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    Monday, September 21, 2020

    Factorio Took a couple weeks to have some electronic circuits assembled! Now how do I process oil into plastic in order to make advanced circuits?

    Factorio Took a couple weeks to have some electronic circuits assembled! Now how do I process oil into plastic in order to make advanced circuits?


    Took a couple weeks to have some electronic circuits assembled! Now how do I process oil into plastic in order to make advanced circuits?

    Posted: 21 Sep 2020 06:20 AM PDT

    I made a printer that prints in RGB using chips on belts because... why not

    Posted: 20 Sep 2020 02:13 PM PDT

    I've been working on a thing...

    Posted: 21 Sep 2020 04:56 AM PDT

    I saw someone use the crashed ship for early game research. I reply with my crashed ship Kovarex system.

    Posted: 21 Sep 2020 12:10 AM PDT

    Redundancy is for chumps! (Or how I almost lost my factory by removing a single ancient electric post)

    Posted: 21 Sep 2020 12:34 AM PDT

    Portable buffer

    Posted: 21 Sep 2020 05:18 AM PDT

    12 Train Path Finding Penalties Visualized

    Posted: 20 Sep 2020 08:46 PM PDT

    12 Train Path Finding Penalties Visualized

    This is a game about trains and the factory is there to give them something to do!
    I wanted to visualize the Factorio train path finding wiki so here it is:

    Here is the list of the Train Path Finding Penalties in the Factorio Wiki: https://wiki.factorio.com/Railway/Train_path_finding

    Factorio Train Path finding penalties

    For calculation it uses a simple A*-algorithm[1]: The pathfinder first builds a list of non-disabled stops that match the name in the schedule, then searches outward from both ends of the train at once, if applicable, in segments. A segment is an uninterrupted plain sequence of rails, with no intersections, stops, or signals (all of which define segment borders). The cost (distance) is calculated using the following weighting rules:

    1. Base cost for a block/segment is the length of the segment (linear grid length along the center of the rail).

    • [32 PENALTY]

    https://preview.redd.it/fwojkyp59fo51.jpg?width=937&format=pjpg&auto=webp&s=719645f11b9718ac64fafc3b4eae0d443a1f9a2f

    https://preview.redd.it/hy8vlhw49fo51.jpg?width=1484&format=pjpg&auto=webp&s=c9097aa9a2bde16e7dcac022dcc767ad99ea947d

    2. When the rail block is occupied by a train -> Add a penalty of 2 * length of the block divided by block distance from the start, so the far away occupied paths don't matter much.

    • (2*32)/16= 4

    https://preview.redd.it/4hhl8wle9fo51.jpg?width=1628&format=pjpg&auto=webp&s=774d3dbece4fe1e5ff394fc272496e923a2172b2

    3. When the rail block is guarded by a rail signal set to red by the circuit network -> Add a penalty of 1000.

    https://preview.redd.it/eocl6l7g9fo51.jpg?width=1664&format=pjpg&auto=webp&s=68c191c49fb193d8748c63a5092f1d36ce06cc06

    4. When the path includes a train stop that is not the destination -> Add a penalty of 2000.

    https://preview.redd.it/pgibkxkl9fo51.jpg?width=1590&format=pjpg&auto=webp&s=631a00c92c87a1973db952c7762951457d846ec9

    5. When the path includes a train stop with a train stopped in it -> Add a penalty of 500.

    • Notice the train doesn't path through the top when trying to pass, it will wait for the bottom path to be empty, even though the top path is technically clear it has a greater penalty.

    https://preview.redd.it/hbaej94n9fo51.jpg?width=1663&format=pjpg&auto=webp&s=8f417353357482db5c86d6020a1af2c1cd35934f

    6. When the path includes a train stop with a train stopped in it that doesn't have other valid stops in its schedule -> Add a penalty of 1000.AND, #12. When the path includes a train that doesn't have a path -> Add a penalty of 1000.

    https://preview.redd.it/ikw765no9fo51.jpg?width=1630&format=pjpg&auto=webp&s=53d7e9d89a0139c01cc1fe741aa2236de3fe2ab6

    7. When the path includes a manually controlled stopped train -> Add a penalty of 2000.

    https://preview.redd.it/wngzmlrp9fo51.jpg?width=1659&format=pjpg&auto=webp&s=87f50b68a666e2847e543db315efcc91c0eb2202

    8. When the path includes a manually controlled stopped train without a passenger -> Add a penalty of 7000.

    https://preview.redd.it/qrhbzgtq9fo51.jpg?width=1659&format=pjpg&auto=webp&s=61295bf063ae6ca43a44391240d373f94ffb6b3f

    9. When the path includes a train currently arriving to a train stop -> Add a penalty of 100.

    https://preview.redd.it/66l87yrr9fo51.jpg?width=1649&format=pjpg&auto=webp&s=01867f99f7f6b94b131af5713de856314c75ba52

    10. When the path includes a train currently arriving to a rail signal -> Add a penalty of 100.

    https://preview.redd.it/tp7a2fzs9fo51.jpg?width=1563&format=pjpg&auto=webp&s=928d2d197c42c1f14756367d71656a630b943e6e

    11. When the path includes a train currently waiting at a rail signal -> Add a penalty of 100 + 0.1 for every tick the train has already waited.

    https://preview.redd.it/mfulqy9u9fo51.jpg?width=1628&format=pjpg&auto=webp&s=f0f8ef6a552eb83b0f80e4a0d88b5ea07d36a073

    I hope this visualization can help people understand train pathing better and to create cool new designs! Feel free to post any corrections down below.

    submitted by /u/Bobpoblo
    [link] [comments]

    Starting a main bus

    Posted: 20 Sep 2020 10:50 PM PDT

    After several screwed up attempts, I have finally made a functional main bus!

    Posted: 21 Sep 2020 03:58 AM PDT

    How does Factorio handle so much at once?

    Posted: 20 Sep 2020 09:41 PM PDT

    This question is really out of curiosity. Logically, I know people make much more complex and larger factories than I do. But, I lay down like thousands of landmines, and I wonder if I'm going to break my computer. How does Factorio handle it all?

    Thanks!

    submitted by /u/turtles_and_frogs
    [link] [comments]

    Spitter splash damage destroying your ammo inserters? Fling right back at them!

    Posted: 20 Sep 2020 07:14 PM PDT

    Kovarex Cloverleaf

    Posted: 21 Sep 2020 03:22 AM PDT

    We still doing Kovarex setups?

    Posted: 20 Sep 2020 12:41 PM PDT

    We're not surrounded, we just get to shoot on all directions!

    Posted: 20 Sep 2020 06:43 PM PDT

    There is no spoon on a ribbon world!

    Posted: 20 Sep 2020 10:43 PM PDT

    There is no spoon on a ribbon world!

    Decided to try out a ribbon world for a bit of a challenge, and to see how quickly I could beat the game at the same time. To my surprise I actually managed to knock off this achievement!

    Done on standard ribbon world settings, biters probably cost me about an hour. About 6 hours in I decided to make some military science just for landmines, and that sorted them out pretty quick.

    Time for lazy bastard?

    https://preview.redd.it/3nvdaf6wvfo51.png?width=1920&format=png&auto=webp&s=bdf69752cc815eddc10239d3240d37874d5ebd22

    https://preview.redd.it/txwy7b0svfo51.jpg?width=1920&format=pjpg&auto=webp&s=0279f7b755232515b2c26fcbb0ce538c8ac3cf10

    submitted by /u/ToxicSquids
    [link] [comments]

    About 5h in. I thought, i share it with you...

    Posted: 20 Sep 2020 02:26 PM PDT

    1.0 Deathworld Marathon Victory! (Thoughts/Tips in Comments)

    Posted: 20 Sep 2020 05:31 PM PDT

    Early game smelting setup.

    Posted: 21 Sep 2020 06:29 AM PDT

    Early game smelting setup.

    Hello,

    1) This is my first freeplay world ever, and I would like to know if this is a good setup for early game smelting. (for on the left for the copper smelting, I apply this setup for iron as well. I refused in some capacity to look up any blueprints because I want to figure it out myself. Yay or nay ?

    https://preview.redd.it/z4b76m316io51.png?width=2880&format=png&auto=webp&s=8d04d8c71a4c9b5e6893d4332914327466ed5426

    Thank you in advance.

    submitted by /u/stock8413
    [link] [comments]

    First time painting tiles, this one took me two days

    Posted: 20 Sep 2020 08:14 AM PDT

    Social distancing

    Posted: 20 Sep 2020 05:21 PM PDT

    How can I evenly unload a wagon, obtaining 1 saturated blue belt from each side?

    Posted: 20 Sep 2020 06:24 PM PDT

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