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    Friday, January 15, 2021

    Factorio Connecting wires (Factorio [Fanmade] comic strip # 17)

    Factorio Connecting wires (Factorio [Fanmade] comic strip # 17)


    Connecting wires (Factorio [Fanmade] comic strip # 17)

    Posted: 14 Jan 2021 07:53 PM PST

    Who needs radar when you have artillery to reveal the map for you!

    Posted: 14 Jan 2021 10:17 PM PST

    After (checks Steam) 807 hours Factorio has burrowed into my dreams and I solved a problem I didn't even know I had when I dreamed about it...

    Posted: 15 Jan 2021 03:58 AM PST

    I'd been playing before bed, and just as I woke up I'd been dreaming about my factory and in my dream I was changing some belts because if I didn't it would mix iron and copper plates. When I woke up, I realized the dream was 100% accurate and the night before I'd flubbed some belt placement. I even managed to fix it before any plates mixed.

    So, um, thanks Factorio for getting into my dreams? I think?

    submitted by /u/sotonohito
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    I have transcended my laziness

    Posted: 14 Jan 2021 11:45 PM PST

    Version 1.1.9 Added smart belt dragging (How it looks like)

    Posted: 14 Jan 2021 01:40 PM PST

    20 hours in . 10 + restarts, several tutorials I finally figured out how to mass produce copper and iron plates. Feel like I'll spend even more time automating everything else but hey. It ain't much but it's honest work

    Posted: 14 Jan 2021 09:16 AM PST

    Alt-F4 #21 - The Ultimate Modding Honour

    Posted: 15 Jan 2021 05:59 AM PST

    32 Train Wood Burner

    Posted: 14 Jan 2021 12:37 PM PST

    Factorio has a new cousin/child? What do you guys think?

    Posted: 14 Jan 2021 09:23 PM PST

    This one's been bugging me for a while, but I finally created a simple solution to Kovarex Enrichment Process problem. This design outputs exactly 1 U235 from the system per cycle while retaining 40 for the next cycle. Also prevents U238 backups within the system.

    Posted: 15 Jan 2021 12:15 AM PST

    107 Hours and I am just starting to expand to a mega base

    Posted: 14 Jan 2021 10:25 PM PST

    Can we get a quick toggle for the new belt building lock option?

    Posted: 15 Jan 2021 02:13 AM PST

    See title.

    I absolutely love the addition, but in some cases its really limiting and I find myself going into the settings to switch it on and off.

    I feel that something like the Alt-mode button would work pretty well in this situation.

    submitted by /u/Cynical721
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    Version 1.1.11

    Posted: 14 Jan 2021 09:28 AM PST

    Bugfixes

    • Fixed belt dragging on the the edge of player building reach. more
    • Fixed internal electric pole connection inconsistency preventing the loading of certain saves. more

    Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

    submitted by /u/FactorioTeam
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    Auto Underground belts. Just Amazing!

    Posted: 14 Jan 2021 02:20 PM PST

    This is my starting mall. what do u guys think of it? I want to hear the good and bad about it so i can make it better. :)

    Posted: 14 Jan 2021 11:02 PM PST

    Satisfaction

    Posted: 15 Jan 2021 06:30 AM PST

    Satisfaction

    I've started to build a 500 sc/m base. these are the ore belts. this is complete satisfaction for me.

    https://preview.redd.it/afiz5hhabib61.png?width=1920&format=png&auto=webp&s=757f47ad8f3c2a2cd3a0b9ad10c3b197a0fc69f1

    submitted by /u/fohlers
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    I don't want to play anymore

    Posted: 15 Jan 2021 01:44 AM PST

    The constant urge to go back and build more, tweak more, expand, build, tweak. It's taking so much time that I started to hate it.

    See you in a few weeks, Factorio.

    submitted by /u/MechRnD
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    My classmate and his brother got into Factorio a couple weeks ago. They have about 25 hours (I have 800). This is the image he sent me when I asked for one.

    Posted: 14 Jan 2021 07:23 PM PST

    Can't place ghosts out of manual placement range

    Posted: 15 Jan 2021 01:35 AM PST

    Basically I'm having the issue in the title. Loaded up a save after the latest experimental update and noticed that I couldn't place ghosts a ways away from me for my bots to build. Did this break / get changed in 1.1.11, or has this always been the case and I've somehow never noticed? I don't think I saw anything about it in the changelog, but could have missed it.

    submitted by /u/vdwtanner
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    Ghost Build on Map

    Posted: 15 Jan 2021 04:02 AM PST

    Trying to to ghost build on the map/normal view but it seems to be limiting to the personal roboport range. Anyone else see this?

    submitted by /u/Nebabon
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