Factorio From the IGN Factorio Review, what the hell is this |
- From the IGN Factorio Review, what the hell is this
- Version 1.1.9
- Always Watching.
- [Py] Quite happy about the way my soil separation/recycling facility turned out:
- Version 1.1.10
- I designed and 3D printed some circuit fridge magnets! - https://www.thingiverse.com/thing:4722412
- So I handloaded an entire Biter...
- My new favorite blueprint: Throughput measurement (explanation in comments)
- Just an appreciation post for everything about this game
- Hmm I dunno about this game. Some of it makes no sense. (This is a joke. Beginner (me) found it funny to see transport belts carrying transport belts.)
- 6h10min in. Increased iron plate production even further, automated red ammo and engines, explored the map, took out some biter nests.
- Not a problem
- Thing I noticed while building an oil blueprint. Lubricant barrels are available before lubricant.
- Feature Idea: Reversable inserters
- Is this main bus any good? or inefficient?
- How do I upgrade my membership level?
- Any good “blind” LP videos on YouTube for 1.0/1.1?
- Malicous user: SirLosalot
- There was an update for the blueprints extensions mod, but when restarting the game it gets stuck on 95% and this message appears, how do I get to the file that contains all my mods? Then I’ll just delete that one to (hopefully) fix it.
- The power plant is operational
- Roboport layouts and bot flight time versus charging time ratios, i.e. how optimize flying fish
- When Building a road works in the Aliens favor... Not Yours
- A few hours into my first ever world, how am I doing? Any Suggestions?
From the IGN Factorio Review, what the hell is this Posted: 13 Jan 2021 12:19 PM PST
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Posted: 14 Jan 2021 01:55 AM PST Minor Features
Changes
Bugfixes
Modding
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 13 Jan 2021 11:33 PM PST
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[Py] Quite happy about the way my soil separation/recycling facility turned out: Posted: 14 Jan 2021 02:29 AM PST
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Posted: 14 Jan 2021 06:29 AM PST Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
I designed and 3D printed some circuit fridge magnets! - https://www.thingiverse.com/thing:4722412 Posted: 14 Jan 2021 12:52 AM PST
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So I handloaded an entire Biter... Posted: 13 Jan 2021 06:28 PM PST Heyo! Just wanted to share this with the community – my husband has been a huge fan of Factorio and its many mods (such as LTN and Seablock) for years and after much curiosity (and not much to do socially, thanks Covid), I decided to purchase the game for myself to check it out. It didn't take very long for me go, "Aww heck, these little buggy critters are cute. Do I really have to kill them?" to, "Hey! Stop eating my factory, I will DESTROY YOUR ENTIRE SPECIES!" Around November last year, I started making this nerdy custom plush for the hubby as a Christmas present. It's a bit late for that now (time management fail ftw), but the lil bugger is finally done! Nibbles the Biter Plush has been made out of: - A crapton of thread - Shannons Cuddle Minky 3 (Taupe + Peacock blue) - Polyurethane foam core + plushie stuffing + stiff felt shapes in the eye panels - 2mm Galvanised wire wrapped in polar fleece (for the leg armatures) - Tamika Epoxy Putty sculpted eyes - Citadel brand acrylic paints (Abaddon black, White scar) - Cheapass plastic spray sealer from Bunnings Warehouse (any will work) Pictures can be found here:- https://imgur.com/gallery/quxOtDh NOTE: There's only one for now – this is a noncommercial work of fanart which will never be sold. I cannot automate this process as I love the game myself and would rather people purchase and support the official content and merchandise, should it ever become available. In the event that people would like the pattern I drafted to create this lil critter for themselves, I would be more than happy to share it for free-use, personal gifting purposes. However, it's really not a beginner-tier plush, and would require some pre-existing sewing and constrution knowledge. Would anyone be interested? Thanks for stopping by! I hope you like him. =3 [link] [comments] | ||
My new favorite blueprint: Throughput measurement (explanation in comments) Posted: 14 Jan 2021 04:29 AM PST
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Just an appreciation post for everything about this game Posted: 13 Jan 2021 11:01 PM PST Props to Wube for creating such an amazing game that works even on dated pc hardware from many years ago I discovered this game back in early .17 and took various "breaks" from it, by playing and finishing a few other games that caught my eye during that time. However, this is the only one that I find myself repeatedly coming back to. The replay value and hours/dollar are simply unmatched, and it has raised the bar for what I expect from other games. This has saved me a bunch of money as a result of shrugging most of them off And during this time of worldwide PC parts shortages (esp. GPU's) I'm even more grateful that this game runs perfectly fine on my dated RX 570 and that I'm not forced to pay ridiculous amounts just to be able to play this game cough 2077 cough. Hell, I can even run a megabase on my previous rig, which sports a first-gen i7 860 and a 750ti So thank you devs for such an engrossing game with insanely low spec requirements, and thanks to the mod community as well for the infinitely expansive replayability [link] [comments] | ||
Posted: 13 Jan 2021 04:09 PM PST
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Posted: 14 Jan 2021 03:16 AM PST
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Posted: 14 Jan 2021 07:30 AM PST | ||
Thing I noticed while building an oil blueprint. Lubricant barrels are available before lubricant. Posted: 13 Jan 2021 09:09 PM PST
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Feature Idea: Reversable inserters Posted: 14 Jan 2021 07:47 AM PST So I realized one thing that would be super useful would be if we could reverse inserter operation using logistics control. For example, this would be great for Koravex loops, or creating buffers on production lines. [link] [comments] | ||
Is this main bus any good? or inefficient? Posted: 14 Jan 2021 05:24 AM PST
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How do I upgrade my membership level? Posted: 14 Jan 2021 05:07 AM PST The Profile page on factorio.com says that 'Your membership does not allow for linking to a Steam account' How to I ascend beyond a lowly Transport Belt Repair Man? [link] [comments] | ||
Any good “blind” LP videos on YouTube for 1.0/1.1? Posted: 13 Jan 2021 11:12 PM PST I have this weird fetish, that I sometimes enjoy watching YT LP videos of smart people who try Factorio for the first time and then learn to play it, figuring things out. Any recommendations for such recent videos, for 1.0 or 1.1? [link] [comments] | ||
Posted: 13 Jan 2021 01:13 PM PST I've got a months-long game going with my 11-y.o. nephew. I never bothered to password protect it because why would I need to do that? Because, it turns out, internet people suck, even in factorio. SirLosalot jumped in and deconstructed our whole base. Fortunately had a quicksave that was pretty recent So, just a warning about that user for other normal people - watch out For SirLosalot if you see this: Reconsider the kind of human you want to be. [link] [comments] | ||
Posted: 14 Jan 2021 05:19 AM PST
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The power plant is operational Posted: 14 Jan 2021 02:56 AM PST
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Roboport layouts and bot flight time versus charging time ratios, i.e. how optimize flying fish Posted: 13 Jan 2021 10:55 AM PST
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When Building a road works in the Aliens favor... Not Yours Posted: 13 Jan 2021 05:14 PM PST
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A few hours into my first ever world, how am I doing? Any Suggestions? Posted: 13 Jan 2021 04:26 PM PST
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