Factorio someone really needs to take the keyboard away from me at 2am |
- someone really needs to take the keyboard away from me at 2am
- Circuit Problem (Factorio [fanmade] comic strip #14)
- Single Belt Furnace MK3 - input/output all on the same belt
- Some versatile rail blueprints
- I need to stay up for the next 16 hours, there is only one way forward
- I know it's really space inefficient and reeks of shortcuts, but this is my first official logistic science automaton, and I'm pretty proud of it!
- I'm Loving Trains
- My early game Krastorio 2 organized spaghetti. First time I've played a game with no bus.
- Non-compact Utility Science (with modular expansion of whatever section's mistake was made on paper)
- Wat? Guess bitters now suddenly love queues...
- What are your default blueprints you always bring with you on a new world?
- Question: Are Solar panels with accumulators worth it?
- Weird overlay
- Second playthrough, is this a good bus?
- Buffered and balanced train unloader
- Non spaghetti main factory
- What's next?
- Why aren't some of my steam engines producing power? (details in comment)
- Industrial Revolution for 0.18+?
- Fully beaconed green circuit setup (9.9k)
someone really needs to take the keyboard away from me at 2am Posted: 16 Jul 2020 12:03 AM PDT
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Circuit Problem (Factorio [fanmade] comic strip #14) Posted: 15 Jul 2020 09:53 PM PDT
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Single Belt Furnace MK3 - input/output all on the same belt Posted: 15 Jul 2020 11:21 PM PDT
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Some versatile rail blueprints Posted: 15 Jul 2020 09:43 AM PDT
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I need to stay up for the next 16 hours, there is only one way forward Posted: 16 Jul 2020 06:20 AM PDT
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Posted: 15 Jul 2020 07:46 PM PDT
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Posted: 16 Jul 2020 04:45 AM PDT
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My early game Krastorio 2 organized spaghetti. First time I've played a game with no bus. Posted: 15 Jul 2020 05:13 PM PDT
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Non-compact Utility Science (with modular expansion of whatever section's mistake was made on paper) Posted: 15 Jul 2020 08:22 PM PDT
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Wat? Guess bitters now suddenly love queues... Posted: 15 Jul 2020 06:49 PM PDT
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What are your default blueprints you always bring with you on a new world? Posted: 15 Jul 2020 09:23 PM PDT I'm on my second play through after taking a 2+ year break and having never launched a satellite - I'm tackling creation of my main bus and really starting to get into rail networks and it's become increasingly more clear how poorly organized everything is - any attempt to lay things out cleanly in sequence on my bus always inevitably turns into a myriad of clean areas separated by junk drawers and backwards belts :) That said, I know that if/when I start a new world I will likely take many blueprints of clean layouts I've found on this one and better start with that one. Thinking things like:
[link] [comments] | ||
Question: Are Solar panels with accumulators worth it? Posted: 16 Jul 2020 07:00 AM PDT | ||
Posted: 16 Jul 2020 06:38 AM PDT
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Second playthrough, is this a good bus? Posted: 15 Jul 2020 04:11 PM PDT
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Buffered and balanced train unloader Posted: 15 Jul 2020 10:43 PM PDT
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Posted: 15 Jul 2020 11:18 AM PDT
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Posted: 16 Jul 2020 01:33 AM PDT Im close to finish base of 1k SPM on vanilla. Whats do you prefer for next challenge - Vanila + lazy bastard and try a time challenge or Bob+Angel/ Krastorio season? [link] [comments] | ||
Why aren't some of my steam engines producing power? (details in comment) Posted: 15 Jul 2020 10:56 PM PDT
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Industrial Revolution for 0.18+? Posted: 16 Jul 2020 03:41 AM PDT I was looking through the mod browser, searching for some new mods to play and remembered Industrial Revolution. The last thing I had heard about it was that Deadlock wasn't planning on adding 0.18 Experimental support but was considering updating once 0.18 would become stable. So I dug a bit through the deleted mod page, toxic forums (I don't agree with Deadlock's decisions but some people were really, really angry about it to the point of personally insulting him) and found this post in which someone mentions that under the license Deadlock used there was a section which would suggest that simply updating the mod to work for a new version of Factorio is within the boundaries set by the license. A few days ago a mod got published which updates IR to 0.18. In the discussion section people are warning the author that the license doesn't allow this but doesn't the linked section allow this? I have only heard good things about IR and it would be a shame if it could only be played on older versions of Factorio once 1.0 comes out in a month. [link] [comments] | ||
Fully beaconed green circuit setup (9.9k) Posted: 15 Jul 2020 07:56 AM PDT
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