Factorio Placing landfill from blueprints should automatically include ghosts of anything on top of the landfill. |
- Placing landfill from blueprints should automatically include ghosts of anything on top of the landfill.
- Friday Facts #358 - Alien decoratives & Polluted water
- Well, it's 5am again and I work tomorrow. Thanks Factorio.
- Some comment I read a while ago inspired me to build a bus base, but on rails.
- 60 RPM for my 60K SPM FE+ Megabase
- Science pack automation is finished!
- Base Split Into Quadrants Centered Around 0,0
- Newbie here, working on automating science packs! I've automated red packs and inserters for green packs. Working on transport belts now.
- A small Factorio adventure: coming soon
- This is not a train world ...
- If your OCD triggers when electricity cables pattern isn't what you expected, remember that you can modify them with a copper wire!
- This is why multiplayer servers need active admins..
- An open letter to localization managers, I hope it will be heard out from here since I've seen devs really care about the feedback in this sub.
- I seem to be running a uranium based economy
- Circuit networks and modding - noob question
- Is it a bug? Trains using same station won't repath if the alternate station isn't nearby.
- Space exploration mod idea - connecting save files as new world??
- Compact (14 tiles wide) tileable beaconed (full 12 beacons per furnace) smelter outputting 10,800 plates (4 blue belts) a minute.
- Factorio icons on blue print books
- Is using Flare Stack mod considered cheating?
Posted: 30 Jul 2020 10:05 PM PDT
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Friday Facts #358 - Alien decoratives & Polluted water Posted: 31 Jul 2020 04:05 AM PDT
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Well, it's 5am again and I work tomorrow. Thanks Factorio. Posted: 31 Jul 2020 04:09 AM PDT | ||
Some comment I read a while ago inspired me to build a bus base, but on rails. Posted: 30 Jul 2020 11:12 AM PDT
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60 RPM for my 60K SPM FE+ Megabase Posted: 31 Jul 2020 06:42 AM PDT
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Science pack automation is finished! Posted: 31 Jul 2020 05:07 AM PDT
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Base Split Into Quadrants Centered Around 0,0 Posted: 30 Jul 2020 09:57 PM PDT
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Posted: 31 Jul 2020 04:35 AM PDT
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A small Factorio adventure: coming soon Posted: 31 Jul 2020 07:12 AM PDT
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Posted: 31 Jul 2020 01:23 AM PDT
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Posted: 30 Jul 2020 10:24 PM PDT
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This is why multiplayer servers need active admins.. Posted: 31 Jul 2020 07:48 AM PDT So I've been playing multiplayer Factorio for a few years now and it's mostly been a good experience. But one major flaw I've found is a lot of server hosts don't admin their servers effectively. A lot of dead servers are dead partly because no one is around to check up on them, if you go into a lot of the 0 player servers it's a half destroyed base because someone went in there and trashed it, and it just stays that way. But there's been a pretty unique incident the past few weeks that really highlights how important it is for the admins to be active and to manage their servers. There's a few "networks" of servers, the 2 main ones you usually see in the list are redmew and comfy. FWIW I think redmew does an excellent job of moderation and keeps their games a fun and friendly place to play. Comfy has some good content but seems to have some issues managing their servers considering how large their community is. There's always been a fair number of griefers on their maps (especially fish defense), and a lot of times the admins are slow to respond (or don't respond until after the griefer has left), I've seen biased moderation (eg. 2 people are in a dispute, they only jail/punish 1 player even though both are in the wrong), and the last few weeks there's been a huge spike in griefing on one of their maps (mtn fortress). The problem wasn't really the griefing, it's how the server admins handled it. Apparently the griefers kept buying new accounts to avoid bans, but instead of doing a full-measure solution like whitelisting the server, getting admins to be more active, or temporarily taking the map down to work on making it more grief proof, which would've nipped the problem in the bud, they did a bunch of half-measures. So what happened is over the course of the past few weeks, the admins would fix 1 thing the griefer exploited, and they would come back the next day and figure out some other way to grief. So instead of dealing with the problem, they basically turned it into a game where every night the map would get griefed in some new way and the the griefs happen more and more frequently, from once every day or 2 to multiple times per day. It's escalated to the point where last night I was playing the server (I guess I'm a glutton for punishment to keep playing a game that's constantly griefed) and it felt like the server was getting DDoSed (the game suddenly started lagging right after a griefer came on and made threats and got banned, and if you saved the game it ran fine in single player so it was definitely a server issue). I mean really, who DDoSes a Factorio server? I think none of this would've happened if the admins didn't try to do a bunch of half-measure fixes and allow the problem to grow. Anyway, the point of this post is basically a PSA/rant.. I'd like to see the multiplayer community grow more, but there seems to be very few successful server operators who attract a decent audience, and one of the ones that do don't admin the servers properly. If you admin the servers properly griefers will come and realize there's no point, and just go away. Just like for the above situation, there were multiple ways to handle it: Whitelist only: Griefers can't join, end of story, if someone wants to be whitelisted they need to actually communicate with the admins, and you can watch them play for a while. Most griefers won't go through the trouble. Having active admins: They can watch new players and instantly ban them as soon as they do something bad. A few times of this and they'll realize they're accomplishing nothing and leave. Taking the map down for maintenance: If the map isn't being run it can't be griefed. And if it's brought back with proper fixes then there's nothing to exploit and they'll leave. At the minimum having some downtime makes it so it's not a daily routine for someone to grief it. What you DON'T do is play games with the griefers and let them keep coming back and eventually getting invested enough into this where they escalate what they do. [link] [comments] | ||
Posted: 30 Jul 2020 06:50 PM PDT
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I seem to be running a uranium based economy Posted: 31 Jul 2020 04:39 AM PDT | ||
Circuit networks and modding - noob question Posted: 31 Jul 2020 07:04 AM PDT I want to learn how to create mods. After some hours yesterday (Youtube mostly) I got a simple mod working. Besides the info.json I have the control.lua with the following This prints the number of iron plates that the player has. (This is really just a slightly modified version of an example I saw in a Youtube video). I am very new to this. My question/request is: Can someone show me how I might "connect" with the circuit network? So, if I have a circuit network with a signal of 100 iron plates, how can I, say, print this? I assume it has something to do with LuaCircuitNetwork, but I am not sure I understand how to use this. I am looking just for a minimal working example. [link] [comments] | ||
Is it a bug? Trains using same station won't repath if the alternate station isn't nearby. Posted: 31 Jul 2020 06:22 AM PDT
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Space exploration mod idea - connecting save files as new world?? Posted: 31 Jul 2020 12:04 AM PDT So I have been binge gaming this mid for DAYS straight and my brother has also been with his own file. Now it's at the point I kind of wish we could have just had one file, but I love my base and he loves his. But wait, the space exploration mod is all about going to other worlds. WHAT IF YOU COULD IMPORT A SAVE FILE AS ANOTHER WORLD?? Obviously it couldn't be a continually updating thin , rather just a one time Import, and you couldn't port over researches. But how cool would that be?? You could even have people make worlds with half destroyed bases or what not in creative mode, post them online, and just have a RNG when launching a satellite that one in twenty or so is a world which is a save file from a designated "bin". A few are there by default, but you can import your own if you want! Overall I think it'd be cool to combine save files, but it would also be cool to arrive on some planets with half destroyed and biter swarmed bases, and the like to add some variety to the mix and plant some seeds of a base design. Would that not be cool?? If this was a feature, would you use it? Why or why not? [link] [comments] | ||
Posted: 30 Jul 2020 04:58 PM PDT
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Factorio icons on blue print books Posted: 30 Jul 2020 08:02 PM PDT
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Is using Flare Stack mod considered cheating? Posted: 31 Jul 2020 06:27 AM PDT It allows excess petroleum gas to be burned off or vented, allowing for the production of heavy and light oils. [link] [comments] |
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