Factorio Connecting wires (Factorio [Fanmade] comic strip # 17) |
- Connecting wires (Factorio [Fanmade] comic strip # 17)
- Who needs radar when you have artillery to reveal the map for you!
- After (checks Steam) 807 hours Factorio has burrowed into my dreams and I solved a problem I didn't even know I had when I dreamed about it...
- I have transcended my laziness
- Version 1.1.9 Added smart belt dragging (How it looks like)
- 20 hours in . 10 + restarts, several tutorials I finally figured out how to mass produce copper and iron plates. Feel like I'll spend even more time automating everything else but hey. It ain't much but it's honest work
- Alt-F4 #21 - The Ultimate Modding Honour
- 32 Train Wood Burner
- Factorio has a new cousin/child? What do you guys think?
- This one's been bugging me for a while, but I finally created a simple solution to Kovarex Enrichment Process problem. This design outputs exactly 1 U235 from the system per cycle while retaining 40 for the next cycle. Also prevents U238 backups within the system.
- 107 Hours and I am just starting to expand to a mega base
- Can we get a quick toggle for the new belt building lock option?
- Version 1.1.11
- Auto Underground belts. Just Amazing!
- This is my starting mall. what do u guys think of it? I want to hear the good and bad about it so i can make it better. :)
- Satisfaction
- I don't want to play anymore
- My classmate and his brother got into Factorio a couple weeks ago. They have about 25 hours (I have 800). This is the image he sent me when I asked for one.
- Can't place ghosts out of manual placement range
- Ghost Build on Map
Connecting wires (Factorio [Fanmade] comic strip # 17) Posted: 14 Jan 2021 07:53 PM PST
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Who needs radar when you have artillery to reveal the map for you! Posted: 14 Jan 2021 10:17 PM PST
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Posted: 15 Jan 2021 03:58 AM PST I'd been playing before bed, and just as I woke up I'd been dreaming about my factory and in my dream I was changing some belts because if I didn't it would mix iron and copper plates. When I woke up, I realized the dream was 100% accurate and the night before I'd flubbed some belt placement. I even managed to fix it before any plates mixed. So, um, thanks Factorio for getting into my dreams? I think? [link] [comments] | ||
I have transcended my laziness Posted: 14 Jan 2021 11:45 PM PST
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Version 1.1.9 Added smart belt dragging (How it looks like) Posted: 14 Jan 2021 01:40 PM PST | ||
Posted: 14 Jan 2021 09:16 AM PST
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Alt-F4 #21 - The Ultimate Modding Honour Posted: 15 Jan 2021 05:59 AM PST
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Posted: 14 Jan 2021 12:37 PM PST
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Factorio has a new cousin/child? What do you guys think? Posted: 14 Jan 2021 09:23 PM PST
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Posted: 15 Jan 2021 12:15 AM PST
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107 Hours and I am just starting to expand to a mega base Posted: 14 Jan 2021 10:25 PM PST
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Can we get a quick toggle for the new belt building lock option? Posted: 15 Jan 2021 02:13 AM PST See title. I absolutely love the addition, but in some cases its really limiting and I find myself going into the settings to switch it on and off. I feel that something like the Alt-mode button would work pretty well in this situation. [link] [comments] | ||
Posted: 14 Jan 2021 09:28 AM PST Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Auto Underground belts. Just Amazing! Posted: 14 Jan 2021 02:20 PM PST
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Posted: 14 Jan 2021 11:02 PM PST
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Posted: 15 Jan 2021 06:30 AM PST
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Posted: 15 Jan 2021 01:44 AM PST The constant urge to go back and build more, tweak more, expand, build, tweak. It's taking so much time that I started to hate it. See you in a few weeks, Factorio. [link] [comments] | ||
Posted: 14 Jan 2021 07:23 PM PST
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Can't place ghosts out of manual placement range Posted: 15 Jan 2021 01:35 AM PST Basically I'm having the issue in the title. Loaded up a save after the latest experimental update and noticed that I couldn't place ghosts a ways away from me for my bots to build. Did this break / get changed in 1.1.11, or has this always been the case and I've somehow never noticed? I don't think I saw anything about it in the changelog, but could have missed it. [link] [comments] | ||
Posted: 15 Jan 2021 04:02 AM PST Trying to to ghost build on the map/normal view but it seems to be limiting to the personal roboport range. Anyone else see this? [link] [comments] |
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