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    Wednesday, February 5, 2020

    Factorio minime is a mod that tries to make the player the ideal size in relation to vehicles, but now you can configure the size you want for your character

    Factorio minime is a mod that tries to make the player the ideal size in relation to vehicles, but now you can configure the size you want for your character


    minime is a mod that tries to make the player the ideal size in relation to vehicles, but now you can configure the size you want for your character

    Posted: 05 Feb 2020 04:03 AM PST

    Screenshot of a mining outpost from the first factorio world I played on, what the hell was I doing back then?

    Posted: 04 Feb 2020 07:37 PM PST

    Check out my 50x50 0.9 SPM base

    Posted: 04 Feb 2020 01:44 PM PST

    I Feel Good. Deathworld Done In 31h.

    Posted: 05 Feb 2020 02:14 AM PST

    I tried to make a convoluted spaghetti factory for my new desktop background. How did I do? (not functional at all)

    Posted: 04 Feb 2020 09:47 AM PST

    I launched my 100th rocket today!

    Posted: 05 Feb 2020 06:22 AM PST

    "I wonder if the new armor is working alright? Guess so!"

    Posted: 04 Feb 2020 08:04 PM PST

    This is what happens when you over do your outposts

    Posted: 04 Feb 2020 02:16 PM PST

    But can it run Crysis?

    Posted: 05 Feb 2020 08:55 AM PST

    Seablock. Good God.

    Posted: 04 Feb 2020 11:27 PM PST

    Seablock early power material costs

    Posted: 05 Feb 2020 05:34 AM PST

    Just updated my game from 0.17.63 to 0.18.3. Loaded my game (last played Nov/2019). And surprise, lost all my blueprints. What can I do? How to backup it? I am sad :(

    Posted: 05 Feb 2020 04:44 AM PST

    Is there anything I can do to recover my blueprints?

    Some of them I took from internet, I can still search for it. But I lost my own book.

    How should I backup to prevent it?

    I really really to export my string every time? I was expecting STEAM to save it for me :(

    submitted by /u/radicalrj
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    Mid-End Game Rails?

    Posted: 05 Feb 2020 08:43 AM PST

    I'm having trouble with congestion on railways trying to make my first kind-of megabase. In the past I have used 2 lines of rails, one going each way but on YouTube and online I have seen people using 4 rail lanes. Which directions are each going in and can anyone send links to junctions? It would be greatly appreciated. Thanks.

    submitted by /u/Archimageg
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    Rail signals are overrated

    Posted: 04 Feb 2020 11:27 AM PST

    Multiplayer invite.

    Posted: 05 Feb 2020 05:39 AM PST

    Hello dear factorians! I already posted a similar post quite a while ago.

    https://www.reddit.com/r/factorio/comments/ewqxe0/modded_multiplayer_invite/?utm_medium=android_app&utm_source=share

    So I decided to choose Bob's angels and space exploration for this walkthrough.

    I am still looking for people to play with. Although I did play on this map for a couple of evenings already, I didn't get far since I want to everything work at least some what good from the begging, if it is possible with unlocked tech. I did setup simple train system and a couple of blocks with sorting & smelting, starting mall and angels drones.

    So in case anybody wants to join this game please contact me down in the comments or in discord. RedRaven #1361 Everyone is welcome. And remember, the factory must grow.

    ps. in case you would like to know how it looks right now.

    https://preview.redd.it/2mq0w0ul14f41.png?width=1920&format=png&auto=webp&s=f9d84f975f92b464c646cd3dd0afd0532d10a174

    submitted by /u/fidt17
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    I see overkill outpost, I make my own. Yes, that train is incredibly slow. No, it does not matter.

    Posted: 04 Feb 2020 08:06 AM PST

    main oil bus with a sushi belt of products

    Posted: 04 Feb 2020 10:39 PM PST

    Playing with Factorio replay timelapse recording (post 1 - auto framing)

    Posted: 05 Feb 2020 08:35 AM PST

    Hello, this is the first in (hopefully) a series of posts where I dive into lua scripting in Factorio.

    https://streamable.com/em0tc

    Settings for this video (1 image per minute, 15fps playback):target_speed_multi = 900frame_rate = 15screen_width = 2000screen_height = 2000screen_scale_factor = 1

    Basically, if you have a save file with replays enabled. You can add scripts to it's control.lua file. This will also work with live games.

    You can make it take periodic screenshots with this command:

    script.on_nth_tick(1800,function(event) game.take_screenshot{ surface = surface, position = pos, resolution = res, zoom = zoom, path = "timelapse/" .. string.format("%06d", event.tick/event.nth_tick) .. ".png", show_entity_info = false, allow_in_replay = true } end) 

    take note of the resolution, zoom and position variables

    So, if we recalculate new zoom and position, we can move our screenshot frame. I programmed this script so it keeps all player built entities in frame, zooms out as much as it needs. This is my control.lua:

    local handler = require("event_handler") handler.add_lib(require("freeplay")) handler.add_lib(require("silo-script")) -- settings target_speed_multi = 100 -- speed multiplier frame_rate = 25 -- your end ffmpeg framerate screen_width = 1980 -- your target resolution screen_height = 1080 screen_scale_factor = 4 -- resolution scale factor -- rate is the number of ticks between screenshots rate = target_speed_multi*60/frame_rate resu = {w = math.floor(screen_width*screen_scale_factor), h = math.floor(screen_height*screen_scale_factor)} aspect = math.abs(resu.w/resu.h) z= 0.3 min = {x=0,y=0} max = {x=0,y=0} d = {x=4,y=4} boundAspect = 2 c = {x=10,y=10} buffer = 2 factor = 32 -- screenshot function that runs every N ticks script.on_nth_tick(rate, function(event) surface=game.surfaces[1] -- current_time = surface.daytime surface.daytime = 1.0 name = "zoom " .. tostring(z) .. "_" .. "center x=" .. tostring(c.x) .. ",y=" .. tostring(c.y) longname = name .. "_" .. tostring(min.x) .. "_" .. tostring(min.y) .. "_" .. tostring(max.x) .. "_" .. tostring(max.y) game.take_screenshot{ surface = surface, position = {c.x,c.y}, resolution = {resu.w,resu.h}, zoom = z, path = "timelapse/" .. string.format("%06d", event.tick/event.nth_tick) .. ".png", show_entity_info = false, allow_in_replay = true } end) -- to make the zooming less sudden it recalculates on every 3rd screenshot (every N*3 ticks) script.on_nth_tick(rate*3,function(event) zx = math.abs(resu.w/(factor*d.x)) zy = math.abs(resu.h/(factor*d.y)) div = 20000 zx = math.floor(zx*div)/div zy = math.floor(zy*div)/div step = 0.0001 if(zx < z or zy < z) then if( aspect < boundAspect ) then z = zx else z = zy end end end) -- function that runs on every player-placed item -- updates the min/max values that are used to determine frame script.on_event( defines.events.on_built_entity,function(event) surface=game.surfaces[1] pos = event.created_entity.position if(pos.x < min.x ) then min.x = math.floor(pos.x) end if(pos.y < min.y ) then min.y = math.floor(pos.y) end if(pos.x > max.x ) then max.x = math.floor(pos.x) end if(pos.y > max.y ) then max.y = math.floor(pos.y) end d = { x = max.x - min.x, y = max.y - min.y } boundAspect = math.abs(d.x/d.y) center_diff = math.abs(c.x - (min.x + math.floor(d.x/2))) + math.abs(c.y - (min.y + math.floor(d.y/2))) if(center_diff > 30) then c = { x = min.x + math.floor(d.x/2), y = min.y + math.floor(d.y/2), } end end) 

    After the script is inserted into the save, play it's replay in factorio.Once that's done, the screenshots are located in %appdata%/Factorio/script-output/timelapse.They need to be combined into a final video, I used ffmpeg

    Current limitations:

    • forces daylight on, still hadn't run into desync issues, but have to test more. Looking for a solution of a pause, save time, daylight on, take screenshot, return saved time, continue.
    • takes into account all items that the player built, should add a filter to ignore random offshoots (for example if 5% of items don't fit in frame)
    • can be quite jerky in the start, should add functions that will animate the change in screenshot position and zoom
    • no boundary around edge objects

    Plans:

    • additional settings
    • selection of area to record instead of auto
    • this script is quite messy, need to refactor it in full

    You are welcome with any code suggestions, help and or corrections. I am new to Lua scripting but seems quite simple, coming from js :)

    Edit: yup, ran into desync issues on the save file. If someone knows how to avoid desync and still keep all screenshots sunlit, it would be welcome

    submitted by /u/webbugt
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    What should my next move be? Been playing 4 hours and not sure how to expand next

    Posted: 04 Feb 2020 01:19 PM PST

    Early Game, 500spm Red & Green Setup (250x Multiplier)

    Posted: 04 Feb 2020 03:02 PM PST

    Favourite blueprints for early to mid-game?

    Posted: 05 Feb 2020 01:13 AM PST

    I've been searching around for new blueprints and quite often find several that only partially work. What are your favourite blueprints for early to mid-game? I'd like to collect a small subset of very useful prints.

    submitted by /u/jmccormac001
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    Any good mod packs for long complicated games?

    Posted: 05 Feb 2020 06:27 AM PST

    So I have 800+ hours of playtime in Factorio (I know, I'm just getting started). I havent plated for about a year but had a lot of fun doing Bobs/Angel/SpaceX with my brother until we realized that the server we were playing at had crawled to a HALT. Like we were running the game at 10% speed.

    Now I want to get back in and my roommate and I want to give this difficulty another go. But I havent played with the new updates to Factorio, so I want to hear if someone has a newish modpack for our run?

    Thanks for your help! :)

    submitted by /u/thediabloman
    [link] [comments]

    Vanilla* 0.17.79 Megabase (4.2k SPM, 45 UPS)

    Posted: 04 Feb 2020 02:06 PM PST

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