Factorio New Updated "BobAAAces Base Book v4.52" with 341 Blueprints for Early, Mid, and Late Game |
- New Updated "BobAAAces Base Book v4.52" with 341 Blueprints for Early, Mid, and Late Game
- protecting the last iron ore
- my friend messed with the config of a train mod
- Safe Waterfill
- Version 1.1.24
- Version 1.1.23
- The Wube devs are without a doubt the best in the world
- It's not much, but a couple hours into my first factory. Went YOLO and enabled marathon mode and decided not to use any wikis.
- Kirkmcdonald's Factorio calculator is ported as an offline Android and IOS application
- Good Death World Seed: 2338624140
- Version 1.1.22
- Logistics - Space Exploration
- Bot-bases possible/unpopular, smelting on site or not
- My first REAL playthrough with a friend.. First base where it's not 100% spaghetti mess, and blueprint free! (Except cheat sheet. Cheat sheet is too good to give up.)
- Made a 2x2 reactor, my first "planned" blueprint/build
- My second base
- My first 1k SPM base
- Max stack size in tooltip
- Show me your water barreling
- Does anyone have the blueprint string for this reactor?
- Train station
New Updated "BobAAAces Base Book v4.52" with 341 Blueprints for Early, Mid, and Late Game Posted: 16 Feb 2021 12:47 AM PST | ||
Posted: 16 Feb 2021 01:33 AM PST
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my friend messed with the config of a train mod Posted: 16 Feb 2021 02:19 AM PST
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Posted: 15 Feb 2021 11:08 AM PST
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Posted: 16 Feb 2021 02:13 AM PST Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 15 Feb 2021 11:13 PM PST Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
The Wube devs are without a doubt the best in the world Posted: 16 Feb 2021 06:04 AM PST I've played over 2,600 hours in this bloody game, starting at 0.18. I love it, it takes me away from the real world. My latest run is on the Krastorio 2 mod, which is a wonderful addition. Last night, I got my first tank built, so I went out to clear some biter bases. As I got near the first base, just driving along and shooting, the game crashed hard. In all the time I've spent, I don't think I ever had a crash, this game is so stable. No worries, I had a save. So I try to drive up to a base again, and crash. Fine, it must be Krastorio. No worries, skip the tank, get some artillery. I load up some shells, they start to fire, and 1,2,3,4 Crash. Keep trying stuff. Crashity, crash, crash. Then it crashed when I was just walking around. Dammit, my game is toast, and I'm just getting trains running! So, early this morning, like an addict, I start up the game, and lo and behold, there's been a single patch, having to do with certain sounds crashing the system. And the game is running again!!! I'm just a random dude, the dev team doesn't know who I am. So, could it be just a wild coincidence? Or are the Wube devs simply the best in the world? [link] [comments] | ||
Posted: 15 Feb 2021 03:08 PM PST
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Kirkmcdonald's Factorio calculator is ported as an offline Android and IOS application Posted: 15 Feb 2021 10:42 AM PST
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Good Death World Seed: 2338624140 Posted: 15 Feb 2021 08:45 PM PST
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Posted: 15 Feb 2021 01:25 PM PST Optimizations
Bugfixes
Changes
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 16 Feb 2021 07:01 AM PST I am struggling to set up logistics using delivery cannons, how do I send logistic signals from the space platform to Nauvis so I can have the cannons shoot up resources I'm short on? [link] [comments] | ||
Bot-bases possible/unpopular, smelting on site or not Posted: 16 Feb 2021 06:06 AM PST hey, tldr: can a base work with a big grid of 12 beacons with only supply by bots for 1kspm. recently I finaly did my lazy bastard game. I Like my base and would like to expand to bigger targets. Thinking about city grid, but I dont really like it. But I want to have trains for everything. My only 1kspm base wasnt really difficult settings. I mined, smelted and produced everything on site (green chips e.g., copper and iron was done on site and belts delivered the stuff to the assembling machines) and a train brought everything to my bus, where I was producing the science. dont want to do the same again, so I plan to do mining, smelting on different places, but I dont really see an advantage for ofsite smelting. why should I drive my iron around, when i can smelt on site. The outposts are pritty dense, so woun't deplete fast, what would be the only reason to do in diffrent places. the other question is, why are bot bases so unpopular. Most of the "I show you my base" show great belt based bases. But why not using bots for everything? mining into provider chests - carried by bots to the train station. only problem could be, how I balance which chests the bots deliver/take from. With loading a double or tripple row of steel chests might be enough. but unloading?Smelting-with botsassembling with bots. I mean, I only would need a big train station where I deliver the material (Iron & Copper plates, and fluids, nothing else) and next to the station I build a big column of 12 beacon squares. I dont need belts nothing. Only thing would be fluids, which I need to deliver by pipes to the assembling machines.Only requesterchests and providerchest. Is this to much, are bots limited for a specific amount of calculations per tick.Sounds so mega easy. I mean for 1kspm its about 400 assembling machines. thats 20x20 squares of 9x9 (baucase each beacon row is used several times) that 9x20+3 = 183 tiles x 183 tiles. of course I need to finde places for roboports, so it gets wider as I would need to fill some squares with roboports. and I maybe also would need to have 4 train stations with all material around, that it gets delivered from all sides. so 22x22 maybe what would be 201x201 tiles. supply are of a robobort is 50x50. Every 6 row could be a row full of roboports, or I inlued them next to the assembling machines. (then assembling machine coulndt be centered. or I leave on space in my beacons but that would make the ting much bigger. so what do you think, can this work with tons of bots flying around tons of stuff? are the asembler to fast that the bots can deliver fast enough (the usual shift left click wont work I guess). Can so many chest in one botnetwork properly be filled? is it UPS unfriendly. hopefully it isn't to bad english and you understand what I want to tell. raidi Kirk calculation of how many assembling machines I need [link] [comments] | ||
Posted: 16 Feb 2021 04:06 AM PST
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Made a 2x2 reactor, my first "planned" blueprint/build Posted: 15 Feb 2021 01:45 PM PST
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Posted: 16 Feb 2021 01:30 AM PST
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Posted: 15 Feb 2021 09:05 PM PST
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Posted: 15 Feb 2021 05:29 PM PST
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Posted: 16 Feb 2021 06:17 AM PST I love the fluid barreling mechanics but I rarely see fit to do it. I'm curious to see how people tackle barreling liquids and why they chose barrels [link] [comments] | ||
Does anyone have the blueprint string for this reactor? Posted: 16 Feb 2021 06:16 AM PST The pastebin link has expired, so it's not there any more, but I really like this one. I had it, but lost all my blueprints when I stupidly assumed they were in the game folder when I reinstalled Windows (spoiler: they are not). https://www.reddit.com/r/factorio/comments/6dd7de/2x2_480mw_nowaste_nuclear_reactor/ [link] [comments] | ||
Posted: 16 Feb 2021 02:57 AM PST hello, if someone has a large unloading station for the bus [link] [comments] |
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