Factorio Weekly Question Thread |
- Weekly Question Thread
- Mesmerising to watch 1500 robots doing their thing
- Automating basic circuits: Vanilla vs Pyanodon
- My friend had a meltdown after visiting my factory. Apparently not planning things out is bad for efficiency.
- 63 hours deep into a Krastorio 2 play through
- Version 0.18.47
- Twist it! My personal journey on how I stopped caring about straight lines and started embracing the hidden potential of diagonal factory builds. (In blueprintbooks now)
- Took 105 hours and finally launched a rocket into space. Now focusing on base optimization and self-sufficient
- My sulfuric acid setup - Takes in two belts each of iron and sulfur
- How do y’all stop the feeling of getting “overwhelmed” while playing
- You should play with increased research prices (+tips)
- 40hrs in on Bobs+Angels (Peaceful cause B+A is already hard enough for me)
- Version 0.18.46
- My little lab design
- Daughter sat down in front of my game and started adventuring around (peaceful). Starting them young!
- Gridable with radar coverage solar plant ready for 1.0
- I tried the Lazy Basterd achievement and almost found out there is no spoon
- after watching leafys video on factorio i decided to check it out and now after a little less than 20 hours my base looks like this
- Some inserter stack size testing for train stop offloading - includes spreadsheet, blueprint, pretty pictures
- Planning a Krastorio 2 run, have a few questions
- Will the game continue getting updates after 1.0?
- 130 hours into my Krastorio 2 rail grid.
Posted: 10 Aug 2020 11:05 AM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mesmerising to watch 1500 robots doing their thing Posted: 10 Aug 2020 11:50 PM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Automating basic circuits: Vanilla vs Pyanodon Posted: 11 Aug 2020 01:52 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Aug 2020 04:52 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
63 hours deep into a Krastorio 2 play through Posted: 10 Aug 2020 10:19 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Aug 2020 03:42 AM PDT Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Aug 2020 12:34 PM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Aug 2020 09:05 PM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
My sulfuric acid setup - Takes in two belts each of iron and sulfur Posted: 11 Aug 2020 03:30 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
How do y’all stop the feeling of getting “overwhelmed” while playing Posted: 10 Aug 2020 10:19 PM PDT I love the pace of the early game. setting up blocks for smelting, rudimentary red and green science, trying to automate the basics temporarily to start building but the problem is once i get to around military or blue science, i start to feel overwhelmed with the things to do to get those sciences up and running in part because usually by that point my starter resources are starting to get low and i need to set up a mining outpost and part because of oil processing and part because i feel like i didn't plan well enough or leave enough space for myself. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You should play with increased research prices (+tips) Posted: 10 Aug 2020 10:45 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
40hrs in on Bobs+Angels (Peaceful cause B+A is already hard enough for me) Posted: 10 Aug 2020 11:49 PM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Aug 2020 12:03 PM PDT Graphics
Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Aug 2020 08:24 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Aug 2020 06:35 PM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gridable with radar coverage solar plant ready for 1.0 Posted: 10 Aug 2020 01:30 PM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I tried the Lazy Basterd achievement and almost found out there is no spoon Posted: 11 Aug 2020 07:38 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Aug 2020 04:20 PM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Aug 2020 04:36 PM PDT I did some testing on how best to stack-limit inserters for a particular train unloading scheme. I thought somebody else might find it useful, so here it is. TL;DR: if you unload a train like this, setting your inserter stack sizes to 10/8; 12/11 (underground belts far/near; side belts far/near) maximizes throughput, but still only perfectly compresses one side. Stack sizes of 8/8; 8/8 sacrifice a tiny bit to draw more evenly from the chests on both sides of the track. Even if you don't dig on this particular train unloading scheme, half the data is at least somewhat generalizable--loading a fully extended blue underground belt is common enough. Full data and blueprint and the bottom. The ProblemsI like getting as much throughput from my trains as I can in as little space as possible. That's why I like to offload using chests on both sides but outbound belts only on one side, as above. It's pretty well-known (it's on the wiki, anyway) that you can compress one side of a blue belt with two perpendicular stack inserters, the downstream inserter stack-limited to 8. But inserters are notoriously chaotic, and those numbers don't work in other configurations. So problem 1, find new numbers to maximize throughput. The other problem with this setup is that it tends to draw faster from the far side chests than from the near side ones. If you're cutting your delivery rate close, you can end up almost literally cutting your train-to-chest throughput in half. So problem 2, minimize draw differential. The TestingI set up a test bed to measure inserter and belt throughput. Displays are in items/second, but x100 for precision. Just pretend there's a decimal point in those displays. It can be hard to see with all the circuitry and belt looping, but it's identical to the train offload setup. Most of that networking is incidental, relating to display or convenience rather than data gathering. It works how you'd expect, with memory cells and a clock. No mods, but using the map editor for the convenience of infinity chests. I let it run for about 20 minutes, by which point I was seeing sporadic fluctuations of at most .01 items/second in the display. That seemed close enough. The ResultsSummarized in the following tables. Max Throughput, Underground Side
Max Throughput, Belt Side
Lowest Absolute Differential, Underground Side, Rate >= 21.5
Lowest Absolute Differential, Belt Side, Rate >= 21.5
Full data and extended summary available in a Google spreadsheet here. Blueprint for the test bed here. Requires map editor mode for infinity chests. Start the clock/counters by setting C = 1 in the constant combinator in the upper right corner. I didn't bother adding a reset line, so just set C to 0 and pick up the clock cell if you really need to reset. Item counts will reset with C = 0. Set T and B (for top and bottom, i.e., far and near, before I realized top/bottom/left/right was needlessly ambiguous) in the to display the numbers for a particular stack size combo. Bonus picture of my cat for making it this far. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planning a Krastorio 2 run, have a few questions Posted: 11 Aug 2020 03:25 AM PDT I'm planning a Krastorio 2 run for my next factory after being away for a good few months, but have a few questions for people with experience of it.
Thanks very much [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Will the game continue getting updates after 1.0? Posted: 10 Aug 2020 05:38 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
130 hours into my Krastorio 2 rail grid. Posted: 10 Aug 2020 08:52 PM PDT
|
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment