Factorio About 4 hours in. Increased iron plate production, automated green "bottles" and some other stuff |
- About 4 hours in. Increased iron plate production, automated green "bottles" and some other stuff
- The factory must.... migrate
- That moment when perfected factorio art is lost to data corruption
- satisfying to watch bots moving a lot of stuff a very short distance
- I've prepared a few blueprints that I hope some of you may find useful. Feel free to add if needed. Developed in latest experimental
- Pros/Cons of LTN vs. Vanilla train systems?
- yust a few bots
- My smart kovarex refinement setup
- Scarhoof on Youtube
- Just introduced a friend to factorio
- My Military Science layout
- I’m pretty sure there is a mod that allows you to disconnect power connections on power poles so they’re not connecting to other power poles that you don’t want them to and (I think) wire them up manually.
- Base Defense [Vanilla]
- It isn't fast or efficient but it sure does look nice
- Just automated Red Science, only 8 hours in. And here I thought AngelBob was hard.
- Ratio for solar panels vs accumulators
- Using Multiplayer for a single player game?
- And now for the most hideous spaghetti purple science monster
- Messing around with 2 lanes to 1 for different space requirements
- What are some good alternatives to the Main Bus base
About 4 hours in. Increased iron plate production, automated green "bottles" and some other stuff Posted: 13 Jan 2021 04:07 AM PST
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Posted: 12 Jan 2021 11:11 AM PST
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That moment when perfected factorio art is lost to data corruption Posted: 12 Jan 2021 11:33 PM PST Just a vent here hoping for some karmic sympathy.. so I just finished a masterpiece if a blueprint - basically a super asthetically pleasing, very well balanced, "planet seed" 100x100 square city block for krastorio 2 and space exploration mods. in short, it's for when you land on a new planet, you place it down and BOOM you have 4 core mining drills all going at full capacity and creating the means to shoot excess resources off to other planets in an instant, While also making fuel to send you back home. It even had support for the "mobile factory mod" which has additional fluids and resources on the line coming from the core mining drill. It was balanced, organized, mostly symmetrical... It was functional beauty. And RIGHT BEFORE I SAVED THE BLUEPRINT, THE FILE GOT CORRUPTED! I saved and logged out, but decided to turn it back on to save the blueprint JUST IN CASE and that's when I found out it was corrupted. Now I'm back to square 1.... Well dang... At least I know how I want it to look..... If your interested, when I recreate it I'll post my brian child of a blueprint for your approval ;) [link] [comments] | ||
satisfying to watch bots moving a lot of stuff a very short distance Posted: 13 Jan 2021 02:59 AM PST
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Posted: 12 Jan 2021 10:54 PM PST | ||
Pros/Cons of LTN vs. Vanilla train systems? Posted: 13 Jan 2021 02:35 AM PST LTN seems like it's way too much a pain to use for anything else than small, specific logistics requests like keeping your walls stocked with construction bots, repair packs, wall pieces, etc. It's spilled on my friend who uses it all the time like 10 times this game, and I think I've had 2-3 spills my entire factorio career (in bits in pieces since around when it came out). Is LTN even worth it? I'm thinking of just leaving a few things setup to LTN, and the rest to regular systems with filter miniloaders as a redundancy to prevent spills which we should've built in already. What's the pros/cons of LTN? [link] [comments] | ||
Posted: 13 Jan 2021 03:15 AM PST
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My smart kovarex refinement setup Posted: 12 Jan 2021 10:08 PM PST
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Posted: 13 Jan 2021 07:38 AM PST | ||
Just introduced a friend to factorio Posted: 12 Jan 2021 06:31 PM PST Just introduced a good friend to factorio yesterday, and I was sitting on discord with him while he was doing the tutorial. It was all going great, until I heard him say "ah shoot am I going to have to automate this?" I had to mute myself I was laughing so hard XD [link] [comments] | ||
Posted: 12 Jan 2021 04:10 PM PST
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Posted: 13 Jan 2021 07:21 AM PST I think I have seen the mod and what it's name is but I just can't remember what it's name is. [link] [comments] | ||
Posted: 13 Jan 2021 06:24 AM PST
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It isn't fast or efficient but it sure does look nice Posted: 13 Jan 2021 09:08 AM PST
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Just automated Red Science, only 8 hours in. And here I thought AngelBob was hard. Posted: 12 Jan 2021 11:19 AM PST
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Ratio for solar panels vs accumulators Posted: 13 Jan 2021 08:03 AM PST I'm running my base on solar power only, and I can't really figure how to calculate how many of each I need. So far I got 4.6 K solar panels and 8.7K accumulators and I have a capacity for 44GJ. It seems sufficient with the 14 steam engines from start game, but I would like to know the exact ratio, so I can optimise th production. I read somewhere, that the ratio is 25 Solar Panels to 21 Accumulators. Is that the right ratio? That seems not right, sinca I can rely on what I got allready. [link] [comments] | ||
Using Multiplayer for a single player game? Posted: 13 Jan 2021 07:37 AM PST I'm currently doing a space-ex run and despite managing everything remotely, having mostly automated interplantetary logistics and setting up various combinator boondoggles to try to draw my attention to problems, it's just tough to keep track of everything that is going on. I get focused on what I'm working on and something goes wrong out of sight, or I swap to another planet to fix something there and forget what I was working on elsewhere. I was thinking of making it multiplayer game and joining it from a second computer or running in windowed mode on a side monitor just so I could keep multiple satnav views open to watch multiple things at once. The players chars themselves idle. Probably build a giant lamp based dashboard somewhere that would just be up at all times. Anyone else tried this, or got a better idea? [link] [comments] | ||
And now for the most hideous spaghetti purple science monster Posted: 13 Jan 2021 03:36 AM PST
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Messing around with 2 lanes to 1 for different space requirements Posted: 12 Jan 2021 10:40 AM PST
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What are some good alternatives to the Main Bus base Posted: 12 Jan 2021 06:57 PM PST for a bit of context, I am a new factorio player, but the concept that factorio is builtult around (machines, automation whatnot) isn't a "new" concept. However, it seems that when people are building bases, the most common type of transportation instruction is the main bus setup. More a nerd question than practical, but what are some good alternative approaches to base building without a main bus? Also if anyone is interested in the map seed that I am using here it is: PxNVcWpeam6lblJiMYpijsyi/Dx0E1iLS/LzUEVKilJTi5FFuEuLEvM yS3PR9TIw/ljLydHQIscAwv/rGRT+/wdhIOsB0C8gzMDYsHrVKqBKoB gMsCbnZKalMTAoOAKxE8ggRkbGapF17g+rptgzQtToOUAZH6AiB5JgI p4whp8DTikVGMMEyRxjMPiMxIBYWgK0AqqKwwHBgEi2gCQZGXvfbl3w /dgFO8Y/Kz9e8k1KsGc0dBV598FonR1Qkh3kTyY4MWsmCOyEeYUBZuY De6jUTXvGs2dA4I09IytIhwiIcLAAEge8mRkYBfiArAU9QEJBhgHmND uYMSIOjGlg8A3mk8cwxmV7dH8AA8IGZLgciDgBIsAWwl3GCGE69DswO sjDZCURSoD6jRiQ3ZCC8OFJmLWHkexHcwhmRCD7A01ExQFLNHCBLEyB Ey+Y4a4BhucFdhjPYb4DIzOIAVL1BSgG4YFkYEZBaAEHZkR2AyYLBlu ei44AXMOhtA==<<< [link] [comments] |
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