Factorio FYI: You can draw or write with artillery to truly assert dominance |
- FYI: You can draw or write with artillery to truly assert dominance
- My take on Kovarex: Circle nuketrain violently swinging from centrifuge to centrifuge as needed, so they share the same cargo wagon. Spins rapidly when not in use for faster response time.
- A friend of mine that I met while streaming is helping develop a red/green colorblind friendly version! Now, I know the difference between electric and advanced circuits!
- 3d turret model!
- You should be able to see coverage from all turrets when building a new one
- First world - Someone told me they'd never seen someone get so far with so little planning
- How do you think locomotives work?
- You can still vote for Factorio as the Best Indie Game in the Golden Joystick Awards 2020
- A meme.
- Perfect Lane Balancers
- Couldn't Help But Share My New Compact 60PM Artillery Shell Design
- TIL the most amazing shortcut 600+ hours in
- Won the game with logistic embargo, but didn't research/built turret, and under 15h. Where are my others achievements?
- It's not much and not optimized, but it's mine <3
- Extremely Compact tileable green circuit factory
- I got annoyed building next to roboports in city blocks, so here's something I came up with
- Missplaced City Block relative to tracks. Easiest correction?
- This is what happens when you have way too much copper...
- Multiplayer Trading?
- [Space Exploration] Coronal Mass Ejection Protection
- My new module factory! It produces 3 top tier modules per minute. Newest addition to my currently 120SPM, 130 rockets launched base. Used some of Nilaus designs for smelters and reds/greens. I had a great time designing it, any feedback is appreciated!
- My take on the grid based layout. I spent a while thinking of a slightly different way to go about it. It's nowhere near finished and its already got out of hand
- Can someone please help me with train signals?
- YADC (Yet Another Dumb Korvex)
FYI: You can draw or write with artillery to truly assert dominance Posted: 28 Oct 2020 04:30 AM PDT
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Posted: 27 Oct 2020 09:41 AM PDT
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Posted: 28 Oct 2020 05:23 AM PDT
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Posted: 28 Oct 2020 05:57 AM PDT
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You should be able to see coverage from all turrets when building a new one Posted: 28 Oct 2020 06:32 AM PDT
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First world - Someone told me they'd never seen someone get so far with so little planning Posted: 28 Oct 2020 05:29 AM PDT
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How do you think locomotives work? Posted: 28 Oct 2020 04:32 AM PDT This is not a practical question. I'm just wondering how do you think locomotives work on the inside. Here's my theory: Since the undercarriages are rotatable, I'm assuming the axles are driven by an electric motor. Which means the locomotive needs to have a generator inside. It can use any solid fuel, which implies it uses external combustion. Their design seems to be vaguely inspired by steam locos, so that supports my theory. The huge grille on the front looks like a cooling device of sorts. That makes me think the locomotive uses either the Stirling engine as a powerplant or a steam cycle with a condenser, such as a Rankine turbine cycle. What are your theories? [link] [comments] | ||
You can still vote for Factorio as the Best Indie Game in the Golden Joystick Awards 2020 Posted: 28 Oct 2020 07:25 AM PDT
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Posted: 28 Oct 2020 07:08 AM PDT | ||
Posted: 28 Oct 2020 12:40 AM PDT
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Couldn't Help But Share My New Compact 60PM Artillery Shell Design Posted: 27 Oct 2020 06:18 PM PDT
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TIL the most amazing shortcut 600+ hours in Posted: 27 Oct 2020 01:00 AM PDT 600+ hours and I've never known you could shift+right click onto an assembly machine and shift+left click onto a requester chest and it will automatically calculate the request amount needed for 30 seconds of continuous production to that assembler; including your beacons and modules. The amount of time this has saved me is immense. [link] [comments] | ||
Posted: 28 Oct 2020 06:51 AM PDT
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It's not much and not optimized, but it's mine <3 Posted: 28 Oct 2020 06:02 AM PDT
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Extremely Compact tileable green circuit factory Posted: 27 Oct 2020 04:40 PM PDT
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I got annoyed building next to roboports in city blocks, so here's something I came up with Posted: 27 Oct 2020 04:36 PM PDT
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Missplaced City Block relative to tracks. Easiest correction? Posted: 28 Oct 2020 04:16 AM PDT So, I did a big oopsie. As you can see here , I missplaced all of my city blocks one tile to the left (or to the right). I realized this when I started to build some blueprints of train stations city blocks. Because of this missalignement, A 4 lanes rail system going South-North doesn't rotate correctly to WEST-EAST. Thus, I will have to move all of my city blocks a tile to the right (or could be left, whatever). Aside from two City Blocks full of Solar Panels + Accus, all of the others are empty but it still looks like a lot of work and I'd like to avoid if possible to force my robots to remove all of my missplaced city blocks to put down all the correctly placed ones as most of the stone bricks will not have to move (only remove one vertical to the left and add one to the right). What is the least difficult way of doing this? I guess if there was a way to place down a blueprint that would order bots to erase the constructions that take the place of what I want to put down (as it does with rocks, trees...), it would be easier Thank you! [link] [comments] | ||
This is what happens when you have way too much copper... Posted: 28 Oct 2020 07:41 AM PDT
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Posted: 28 Oct 2020 07:33 AM PDT So me and a friend are currently playing together on a quite big map and are on different teams with different bases with a good distance from each other. [link] [comments] | ||
[Space Exploration] Coronal Mass Ejection Protection Posted: 27 Oct 2020 11:56 PM PDT | ||
Posted: 28 Oct 2020 08:13 AM PDT
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Posted: 28 Oct 2020 08:12 AM PDT
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Can someone please help me with train signals? Posted: 28 Oct 2020 08:02 AM PDT | ||
YADC (Yet Another Dumb Korvex) Posted: 27 Oct 2020 02:50 PM PDT
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