Factorio Yeah... a relaxing game alright... |
- Yeah... a relaxing game alright...
- [OC] I did some FanArt of my favourite videogame! Let me know what you think.
- Kovarex mentions expansion plans for Factorio.
- First time Bob/Angel's run... Tried to keep it organized but these mods are ridiculous
- To Module or not to Module - that's the Question
- Hard choice
- Corpse Wallpaper
- this doesnt feel ..... normal (first time using the spidertron)
- [Advent-Calendar] One Mod-Spotlight a day keeps the Grinch away!
- Look how cute biters (They can't get out of there)
- 24 hours into my first play of the game, had to restart once
- My proudest achievement is not getting an achievement :)
- Just did the game in under 8 hours with a friend! For anyone wondering to do it, just work hard throughout and save lots you will be fine!
- Can anyone make one of these for factorio? I know it's not needed, but I would be fun
- For me this is way more than just a game. Everyday I make something new that doesn't have anything to do with launching a rocket. Inspired by other people work I made two inserter item counter: one to be seen close and other on map view.Full credits for them (can't remember who).
- I'm < 20 hrs in to this game... Heard you guys like spaghetti.... I present the absolute clusterfu*k that is this corner of my factory...
- Notes and calculations on lab setups and determining their effectiveness
- Help with optimalize please
- Train showing "no path" but I can drive to the destination manually
- Base
- Help with mid-late game biters.
- Just your ordinary tier 2 Angel / Bobs factory... Haven't researched a single chemical science tech yet.
Yeah... a relaxing game alright... Posted: 19 Dec 2020 01:14 AM PST
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[OC] I did some FanArt of my favourite videogame! Let me know what you think. Posted: 18 Dec 2020 04:15 PM PST
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Kovarex mentions expansion plans for Factorio. Posted: 19 Dec 2020 02:03 AM PST
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First time Bob/Angel's run... Tried to keep it organized but these mods are ridiculous Posted: 18 Dec 2020 10:42 PM PST
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To Module or not to Module - that's the Question Posted: 19 Dec 2020 02:37 AM PST Hi I've seen a lot of questions about modules, weather it is worth it and so on. so i did some calculations to show why you should use modules when building late game (Productivity and Speed Modules) This is meant for "megabase" builds but can also be used for smaller end game bases. I would not suggest using no 3 modules before your first rocket launch. These numbers are calculated using Kirk McDonalds Factorio calculator https://kirkmcdonald.github.io/ and the examples below are from a 1000 SPM base incl. military science. Raw Materials:
so here you can see that for every step you can add those productivity modules and get that extra material you saved a lot of materials. Saved materialsOver a period of 1 hour use save:
This is enough raw Iron and Copper ore to make: Approx. 6k modules or 72k beacons No. of Machines
As you can see, having speed modules in beacons makes a massive difference !! Making 1000 SPM without Modules and beacons would be practically impossible (except for factorians) feel free to destroy my math :) [link] [comments] | |||||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2020 06:26 AM PST
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Posted: 18 Dec 2020 08:25 PM PST
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this doesnt feel ..... normal (first time using the spidertron) Posted: 19 Dec 2020 03:51 AM PST
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[Advent-Calendar] One Mod-Spotlight a day keeps the Grinch away! Posted: 19 Dec 2020 04:27 AM PST Dear Factory owners :) Anyway, my community pushed me to share my work here and brought up some good points, mainly: These were pretty good arguments. Anyway... here is my list: ~SeeNo [link] [comments] | |||||||||||||||||||||||||||||||||||||||||
Look how cute biters (They can't get out of there) Posted: 19 Dec 2020 06:50 AM PST | |||||||||||||||||||||||||||||||||||||||||
24 hours into my first play of the game, had to restart once Posted: 18 Dec 2020 03:41 PM PST
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My proudest achievement is not getting an achievement :) Posted: 19 Dec 2020 07:39 AM PST
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Posted: 18 Dec 2020 07:24 PM PST
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Can anyone make one of these for factorio? I know it's not needed, but I would be fun Posted: 18 Dec 2020 06:37 PM PST
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Posted: 18 Dec 2020 11:48 AM PST
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Posted: 18 Dec 2020 10:52 AM PST
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Notes and calculations on lab setups and determining their effectiveness Posted: 19 Dec 2020 04:24 AM PST I did a short investigation into lab setups in Factorio a while back, then had to do the same again recently because my notes were useless. This iteration I've produced some pretty human-readable nonsense, and figured it may be of interest to other players.
I break down the implicit units involved in research, and derive a handy ratio that describes your lab setup's usage. The sheet has a table of variables (labs, science production) and example techs, and calculates things like how long the research will take, the science consumption rate etc. It's mostly fluff and stuff you learn instinctively while playing, but I find clearly defining things like this helps me understand it better. Hope someone may find this useful! Or at least a bit of fun. Regardless, hope you all have a nice day. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2020 07:49 AM PST
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Train showing "no path" but I can drive to the destination manually Posted: 19 Dec 2020 07:38 AM PST I'm having a problem with one of my train routes. I can drive from station A to station B. All of the signals on the way are showing green. I don't see any "stray bits of rail" or missing sections. And yet, when I try to set up a schedule for the train from A to B, it shows "No path" and refuses to start. I have no idea what else could be causing the problem here. I'd add pictures, but I'm not even sure what to show pictures of. If anyone has any suggestions of what I could check, I'd be very grateful. I suspect it's something dumb I've done, but I don't know what :-( [link] [comments] | |||||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2020 07:21 AM PST | |||||||||||||||||||||||||||||||||||||||||
Help with mid-late game biters. Posted: 19 Dec 2020 03:33 AM PST Hi all, I have 60-80 spm and I'm looking to transition to a small megabase, but I'm having trouble with biters. I don't know if I just got unlucky or something, but almost all ore patches are smaller than 5M. I need a ton of outposts which are defended by laser turrets. However, sometimes repair packs at these outposts run out. New biter bases pop up all the time, and it feels like I'm constantly getting interrupted. I could make a perimeter wall but it feels so counterproductive when i know I'll have to expand. I also want to get the achievements so if possible I would like to avoid using commands. Biters just feel like a giant chore. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2020 03:15 AM PST
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