Factorio Here's my totally unnecessary, super expensive and overkill endgame wall... Did I go a little overboard? |
- Here's my totally unnecessary, super expensive and overkill endgame wall... Did I go a little overboard?
- I've just been quarantined and I think I know how i'm going to spend my 15 days!
- Experiments with heat pipes, clearing some misconceptions
- The first Cursed intersection™ : Unpredictable, strange train signals. Every 13th train vanishes without a trace.
- people heted my last post so here is a LHD/RHD intersection no matter what you do it works
- MOD Release: Fluidic Power. Making power/electricity more realistic by simulating it as a fluid - utilizing the game engine's fluid system
- 30M ore patch. 173 miners. More than 150 miners are active. 16 blue belts of ore
- Alt-F4 #27 - Designing the Unnecessary
- Just launched my first rocket. Now what?
- Attacking biter bases in a nutshell
- All my blueprints all gone when I updated my factorio...someone knows where they went?
- I gave red circuits a go. I can't help but think it's more expensive then it needs to be.
- The amazing feeling when you unspaghetti your base by removing useless factories, and now have so much free space that you were struggling to find
- Scaling up
- So this is my shed, where I come to tinker. Shout if you recognise any of those
- This can't be good
- Can't start a game, access denied
- First ever Rocket
- Does enabling "rich mode + no enemy expansion" disable achievements?
- What is the purpose of the circuit network
- What had changed since 2016?
- What's wrong with this part of my base?
Posted: 12 Mar 2021 01:35 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I've just been quarantined and I think I know how i'm going to spend my 15 days! Posted: 12 Mar 2021 04:34 AM PST
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Experiments with heat pipes, clearing some misconceptions Posted: 12 Mar 2021 12:26 AM PST TL;DR:
Experiments:I wanted to test the difference between various heat pipe configurations:
I set up 12 reactor setups in the editor: Pictures of setups 5-12 (same but with longer pipes)
Experiment 1: Including pre-heatingI just put 50 fuel cells in the reactors simultaneously, waited at x64 speed, then recorded how much steam had been generated. In theory, a fuel cell generates 40MW for 200s, which the exchangers will convert into 103*4 steam for 200 seconds, which is 82,400 steam. So 50 fuel cell should give us 4,120,000 steam. Results:
Experiment 2: Already pre-heatedThis time I let the reactors run on infinite cells until their temperature stabilized, then paused time, deleted all steam from the tanks, and gave all reactors 50 cells.
This is the result not everybody might expect.
So for each setup, there is a maximum length of pipe under which reactors are 100% efficient once pre-heated. As long as you're under that limit, the amount of pipes only affects pre-heating cost, which is a one-time cost and negligible unless you're in the habit of regularly dismantling your reactors. Experiment 3: Finding the limitI created a bunch of setups that looked like this, fed them infinite cells, then I found the maximum length of pipe which had all heat exchangers running at 103/103 steam generation. 1 reactor (40MW) with double width pipes: 215 tiles 2 reactors (160MW) with double width pipes: 87 tiles 2 reactors (160MW) with 4 single pipes: 139 tiles 2 reactors (160MW) with 2 double width pipes: 139 tiles With these last two, we can see the reason why double width pipes can increase the length limit: They are equivalent to 2 single width pipes, and split the wattage in two. Thanks to this fact and more experiments, I was able to do this table:
How to use this info? If you are pre-planning a reactor design, calculate how much wattage it's going to produce and divide that by how many pipes are coming out of your reactor (doubled up pipes count as 2, etc.). You will know the maximum length of your pipes. If you're just winging it, don't stress about pipe length until you actually have your reactors running at 1000°C. Once you do, add more pipes or double up your pipes. But until you do, there is no need to try and optimize for having the fewest possible heat pipes. It will not give you any advantage. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 12 Mar 2021 05:06 AM PST
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people heted my last post so here is a LHD/RHD intersection no matter what you do it works Posted: 11 Mar 2021 09:26 AM PST
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Posted: 12 Mar 2021 07:01 AM PST
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30M ore patch. 173 miners. More than 150 miners are active. 16 blue belts of ore Posted: 11 Mar 2021 06:32 PM PST
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Alt-F4 #27 - Designing the Unnecessary Posted: 12 Mar 2021 06:02 AM PST
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Just launched my first rocket. Now what? Posted: 12 Mar 2021 02:43 AM PST
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Attacking biter bases in a nutshell Posted: 11 Mar 2021 02:53 PM PST
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All my blueprints all gone when I updated my factorio...someone knows where they went? Posted: 12 Mar 2021 12:49 AM PST Hello everyone, I didnt play factorio for a year and had tons of useful blueprints I use all the time. But after I updated they all went missing ?? Is this a known issue, and if yes, what can I do to retrieve them ? Thanks :) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I gave red circuits a go. I can't help but think it's more expensive then it needs to be. Posted: 11 Mar 2021 11:00 PM PST
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Posted: 11 Mar 2021 02:05 PM PST
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Posted: 12 Mar 2021 05:39 AM PST
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So this is my shed, where I come to tinker. Shout if you recognise any of those Posted: 11 Mar 2021 02:34 PM PST
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Posted: 11 Mar 2021 11:02 AM PST
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Can't start a game, access denied Posted: 12 Mar 2021 04:12 AM PST
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Posted: 12 Mar 2021 04:08 AM PST
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Does enabling "rich mode + no enemy expansion" disable achievements? Posted: 12 Mar 2021 07:41 AM PST I know you cant get the finish game achievements but can I still earn achievements relating to mass production? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What is the purpose of the circuit network Posted: 12 Mar 2021 02:47 AM PST I've been playing factorio for a while now and still can't understand the purpose(and how to use) of the circuit network. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 12 Mar 2021 06:18 AM PST Hello! I played this game only a little bit back in 2016 near release. Back then the game was too complicated for me since I was rather new to PC gaming and far younger. Recently, I've been returning to the factory genre with Satisfactory and DSP and have been loving it. Could I ask what has changed/been added in the past 5 years? I'm aware that the question is pretty huge, but I'm just curious to know! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What's wrong with this part of my base? Posted: 12 Mar 2021 05:53 AM PST
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