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    Factorio Weekly Question Thread

    Factorio Weekly Question Thread


    Weekly Question Thread

    Posted: 07 Sep 2020 11:05 AM PDT

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    submitted by /u/AutoModerator
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    We did it guys - we are 6. place in "game that shows that graphics truly aren't everything"

    Posted: 08 Sep 2020 03:58 AM PDT

    This is Bitey, the friendly biter. He became trapped between the steam engines as construction robots built around him. Now he has integrated into society and maintains a dutiful watch over the factory.

    Posted: 07 Sep 2020 12:41 PM PDT

    What i like to design the most in the game

    Posted: 07 Sep 2020 11:59 PM PDT

    4k science per minute, modular megabase with some concrete art

    Posted: 08 Sep 2020 05:40 AM PDT

    Balanced Side Loading

    Posted: 08 Sep 2020 04:14 AM PDT

    Help! Spidertron has turned me into a genocidal maniac

    Posted: 08 Sep 2020 03:17 AM PDT

    One of my favorite builds: 4k of purple science per minute

    Posted: 07 Sep 2020 09:03 AM PDT

    Few trial runs and 40 hours later, I got my first win with spaghetti magic

    Posted: 07 Sep 2020 09:54 PM PDT

    Cookie-Cutter City reached 4000 science per minute. Here's a picture of 24 rocket launches

    Posted: 08 Sep 2020 07:56 AM PDT

    Whoever made the recipe for complex circuits in Pyanodons mod should be shot. It took me longer to make this list than it does to make red circuits in the base game [Fixed formatting]

    Posted: 07 Sep 2020 07:49 PM PDT

    When you try lazy bastard but are too lazy a bastard to build automation for every building type

    Posted: 07 Sep 2020 07:52 PM PDT

    For some odd reason the logistic bots have decided I'm a roboport now

    Posted: 07 Sep 2020 04:23 PM PDT

    X railroad crossing

    Posted: 07 Sep 2020 12:50 PM PDT

    This is legal

    Posted: 07 Sep 2020 05:47 PM PDT

    Having math issues, not sure what I'm doing wrong with the calculator. The base products seem correct however my math says I only need 11 rather than 20 science factories

    Posted: 08 Sep 2020 03:50 AM PDT

    I want to get in to factorio mod development but is this mod even possible to make?

    Posted: 08 Sep 2020 07:31 AM PDT

    INTRODUCTION

    Hi, i want to get in to developing factorio mods. I have modding experience with skyrim and i work as a front end developer, I also know LUA to an extent.

    I want to get in to modding and i have an idea for a mod but before even starting i want to ask if it is even possible to implement it with the modding API limitations.

    This is due to my sorry ass being frustrated very easily at first so i suspect that if mid-development i realize that i was not able to do it from the beginning i may not want to make any kind of mod for factorio anymore, for my sorry ass my first project in something has to succeed to some degree.

    I know this mentality is pure shit but my subconscious and my conscious suck, so I wanted to ask before even starting if what i want to do is even possible, because I have reasons to suspect as much.

    THE IDEA

    The idea of the mod is a new type of logistic chest for the robots, this chest would be named around the lines of "Player's Provider Chest" or "Player's Supply Chest" or even "Mall Logistic Chest".

    The idea has 3 layers the main idea is for it to be a special type of provider's chest that only will ever supply to the player and it will have priority over all other chests in player's logistic requests, plus they are a bit bigger than normal logistic chests but at the same time you can't put items out off them by an inserter, you can only retrieve items from them by hand or by player's logistic requests, you can insert items by inserters but.

    The point is to be able to use this chests as the output chests of a mall, this way you can have an item produced in your own personal mall for your needs and at the same time have that same type of item being delivered from another production line to a normal logistic chest without your personal chest being emptied by the factory, and without you emptying passive providers or storage chests when your mall chest has enough to supply you.

    The second part of the idea is for multiplayer, the idea is to be able to add whitelists or blacklists to the players they can provide, i personally can't think of much of a use for this because i have no friend who play factorio but i guess it may have a use if a player overuses a type of item to have a chest only for him and other for the rest.

    The third part of the idea is to be able to make it work also as a requester chest, similar to the "Overflow Chest" chest mod, so you can for example put it to have always 200 of an item and supply that item to the chest so the player can request it later.

    The fourth part is about the third, is to be able to add different logistic request levels, so for example, request a max of 200 at all costs with maximum priority over all other parts of the logistic network, then request a max of 500 at the same priority level as any other requester chest, and then request a max of 700 if no other requester chest is asking and in any other way it would go to storage.

    Personally I would be happy with only the main point being feasible or the main point and the third part, the fourth part i guess is not very feasible and not that useful anyway and the second part is also kind of useless

    After all, the main purpose of such a logistic chest would be exclusively to be used as a mall chest, to have a personal supply for the player without the player having to go on foot to the mall and without the items being used for construction or requested by other chests, not the most useful of chests but they would be nice I think.

    THE END

    I really only want to know if the main idea is possible to make and then if that is possible which of the other points are possible. Thanks for reading and thanks in advance to anyone that answers me.

    submitted by /u/lyoko1
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    My base since 1.0, no game hooked me so much .

    Posted: 07 Sep 2020 09:13 AM PDT

    YogaTron

    Posted: 07 Sep 2020 04:40 PM PDT

    Is it still compact if it makes 10x more than you'll ever need?

    Posted: 07 Sep 2020 06:47 PM PDT

    3000 satellites later. Why are my trains waiting here?

    Posted: 08 Sep 2020 02:23 AM PDT

    Inspired by /u/drawliphant 's 20 blue chip factory, here's a self-contained 24 red chip factory to go with it. No intermediate products needed

    Posted: 07 Sep 2020 03:31 PM PDT

    Just found this at the end of the Bus, maybe they'll pass as processing units

    Posted: 07 Sep 2020 05:33 PM PDT

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