Factorio Weekly Question Thread |
- Weekly Question Thread
- Rule update regarding advertising merchandise
- I was designing some new rail blueprints and accidentally created this monstrosity
- That Feel when the hours blur.
- You know you play Factorio too much when your GF gives you this shirt for Valentine’s Day
- Factorio Speedrunning - January Edition Recap
- Tileable smelting array with no dead space. What do y'all think?
- X1KV3 Week 14
- Test run on the Science "twins" (100k bots)
- A little achievement of mine that probably sounds like a joke to you - a 16 modules/min factory
- Always pay attention when driving trains manually
- Any nice mods that improve beacon visuals?
- My insanely overcomplicated Kovarex setup... I found a much simpler setup online after I made whatever this is
- Could we have "mod profiles" of some sort?
- 1st try of a megabase
- Watch Your Step
- What to do after rocket launch?
- Early game multiplayer
- Game keeps zooming out on its own
- Can't stop the work!
- Finally decided to make a mall...
- Discovering Map Seed
- Is there a way to color code parts of the map?
- Suggestion for chain signals: More Obvious Chains
Posted: 14 Feb 2021 09:00 PM PST Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Rule update regarding advertising merchandise Posted: 15 Feb 2021 12:12 AM PST Hey all! Just a quick update from the mods, recently reddit (and by extension, our subreddit) is being hit by a lot of spam accounts trying to sell unofficial t-shirts, hoodies and other clothing items. They also use tactics such as DM'ing users who ask where to obtain the merch to avoid tripping the subreddits spam filters. Please only buy merch from sites you trust! As of today, to make moderation of this topic easier and less burdensome we are introducing an additional Rule 9: "No advertising unofficial merch without prior permission" Anybody who wishes to advertise the ability to buy any merchandise outside of the official Factorio store must ask for permission in modmail first, or risk a permanent ban. We understand that might be a small pain for the few in the community who are genuine creators, but we need to make this rule clear now, as to remove any indecisiveness we have when deciding if advertising links are spam or not. Any questions or concerns feel free to respond below! Happy Automating, r/factorio moderation team. [link] [comments] | ||
I was designing some new rail blueprints and accidentally created this monstrosity Posted: 14 Feb 2021 10:02 PM PST
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That Feel when the hours blur. Posted: 15 Feb 2021 02:27 AM PST
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You know you play Factorio too much when your GF gives you this shirt for Valentine’s Day Posted: 14 Feb 2021 01:02 PM PST
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Factorio Speedrunning - January Edition Recap Posted: 15 Feb 2021 05:11 AM PST
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Tileable smelting array with no dead space. What do y'all think? Posted: 14 Feb 2021 10:59 PM PST
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Posted: 15 Feb 2021 04:59 AM PST
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Test run on the Science "twins" (100k bots) Posted: 15 Feb 2021 02:20 AM PST
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A little achievement of mine that probably sounds like a joke to you - a 16 modules/min factory Posted: 14 Feb 2021 05:02 PM PST
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Always pay attention when driving trains manually Posted: 14 Feb 2021 03:22 PM PST
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Any nice mods that improve beacon visuals? Posted: 15 Feb 2021 06:28 AM PST I'm a big fan of beacon optimization but your layouts tend to end up looking like a field of dead brown spiders by the end. [link] [comments] | ||
Posted: 15 Feb 2021 08:26 AM PST
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Could we have "mod profiles" of some sort? Posted: 15 Feb 2021 01:36 AM PST I know mod sync is a thing, but I think we can do it just slightly better than this. What if Factorio would load every mod you have (or in case when you have just too many mods, the mods you handpicked for "always load") and then would only enable mods required for the saves we want to load, a "mod profile" of sorts that remembers mod settings for each save? I've read plenty of different threads about "mod & save management" and people either use different factorio shortcuts/installs, or commands to load different mod folders (comment was quite unspecific tbh), or even go as far as to zip/unzip mod folders. I know mod sync warning/window does pretty much the same thing I suggest (minus the re-loading the game), but it's somewhat scary to use in all honesty. [link] [comments] | ||
Posted: 15 Feb 2021 08:20 AM PST
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Posted: 15 Feb 2021 08:00 AM PST So, middle of working on my factory, and some biters start biting. I grab my spidertron remote and send it to come, I start running, planning to get as much distance as I can before it picks me up. Towards the train tracks, a train rolls by, so surely it's safe to cross. Cross the tracks, and got hit by a second train. I pause for a moment as a familiar chime plays, and I see a green popup: "Watch Your Step"... And I think to myself, is this really the first time I've been run over? Hundreds of hours, and it just never happened before? That was the most anticlimactic way to get that achievement... If I realized I still had that one to get, I would have tried doing something a bit more grandiose, but oh well. Achievement Unlocked, Watch Your Step, Get killed by a moving locomotive. [link] [comments] | ||
What to do after rocket launch? Posted: 15 Feb 2021 12:00 AM PST | ||
Posted: 15 Feb 2021 06:32 AM PST Hello friends. I am playing the game for about 2weeks now but I always restart after constructing the jumper base. Therefore, My question is about early game. How can I share the responsibities and what can we do separately when I play with a friend? cuz I can manage to do things faster due to my "constantly restarting" situation and I can play on my own just fine. I just dont know the ways we can cooperate. I also couldn't find any coop vids on youtube. Thanks for your suggestions in advance Edit: Would you rather play solo or multiplayer? If you prefer multiplayer, with how many people? [link] [comments] | ||
Game keeps zooming out on its own Posted: 15 Feb 2021 05:42 AM PST So, I'm trying to start a multiplayer game with my brother. He just updated from 0.18 to 1.1 and his game keeps zooming out to max zoom by itself constantly. It only happens in factorio. Changing the keybinding for zoom doesn't change anything, he also tried different mouses, updating mouse drivers, all the usual stuff. Has anyone seen this issue and maybe knows how to fix it? Would be very much appreciated! :) Edit: Okay, it works now. For some reason unplugging and reconnecting the mouse receiver while factorio was running fixed it. Still, a bit odd. [link] [comments] | ||
Posted: 15 Feb 2021 01:28 AM PST Just curious on how many other Expanse fans think of this game when rewatching the show or vice versa. I constantly think of Kotoa whenever I realize how late it is and I need to log off for the night. [link] [comments] | ||
Finally decided to make a mall... Posted: 14 Feb 2021 01:49 PM PST
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Posted: 15 Feb 2021 08:33 AM PST Is there a way to find out the map seed that created my area? I've found one I really love and neglected to save at the start like I usually do. [link] [comments] | ||
Is there a way to color code parts of the map? Posted: 15 Feb 2021 08:25 AM PST Autonauts allows players to highlight parts of the world and label the area to help players organize their automation. Does anyone know if there is a mod that allows Factorio players to do the same thing? I currently have a mod that allows you to color Concrete and Stone Bricks. That gives some ability to color code parts of the map. Is this what others players do? Is there a better way? Thanks in advance! [link] [comments] | ||
Suggestion for chain signals: More Obvious Chains Posted: 14 Feb 2021 09:47 AM PST I love trains. I understand them well enough that I suggest that there could be a better indication of the uses of chain signals and how they 'signal' what they do. From the perspective of a new player, yes the tutorial does a decent job and using them over and over again is what gets you used to them, but to teach new players even better I suggest making the use of Chain Signals even more obvious. I absolutely love the pathing arrows as you place signals down but the key suggestion is here: After you hover over a chain signal that is placed down, why not highlight which rail signals it's "watching". So if you have a junction that lets a few trains off load, and have a chain signal right before that junction the rail signals at the off loading station would blink, probably white. It would be a simple change that would make it even more obvious what the chain signal is doing. [link] [comments] |
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