• Breaking News

    Friday, December 18, 2020

    Factorio First day playing and I feel like a complete clown. LMAO.

    Factorio First day playing and I feel like a complete clown. LMAO.


    First day playing and I feel like a complete clown. LMAO.

    Posted: 18 Dec 2020 07:15 AM PST

    First time I survived a barren deathworld. No trees, no water. Lots of biters.

    Posted: 17 Dec 2020 05:55 PM PST

    A New(?) Solution to a Classic Problem. Dense, Beacon-able, 4 input Assemblers.

    Posted: 18 Dec 2020 05:55 AM PST

    Dunno if it's been found before, but there's the most infuriating inconsistency in the steam engine model

    Posted: 17 Dec 2020 03:29 PM PST

    Alt-F4 #18 - The Road to Clusterio 2.0

    Posted: 18 Dec 2020 04:28 AM PST

    3-digit seven-segment display

    Posted: 18 Dec 2020 05:22 AM PST

    Spaceship Combinator Spaghetti

    Posted: 17 Dec 2020 09:47 AM PST

    We doing belt lane merger things?

    Posted: 17 Dec 2020 09:56 PM PST

    After 3 years on and off, 139 hours and 55 hours in a single save, I finally did it. Can't believe it yet

    Posted: 17 Dec 2020 04:11 PM PST

    I'm a lazy bastard and I had my bots get me on track like a pro

    Posted: 17 Dec 2020 09:24 PM PST

    Michael Hendriks' "There is no Spoon" on 100% Default Settings guide is complete. A 6 hour run on 1 red belt of iron/copper.

    Posted: 18 Dec 2020 07:25 AM PST

    Just showing off a map I'm proud of

    Posted: 18 Dec 2020 02:32 AM PST

    This is that it would take to saturate 4 blue belts with military science ?

    Posted: 17 Dec 2020 08:19 PM PST

    Factorio nominated for SIT BACK AND RELAX Steam Award

    Posted: 17 Dec 2020 12:14 PM PST

    Need some help with this intersection

    Posted: 18 Dec 2020 06:38 AM PST

    Need some help with this intersection

    This is my second attempt to make a 4 way intersection
    I know its not good but i could use some help with the signals i'm really proud how this intersection looks like and i want to make it work but i'm still a nubie with the signals
    (The arrows indicate the ways of wich the trains are heading)

    https://preview.redd.it/i2d848bgiy561.png?width=1920&format=png&auto=webp&s=6fae1a2386e69278ffbd45b9e2ea98cc11307810

    submitted by /u/n0escape200
    [link] [comments]

    I feel like artillery "wins" the game

    Posted: 17 Dec 2020 12:25 PM PST

    For a sandbox game, the biters have really made it feel like an RTS campaign for my latest build, which is in the middle of the desert, with no real bottlenecks. I got nuclear power as early as possible, but the cloud just kept bumping up against more nests.

    Somehow I managed to cobble together a yellow science setup that slowly chugged along at a snail's pace while I kept up my Mad Max tank orbit assaults.

    After I set up an artillery train, I spent the next seven hours of gameplay systematically reducing the nests on the perimeter of my cloud.

    Remind me why I can't stop playing, hahaha.

    submitted by /u/Windbag1980
    [link] [comments]

    Got the train in 1:16:13 It was stressful to say the least

    Posted: 18 Dec 2020 01:01 AM PST

    Can someone tell me what's wrong with my train station here?

    Posted: 18 Dec 2020 01:45 AM PST

    Alt-F4 Easter Egg

    Posted: 18 Dec 2020 07:11 AM PST

    Having seen the recent post about "launching" the rocket ship on the wiki page to go to the top of the page I was intrigued by the spidertron on the bottom of the Alt-F4 blog today.

    You can take control of the spidertron by clicking on the "factory" it is sitting on and them moving your mouse elsewhere. Your cursor will become a spidertron remote. You can then have your spidertron walk around the blog.

    Sorry if this is already known but I liked it :)

    submitted by /u/LordSoren
    [link] [comments]

    Trains supplying science outpost / sub-factory - I need so many!

    Posted: 18 Dec 2020 02:28 AM PST

    Hello, all. I'm working on my first "From main-bus to a lot of awkwardly designed trains" base. I automated rocket launching with a main bus, and now I've expanded the base and I wanted to set up little mini-factories so that I had dedicated trains delivering iron / copper plates, green or red circuits, etc....

    So, my question - what are some options for setting up an outpost that just builds one type of science, for example? In setting this up I sometimes need to have 4-6 different trains delivering the goods, and that's even when I'm not smelting onsite.

    Is there a commonly used pattern for this?

    I originally started with a goal of at least 250 science per minute because it seemed manageable to work out with beacons, but the hassle of setting up 4-5 train stops for this makes me wonder if I'm missing something. Do folks re-use train stations somehow and unload multiple things? Is this just the way it is and I need to learn to leave EVEN MORE SPACE?! :)

    (side note for anyone reading: this train experiment has been so fun and so frustrating. I'll play, realize I need to set up a big patch of land so I can make a lot of sulfur, for example, and be totally not into it, turn the game off and honestly think "I may never play again. I can't see myself getting psyched up to make a bunch of sulfur. Then, a few hours later, I'm like "YEAH! Let's go make some sulfur!" and I'm back in)

    submitted by /u/otherdave
    [link] [comments]

    2-digit 4x7 dot matrix display

    Posted: 17 Dec 2020 12:52 PM PST

    No comments:

    Post a Comment