Factorio Factorio uranium values are accurate to reality |
- Factorio uranium values are accurate to reality
- School isn’t interesting enough soooo I made this blueprint in class.
- 8 Car, 8 Station Grid
- The most satisfying feeling is watching your new smelting array being hooked up
- Finished my take on Bob's circuit icons using the new Factorio circuit icons as a base
- When the bitters spawn as fast as you can kill them.
- I just started "playing" the game again after dropping the game nearly a year ago, and I've finally gotten into it
- Testing when trains crash into themselves in roundabouts
- Pst, Hey. Want Some Acid?
- Desperate plea for advice.
- Biter reskin
- Tileable Border Wall Design I am building for our game. Trying something colorful
- One can research laser damage before researching laser turrets, but not laser turret speed..
- My first attemp at using trains and a spm factory, what do you guys think?
- Shower thought: I always love to reflect after building a huge factory, how every part of your factory was either directly created by you, or is a byproduct of something directly created by you.
- How to stop this from happening?
- Got this game a few days ago, need criticism on this setup, any would be appreciated
- Factorio makes me feel dumb, and I love it.
- After 230 hours, just launched my first rocket! No pre-made blueprints or train signaling, just spaghetti
- Trains
- Why aren't my reactors getting the neighbour bonus? They are adjacent, are they not?
Factorio uranium values are accurate to reality Posted: 06 Sep 2020 05:55 PM PDT
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School isn’t interesting enough soooo I made this blueprint in class. Posted: 07 Sep 2020 04:42 AM PDT
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Posted: 07 Sep 2020 03:46 AM PDT
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The most satisfying feeling is watching your new smelting array being hooked up Posted: 07 Sep 2020 06:42 AM PDT
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Finished my take on Bob's circuit icons using the new Factorio circuit icons as a base Posted: 06 Sep 2020 05:01 PM PDT
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When the bitters spawn as fast as you can kill them. Posted: 07 Sep 2020 12:17 AM PDT
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Posted: 07 Sep 2020 03:26 AM PDT So a little bit of context. I bought Factorio a year ago, around when it was in version 0.17(still have my old, but unuseable save files). I loved it for around 10-15 hours as I was getting my bearings and making my factory. Then I just started hating and hating it more as time went by. I didn't know what it was that made me hate it. I made 2 more attempts at the game before finally giving up and moving on to other things. Flash forward to August 2020 and I finally decided to play the game again since it's just released into 1.0 . Same thing happened and I was losing my mind 10-15 hours into my first playthrough. So... instead of being a prideful moron and drop the game again, I decided to suck it up and actually look up a guide and just check what I was doing wrong. I found what I was looking for. I realized that all my "factories" looked like the biggest Italian restaurants on Nauvis and I was losing my mind because of how I had to troubleshoot an increasing number of things that made it felt like busywork instead of fun. Fast forward to today and I'm nearly 120 hours into my new and improved, main bus, factory. There's still spaghetti here and there but I'm having a blast now. So are the bugs, but thats because of my automated artillery train making rounds around my ugly as hell factory. I still have no clue how to make a proper train station though so I'll have to work on that [link] [comments] | ||
Testing when trains crash into themselves in roundabouts Posted: 06 Sep 2020 01:45 PM PDT
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Posted: 06 Sep 2020 11:48 AM PDT
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Posted: 07 Sep 2020 05:09 AM PDT I have a big base, recently incurred a power issue followed by a coal supply issue followed by being attacked on multiple fronts from the biters (all of my resources are miles away and being brought in by train. I need a moment of respite to sort my power issues but the bites are relentless, my laser defence systems cannot operate, they have destroyed some critical infrastructure and I am stressing out. I don't want to restart, I am so so so close to building a rocket silo. My question is. If I cut all power, have nothing operating at all, will the biters leave me alone so I can sort out issues, reinforce my walls and or defences. Go bug hunting. I need some sort of reprieve or they are going g to destroy my entire base :( Any advice from the experts would be greatly appreciated. [link] [comments] | ||
Posted: 07 Sep 2020 02:43 AM PDT I'm not sure how difficult this would be to implement but I think it would be awesome if there was the ability to reskin or a mod/pack that reskinned all the biters to something else. In particular, I think making the biters similar to the titans from Attack on Titan would be really cool. [link] [comments] | ||
Tileable Border Wall Design I am building for our game. Trying something colorful Posted: 06 Sep 2020 09:14 PM PDT
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One can research laser damage before researching laser turrets, but not laser turret speed.. Posted: 07 Sep 2020 06:13 AM PDT
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My first attemp at using trains and a spm factory, what do you guys think? Posted: 07 Sep 2020 08:00 AM PDT
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Posted: 06 Sep 2020 01:11 PM PDT | ||
How to stop this from happening? Posted: 07 Sep 2020 01:37 AM PDT
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Got this game a few days ago, need criticism on this setup, any would be appreciated Posted: 06 Sep 2020 10:08 PM PDT | ||
Factorio makes me feel dumb, and I love it. Posted: 06 Sep 2020 12:32 PM PDT The greatest feeling I've had in gaming has been me encountering a problem and solving it all on my own and I genuinely feel like I'm getting smarter. I have never felt a more satisfying feeling of making your factory do something and it works perfectly. A lot of puzzles in games have a pretty straight forward solution but in factorio you basically made the puzzle and now need to find a solution to your own factory it's such an interesting gameplay loop. I love this game and the community so far. I only have 15 hours of playtime so far but from what I can tell this is going to be a wild ride. Honestly I don't even care if I ever launch the rocket I've been having THAT much fun with the game. [link] [comments] | ||
Posted: 06 Sep 2020 03:25 PM PDT
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Posted: 07 Sep 2020 02:38 AM PDT TLDR: 4 or 2 rails, roboports all over the map why y/n? (Peaceful) So, I am ready to start with trains in my 1.0 file. The main ore patches are almost empty, and the first oil is a bit far away. I want to do it "right" and neat in this game file(who doesn't ). It would be nice to use something like city blocks. But when searching for easy to copy paste BP ideas, Containing straight sections, t intersections and such. I realized that perhaps I can do it better. Some use 4 rails (2 go X, 2 go Y) others use only 2 rails ( 1 X 1 Y). Some involve roboports, all involve powerlines. What can be the reason to use 2 or 4 rails? With 4 I don't know yet how to easy stop and turn at an mining outpost. With 2 it is easy, connect the two rails with a loop. Would roboports really be necessary? In the main base I can understand. But, playing on peaceful, do I really need the drones everywhere? So discussion: why 4 or 2 rails and roboports why yes or no. Next step where I will break my head over: (un)loading stations -> tips/ideas are welcome. [link] [comments] | ||
Why aren't my reactors getting the neighbour bonus? They are adjacent, are they not? Posted: 06 Sep 2020 04:38 PM PDT
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