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    Monday, January 27, 2020

    Factorio Educational version of the 4 lane balancer

    Factorio Educational version of the 4 lane balancer


    Educational version of the 4 lane balancer

    Posted: 27 Jan 2020 01:10 AM PST

    It's a mess, but First Try!

    Posted: 26 Jan 2020 11:09 PM PST

    A small belted 500spm base

    Posted: 26 Jan 2020 08:30 AM PST

    My neighbors used to annoy me a lot.

    Posted: 27 Jan 2020 02:27 AM PST

    What do you guys think of my train depo? (description in first comment)

    Posted: 27 Jan 2020 05:10 AM PST

    Compact Starter Mall v2 BUS Block - Pre Oil Mall for Early to Mid Game- Factorio v18.x

    Posted: 27 Jan 2020 01:19 AM PST

    Can someone tell me why the middle lane is not filled while the rest is (am gonna fix the poles later, also using Creative mod)

    Posted: 27 Jan 2020 07:29 AM PST

    really fun spaghetti factory I had going until an update changed all the science recipes. I may be crazy, but not crazy enough to re-route the science for my entire factory.

    Posted: 26 Jan 2020 06:38 PM PST

    I procrastinated on making 2 little factories that totally advance my entire base, do not be like me

    Posted: 27 Jan 2020 03:12 AM PST

    "Getting on track like a pro", fail number 4 ����

    Posted: 26 Jan 2020 08:15 PM PST

    Yellow Belt delivery on my day job

    Posted: 27 Jan 2020 07:20 AM PST

    What if we used one hundred percent of our brain?

    Posted: 26 Jan 2020 04:59 PM PST

    Why is this game addictive like nothing else?

    Posted: 27 Jan 2020 02:36 AM PST

    I really don't get it. I actively have to NOT play this game, because once I do I pour every single spare minute I have into it. Skipping dinner, skipping other important things because they're not as important as upgrading my smelting because I hit another bottleneck. Oh and I can go to bed an hour later, sure. It's only an hour.

    Why? I don't have this with any other game, most I play for 2 hours max and then get bored with it. This just keeps on going.

    After not playing for months this weekend I logged 30 hours into a new save. Ugh.

    submitted by /u/1_4m_4_human
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    Can someone explain to me what exactly im doing wrong to make it so my train wont cross even without traffic?

    Posted: 27 Jan 2020 01:58 AM PST

    RHD or LHD for trains

    Posted: 27 Jan 2020 07:56 AM PST

    Are there any advantages when it comes to trains driving on the right side or left side, or does it just come down to preference?

    submitted by /u/Boukaflock
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    It seems like a lot of people use a lot of fancy circuitry to run their enrichment, I prefer to keep it simple.

    Posted: 26 Jan 2020 10:27 AM PST

    Accumulators for laser turrets, and laser turret power grid?

    Posted: 27 Jan 2020 12:21 AM PST

    In my last build I used laser turrets for certain areas of my base, and I noticed that when they shoot they use up a lot of power. (I am still learning the game) and I want to get back into playing it but want a more efficient way to use laser turrets.

    A while ago I saw a video of someone using combinators to sepperate power grids, using the logic system to create an on/of switch for a power grid (I think it was for a backup power generator or something, not sure) And when I remembered it recently, it got me thinking of using accumulators and combinators to power laser turrets, and to somehow have power put power into the accumulator, but only let the laser turret draw that power out, and to separate the power so that the laser turrets don't draw power from the main grid.

    Essentially it would be like this: Laser turret has its own power grid, away from the base grid. The two grids are bridged together with one or more accumulators. Base grid is allowed to supply power to the accumulators, but isn't allowed to draw power from it. Turret grid is allowed full access to the accumulators.

    Is this something that is possible to do? If so, how many accumulators are needed to power one laser turret, and assuming the turret is constantly firing, how long would it take for the minimum number of accumulators to be drained of power, assuming they're full and aren't being resupplied as they drain?

    I feel like if I can get this done, it would save the base from power spikes when lasers are firing. Would this set up be too expensive to be practical? I'm not very good at math and I don't know much about combinators as I've only used them so far to help control oil flow.

    submitted by /u/Razluna
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    someone help me out here? wats even going on i dont... unmodded 17.8

    Posted: 27 Jan 2020 03:04 AM PST

    Pure factorio: 'absolute basics' and it's over an hour long.

    Posted: 26 Jan 2020 08:21 AM PST

    Who needs stone for walls when you have solar panels?

    Posted: 26 Jan 2020 12:25 PM PST

    Polls? Trains?

    Posted: 27 Jan 2020 08:41 AM PST

    Is it possible to make polls in reddit? Would love a train poll where people could vote for their favorite train setups.

    Anyway whats your favorite Train Setup?

    1-1

    1-2

    1-3

    1-4

    2-4

    2-5

    2-6

    2-7

    2-8

    3-8

    Or even bigger?

    submitted by /u/Der_Doodle
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    Just finished designing my circuit controlled train dispatch system!

    Posted: 26 Jan 2020 09:38 AM PST

    Why does it look like when i use underground pipes, sulfuric acid wont flow?

    Posted: 27 Jan 2020 08:18 AM PST

    when i use underground pipes for water and oil it works but for sulfuric acid it won't flow through the underground part. what's going on?

    submitted by /u/newdayagain07
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