Factorio Version 0.18.38 |
- Version 0.18.38
- Updated my rail prints with the new grid locking feature. It is absolutely amazing.
- This is why Wube is #1
- City Block Steel Smelter
- I took a large screenshot(15360x8640) of my base and got such an interesting glitch
- "its just the first 15 minutes of the game, turrets are beyond not priority". 30 seconds later:
- Decided to experiment with a different kind of wall this time around. Don't have a lot of behemoths yet but so far so good. :)
- I've finished the first technology age for a modpack I'm working on
- holy fuck
- Feature wish: Allow escaping alignment for grid aligned blueprints
- Vitally Important Rail Factory Module - Wood to Steam Unit
- Radar range increase research
- what are the odds of getting that randomly generated train station name:D
- 3rd Game, Layout Is Looking Way Cleaner :)
- Is it intended that blueprints apply circuit conditions even before you've researched it?
- My third time automating red and green science, much more organised than my other attempts but still somewhat spaghetti
- Base building/management games to play while in a break from Factorio?
- About halfway through my game I learned of the "Main Bus" concept...
- I fear this could go on for a while...
- My new 1K/m Blue Science Sub Factory
- This water was so happy to see me
- How well is Factorio gonna run on my Surface Laptop 3 min spec? Not planning on any huge mega bases or anything. I haven’t even gotten past purple juice yet.
- Please Help! How do you get rid of unwanted bi-products from Advanced Oil Processing?
- dunno about you guys, but there needs to be an easier way to adjust the reference point of blueprints...
Posted: 29 Jul 2020 11:49 PM PDT Graphics
Bugfixes
Modding
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Updated my rail prints with the new grid locking feature. It is absolutely amazing. Posted: 29 Jul 2020 07:01 PM PDT
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Posted: 29 Jul 2020 02:02 PM PDT
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Posted: 30 Jul 2020 03:27 AM PDT
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I took a large screenshot(15360x8640) of my base and got such an interesting glitch Posted: 30 Jul 2020 06:45 AM PDT
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"its just the first 15 minutes of the game, turrets are beyond not priority". 30 seconds later: Posted: 29 Jul 2020 08:52 AM PDT
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Posted: 29 Jul 2020 05:23 PM PDT
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I've finished the first technology age for a modpack I'm working on Posted: 30 Jul 2020 12:45 AM PDT
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Posted: 29 Jul 2020 07:05 PM PDT I literally just redid my entire factory 4 times in a row after realizing new ways to route my ores i played 14 hours straight without realizing how much time passed what the fucj [link] [comments] | ||
Feature wish: Allow escaping alignment for grid aligned blueprints Posted: 30 Jul 2020 02:32 AM PDT This feature wish goes for devs, to allow escaping the grid alignment by e.g. holding shift, alt or any other suitable button down. The reason is simply to allow using gridded blueprint books with existing bases. For example when gridded rail system book is being used with existing base, it's impossible to use that book if it doesn't align with your existing rail network. Alignment escape is also a standard solution in many other apps which have some sort of alignment implemented, so many users are already familiar with the technique. In previous posts there has been discussion of offsetting the grid center point which would also fix this issue. Though if that setting would be global to all books, we may still encounter some issues with alignment. Options seem to be: 1) Allow escaping alignment while holding a button down 2) Allow offsetting alignment center point globally (affects each book) 3) Allow offsetting alignment center point per book What do you think that is the best solution for the alignment issue? [link] [comments] | ||
Vitally Important Rail Factory Module - Wood to Steam Unit Posted: 29 Jul 2020 10:46 AM PDT
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Posted: 30 Jul 2020 02:26 AM PDT Now that we can build blueprints from map view can we also please have a way to increase radar range in vanilla. I really want to build my train track blueprints from map but limited range of radars really limit that. I know there are mods (like Big Brother or some mod packs adding other tiers of radar) but I'd really like some vanilla solution to this. [link] [comments] | ||
what are the odds of getting that randomly generated train station name:D Posted: 29 Jul 2020 08:40 AM PDT
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3rd Game, Layout Is Looking Way Cleaner :) Posted: 30 Jul 2020 12:11 AM PDT
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Is it intended that blueprints apply circuit conditions even before you've researched it? Posted: 30 Jul 2020 07:14 AM PDT I've noticed if I take a blueprint that I created later in a game, which has circuit conditions limiting amounts in chests, and place it in a new world where I haven't researched circuit network yet, the limits apply. Is this intended behaviour, or is it a bug? I'm not sure whether it's worth me having a basic blueprint that uses chest slots to limit, and an "overlay" blueprint that applies the circuit logic. If the current behaviour is intended, then obviously there's no point doing that - just use circuit logic from the start! [link] [comments] | ||
Posted: 30 Jul 2020 05:50 AM PDT
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Base building/management games to play while in a break from Factorio? Posted: 30 Jul 2020 08:36 AM PDT I generally take 1-2 hour breaks from Factorio. I just started a new base and the early game research takes too long and I take more breaks. (Pretty sure those breaks won't be as frequent when I find some oil and get blue science.) I need another base building and management game kinda similar to Factorio to fill in those breaks so I can be addicted to two games at once. The only game I just can't get into is RimWorld. The beginning felt way too slow and I couldn't push through the initial learning curve. I have an eye on Oxygen Not Included. Looks really fun and the concept is nice. What are your suggestions? Which games do you play when you are in a break from Factorio? [link] [comments] | ||
About halfway through my game I learned of the "Main Bus" concept... Posted: 29 Jul 2020 04:42 PM PDT
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I fear this could go on for a while... Posted: 30 Jul 2020 06:45 AM PDT
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My new 1K/m Blue Science Sub Factory Posted: 30 Jul 2020 05:23 AM PDT
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This water was so happy to see me Posted: 29 Jul 2020 11:58 AM PDT
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Posted: 30 Jul 2020 12:44 AM PDT | ||
Please Help! How do you get rid of unwanted bi-products from Advanced Oil Processing? Posted: 30 Jul 2020 03:20 AM PDT Advanced Oil Processing produces heavy oil, light oil and petroleum gas. I have tried to use all 3 products but one of them always seems to get backed up, halting the production of the other 2 products. I am stuck and this is preventing me from advancing into the game! Please help. [link] [comments] | ||
Posted: 30 Jul 2020 06:39 AM PDT Dont get me wrong, its better than yesterday, but I still see a lot of room for improvement [link] [comments] |
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