter priority
- JOSEF: 16h timelapse & save file
- Coming to theatres near you (art my me)
- After waking my PC from sleep, it woke up in Factorio Limbo. Only shadows are rendered and everything is blue.
- I turned the title screen simulations into my wallpaper
- Render I put together heavily influenced by Factorio
- Where is all the crude oil coming from?
- Which one do you like more?
- A few small questions about balancers
- Help.
- I'm so happy !!
- Keep losing interest once I get to green science...
- [1.1.33] Belt bug, graphical only it appears
- Sushi belt with an equilibrium feature?
- Which game of this genre do you think is the easiest/most accessible? Factorio, Satisfactory, or Dyson Sphere?
- Can someone help me figure out why my light oil won't pump out of the wagon?
- How do you go about protecting remote outposts?
- I failed to realise Solaris was a mid-game achievement... so I did it in the end-game
- Low power
- Is it possible to mod in the beacons from Space Exploration without including the whole overhaul mod?
- I still (kinda) don't understand the reason for beacons.
Fell asleep playing, now my UI is huge and I can't fix it. Please help! Posted: 13 May 2021 03:37 AM PDT
| ||
Posted: 13 May 2021 01:31 AM PDT
| ||
JOSEF: 16h timelapse & save file Posted: 13 May 2021 01:53 AM PDT
| ||
Coming to theatres near you (art my me) Posted: 12 May 2021 11:39 AM PDT
| ||
Posted: 13 May 2021 06:52 AM PDT
| ||
I turned the title screen simulations into my wallpaper Posted: 12 May 2021 01:39 PM PDT
| ||
Render I put together heavily influenced by Factorio Posted: 12 May 2021 06:01 PM PDT
| ||
Where is all the crude oil coming from? Posted: 13 May 2021 04:37 AM PDT
| ||
Posted: 13 May 2021 04:36 AM PDT | ||
A few small questions about balancers Posted: 13 May 2021 01:20 AM PDT
| ||
Posted: 12 May 2021 11:33 PM PDT
| ||
Posted: 13 May 2021 03:13 AM PDT
| ||
Keep losing interest once I get to green science... Posted: 12 May 2021 04:05 PM PDT Anyone else feel this way or got past it? I've been playing for about 12 hours or so now, and have restarted twice The game up to the point where I research green science packs is so fun and automation is ramped up slowly and I feel good with it all But once green science comes into play and I have to mix like 4-5 different things it just feels like juggling too many things at once and I quickly lose interest Maybe the game isn't for me I guess [link] [comments] | ||
[1.1.33] Belt bug, graphical only it appears Posted: 12 May 2021 10:05 PM PDT
| ||
Sushi belt with an equilibrium feature? Posted: 13 May 2021 08:14 AM PDT Lets say I have sushi belt that at any time can have up to 10 unique items on it. Let's say this sushi belt consists of 50 belt pieces in a simple loop. Am I able to count how many items are of each item on this 50 belt loop? Or do combinators only count what's on a single piece of belt? How would I use circuits to make sure I never have any more than 10 items of each unique item? [link] [comments] | ||
Posted: 12 May 2021 10:12 PM PDT Just curious what yall's thoughts are on these 3 similar games Which one do you think is the easiest to get into in terms of complexity? [link] [comments] | ||
Can someone help me figure out why my light oil won't pump out of the wagon? Posted: 12 May 2021 11:51 PM PDT
| ||
How do you go about protecting remote outposts? Posted: 12 May 2021 04:13 PM PDT I've depleted my starting area and I've set up a fair amount of remote mining outposts to deliver ore back to my base through trains to finish the research tree and finally launch a rocket, but I'm having a hard time protecting it, I keep having to go over and repair/rebuild things every so often. I've considered setting up a roboport at each one with construction robots to repair things after each attack instead of letting them slowly chip away while I'm distracted, but I don't know how I'd set something up to keep the roboports stocked with repair packs that wouldn't leave me with a huge buffer of repair packs. Wondering what solutions you guys have found. [link] [comments] | ||
I failed to realise Solaris was a mid-game achievement... so I did it in the end-game Posted: 12 May 2021 11:01 AM PDT
| ||
Posted: 13 May 2021 03:08 AM PDT Hey guys new to the game loving it at the moment, just figuring out some basics. My labs have a low power indicator but my power consumption seems fine, what am I missing? [link] [comments] | ||
Posted: 12 May 2021 11:05 PM PDT I don't like creating designs around vanilla beacons, so I want to use the SpaceEx beacons where each machine can only be affected by one beacon, which can include many modules. [link] [comments] | ||
I still (kinda) don't understand the reason for beacons. Posted: 12 May 2021 01:21 PM PDT From what I've read, beacons are primarily to up output by reducing the number of belts in bigger bases as the CPU can't keep up with all the moving parts and UPS suffers. Either that or to save physical space on the map. I have a mid-tier gaming rig and hold steady at 60 UPS no matter how hard I tray to tax the machine. What I don't understand is assuming no issues with UPS and plenty of space, why would someone choose to build a row of beacons instead of another row of assemblers? [link] [comments] |
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment