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    Factorio Factorio uranium values are accurate to reality

    Factorio Factorio uranium values are accurate to reality


    Factorio uranium values are accurate to reality

    Posted: 06 Sep 2020 05:55 PM PDT

    School isn’t interesting enough soooo I made this blueprint in class.

    Posted: 07 Sep 2020 04:42 AM PDT

    8 Car, 8 Station Grid

    Posted: 07 Sep 2020 03:46 AM PDT

    The most satisfying feeling is watching your new smelting array being hooked up

    Posted: 07 Sep 2020 06:42 AM PDT

    Finished my take on Bob's circuit icons using the new Factorio circuit icons as a base

    Posted: 06 Sep 2020 05:01 PM PDT

    When the bitters spawn as fast as you can kill them.

    Posted: 07 Sep 2020 12:17 AM PDT

    I just started "playing" the game again after dropping the game nearly a year ago, and I've finally gotten into it

    Posted: 07 Sep 2020 03:26 AM PDT

    So a little bit of context.

    I bought Factorio a year ago, around when it was in version 0.17(still have my old, but unuseable save files). I loved it for around 10-15 hours as I was getting my bearings and making my factory. Then I just started hating and hating it more as time went by. I didn't know what it was that made me hate it. I made 2 more attempts at the game before finally giving up and moving on to other things.

    Flash forward to August 2020 and I finally decided to play the game again since it's just released into 1.0 . Same thing happened and I was losing my mind 10-15 hours into my first playthrough. So... instead of being a prideful moron and drop the game again, I decided to suck it up and actually look up a guide and just check what I was doing wrong.

    I found what I was looking for. I realized that all my "factories" looked like the biggest Italian restaurants on Nauvis and I was losing my mind because of how I had to troubleshoot an increasing number of things that made it felt like busywork instead of fun.

    Fast forward to today and I'm nearly 120 hours into my new and improved, main bus, factory. There's still spaghetti here and there but I'm having a blast now. So are the bugs, but thats because of my automated artillery train making rounds around my ugly as hell factory.

    I still have no clue how to make a proper train station though so I'll have to work on that

    submitted by /u/Sairiel
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    Testing when trains crash into themselves in roundabouts

    Posted: 06 Sep 2020 01:45 PM PDT

    Pst, Hey. Want Some Acid?

    Posted: 06 Sep 2020 11:48 AM PDT

    Desperate plea for advice.

    Posted: 07 Sep 2020 05:09 AM PDT

    I have a big base, recently incurred a power issue followed by a coal supply issue followed by being attacked on multiple fronts from the biters (all of my resources are miles away and being brought in by train.

    I need a moment of respite to sort my power issues but the bites are relentless, my laser defence systems cannot operate, they have destroyed some critical infrastructure and I am stressing out.

    I don't want to restart, I am so so so close to building a rocket silo.

    My question is. If I cut all power, have nothing operating at all, will the biters leave me alone so I can sort out issues, reinforce my walls and or defences. Go bug hunting. I need some sort of reprieve or they are going g to destroy my entire base :(

    Any advice from the experts would be greatly appreciated.

    submitted by /u/Styx4syx
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    Biter reskin

    Posted: 07 Sep 2020 02:43 AM PDT

    I'm not sure how difficult this would be to implement but I think it would be awesome if there was the ability to reskin or a mod/pack that reskinned all the biters to something else. In particular, I think making the biters similar to the titans from Attack on Titan would be really cool.

    submitted by /u/Monkeyman824
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    Tileable Border Wall Design I am building for our game. Trying something colorful

    Posted: 06 Sep 2020 09:14 PM PDT

    One can research laser damage before researching laser turrets, but not laser turret speed..

    Posted: 07 Sep 2020 06:13 AM PDT

    My first attemp at using trains and a spm factory, what do you guys think?

    Posted: 07 Sep 2020 08:00 AM PDT

    Shower thought: I always love to reflect after building a huge factory, how every part of your factory was either directly created by you, or is a byproduct of something directly created by you.

    Posted: 06 Sep 2020 01:11 PM PDT

    How to stop this from happening?

    Posted: 07 Sep 2020 01:37 AM PDT

    Got this game a few days ago, need criticism on this setup, any would be appreciated

    Posted: 06 Sep 2020 10:08 PM PDT

    Factorio makes me feel dumb, and I love it.

    Posted: 06 Sep 2020 12:32 PM PDT

    The greatest feeling I've had in gaming has been me encountering a problem and solving it all on my own and I genuinely feel like I'm getting smarter. I have never felt a more satisfying feeling of making your factory do something and it works perfectly.

    A lot of puzzles in games have a pretty straight forward solution but in factorio you basically made the puzzle and now need to find a solution to your own factory it's such an interesting gameplay loop.

    I love this game and the community so far. I only have 15 hours of playtime so far but from what I can tell this is going to be a wild ride.

    Honestly I don't even care if I ever launch the rocket I've been having THAT much fun with the game.

    submitted by /u/Khalmoon
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    After 230 hours, just launched my first rocket! No pre-made blueprints or train signaling, just spaghetti

    Posted: 06 Sep 2020 03:25 PM PDT

    Trains

    Posted: 07 Sep 2020 02:38 AM PDT

    TLDR: 4 or 2 rails, roboports all over the map why y/n? (Peaceful)

    So, I am ready to start with trains in my 1.0 file. The main ore patches are almost empty, and the first oil is a bit far away.

    I want to do it "right" and neat in this game file(who doesn't ). It would be nice to use something like city blocks. But when searching for easy to copy paste BP ideas, Containing straight sections, t intersections and such. I realized that perhaps I can do it better.

    Some use 4 rails (2 go X, 2 go Y) others use only 2 rails ( 1 X 1 Y). Some involve roboports, all involve powerlines.

    What can be the reason to use 2 or 4 rails? With 4 I don't know yet how to easy stop and turn at an mining outpost. With 2 it is easy, connect the two rails with a loop.

    Would roboports really be necessary? In the main base I can understand. But, playing on peaceful, do I really need the drones everywhere?

    So discussion: why 4 or 2 rails and roboports why yes or no.

    Next step where I will break my head over: (un)loading stations -> tips/ideas are welcome.

    submitted by /u/56747
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    Why aren't my reactors getting the neighbour bonus? They are adjacent, are they not?

    Posted: 06 Sep 2020 04:38 PM PDT

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