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    Sunday, August 9, 2020

    Factorio Aesthetically pleasing wood burner

    Factorio Aesthetically pleasing wood burner


    Aesthetically pleasing wood burner

    Posted: 08 Aug 2020 08:06 PM PDT

    I was today years old when I found out hitting backspace while in the technology tree takes you to your previously viewed tech item

    Posted: 09 Aug 2020 02:50 AM PDT

    Compact Tileable 15*20 Red Science Design

    Posted: 08 Aug 2020 11:55 PM PDT

    My base so far in Factorio 0.17

    Posted: 08 Aug 2020 11:08 PM PDT

    7x5 character display using circuits I made (4 deciders, 3 arithmetic per character)

    Posted: 08 Aug 2020 02:56 PM PDT

    What challenge/scenario will you play first after the official launch?

    Posted: 09 Aug 2020 04:11 AM PDT

    I bet many of us are going to start a new game in v1.0 to celebrate the official launch and I'm interested what challenges/scenarios/map types do you guys have planned. In my previous playthroughs I have tried e.g. ribbon world and islands type map with one central island onto which I squeezed my entire factory (with external outposts on other islands) and I'm now looking for an inspiration for what to do next :)

    submitted by /u/schwifty1101
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    171 Hours In - 1350 rockets launched.

    Posted: 09 Aug 2020 02:42 AM PDT

    171 Hours In - 1350 rockets launched.

    Evolution of my basic materials bus/ Most things made by direct insertion - Modular science build running at 90 science/minute - doubled to 180 science/min.

    https://preview.redd.it/l5r6525q5yf51.png?width=1638&format=png&auto=webp&s=14c30f12da1018c9899172fc94faeb1c47c71213

    submitted by /u/MrBadDragon
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    New Playthrough Idea

    Posted: 09 Aug 2020 01:49 AM PDT

    So I was thinking of going back for a new playthrough (after about 6 months off) and started thinking about what I want my "finished" factory to look like.

    I thought about building it in sort of a honeycomb layout, with each block having a different purpose (smelting, green circ, science labs, etc..)

    What do you think?

    submitted by /u/gal_amnony
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    I finally get why it's called "There is no Spoon"

    Posted: 08 Aug 2020 08:43 PM PDT

    After rewatching The Matrix and seeing the phrase in context.

    An explanation and an extremely brief how-to: It's way easier than it sounds. The belief that it's difficult is what makes it difficult. It's been a while since I got the achievement, but 45 spm main bus is what I used, and it turned out to be relatively easy if I remember right. Until I looked up a guide I was trying to do like 200 spm and getting nowhere.

    submitted by /u/llambda
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    Train Base Advice

    Posted: 09 Aug 2020 05:29 AM PDT

    I have recently been playing with Bob's Mods and my Main Bus seems quite difficult to balance. Any advice on how to build a train base? I thought of building one myself but using cityblocks, trainbase blocks etc. from Factorio Prints just makes my head spin. Video tutorials suggestions welcome as well.

    submitted by /u/ShyMess
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    Smart Train Unloader, need help to make it better

    Posted: 08 Aug 2020 07:19 PM PDT

    (factorio noob) train is stopping at green signal and I don't know why

    Posted: 09 Aug 2020 04:55 AM PDT

    Recently updated. Turns out nuclear reactors can explode now...

    Posted: 08 Aug 2020 02:52 PM PDT

    See no servers, any solution? last experimental.

    Posted: 09 Aug 2020 07:03 AM PDT

    TIL Laserturrets change their color according to your player color

    Posted: 08 Aug 2020 09:56 AM PDT

    Will old versions be available after 1.0 launch?

    Posted: 08 Aug 2020 04:28 PM PDT

    Will the old versions on Steam be available for download after the 1.0 launch? If so, will they stay in perpetuity or eventually be dropped?

    submitted by /u/athiggins
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    The "All" tab on the Production window should display a graph

    Posted: 08 Aug 2020 03:24 PM PDT

    All the other tabs on the production window display a graph with data from the past X minutes or hours of the game.

    The "All" tab displays data from all time, but it does not display a graph. It would be very useful and it would make a lot of sense to have a graph starting at 0 and going all the way up to the current playtime there.

    Additionally it would be awesome if we could select a time window for the data and the graph. (Lets say I wanted to look data starting at the 1 hour mark of gameplay, and stop at the 3 hour mark)

    submitted by /u/mathiasdg
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    The tooltip on items in blueprints that number in thousands should show specific count.

    Posted: 08 Aug 2020 05:06 PM PDT

    I recently made a big blueprint which includes solar items. Unless theres another way, my only method for knowing the exact count of items is adding the quantity of sub blueprints together.

    submitted by /u/alteredbrainchem
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    Hey guys! Me again! I've taken all your really helpful advice for my main factory. I've managed to set up a fluid processing area today, what do you think?

    Posted: 08 Aug 2020 09:47 AM PDT

    Hasty 6 Core Nuclear Plant

    Posted: 08 Aug 2020 09:20 PM PDT

    Finished the tutorial in just 8 hours

    Posted: 08 Aug 2020 09:09 AM PDT

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