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    Tuesday, September 22, 2020

    Factorio Weekly Question Thread

    Factorio Weekly Question Thread


    Weekly Question Thread

    Posted: 21 Sep 2020 11:05 AM PDT

    Ask any questions you might have.

    Post your bug reports on the Official Forums


    Previous Threads


    Subreddit rules

    Discord server (and IRC)

    Find more in the sidebar ---->

    submitted by /u/AutoModerator
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    Why won't the repair pack fix my ship?

    Posted: 21 Sep 2020 05:32 PM PDT

    100% completion, time to add it to my LinkedIN

    Posted: 21 Sep 2020 01:42 PM PDT

    A new engineer has joined us. The factory must grow.

    Posted: 22 Sep 2020 06:53 AM PDT

    Small mall before green science pack

    Posted: 21 Sep 2020 11:27 PM PDT

    Electric ziplines in SPAAAACE

    Posted: 22 Sep 2020 04:08 AM PDT

    Who wanna participate in paid Factorio-based scientific research?

    Posted: 22 Sep 2020 04:59 AM PDT

    Greetings! I'm Stepan Vorotilo, a Ph.D. in materials science and engineering. I would like to use Factorio as a sandbox for statistical and physical models (chain reactions, cellular automatons, molecular dynamics, etc.). Unfortunately, I lack the knowledge (and diligence) to do the modding and blueprints myself. Is anyone interested in a collaboration?

    If we do something worthwhile, there will be funding down the line (I'm writing a grant proposal).

    You can also contact me via mail: [stepan.vorotylo@gmail.com](mailto:stepan.vorotylo@gmail.com)

    My Google Scholar profile: https://scholar.google.com/citations?user=eLepg1UAAAAJ&hl=eng

    From Russia with love.

    submitted by /u/to_the_bitter_end
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    After my first rocket launch I decided to hit the books and then start over. It's not the most unique but I'm proud of it.

    Posted: 22 Sep 2020 02:27 AM PDT

    First victim of technological progress ---> I crashed on an innocent fish :/

    Posted: 21 Sep 2020 05:21 PM PDT

    Why are Factorio Mod authors so averse to write descriptions of their mods on the mod portal?

    Posted: 21 Sep 2020 10:29 PM PDT

    Can we request mod authors to take 10 extra minutes to write a description of what their mod does

    submitted by /u/kingofutopia
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    I ��you too, factorio! ��

    Posted: 21 Sep 2020 10:53 AM PDT

    I got tired of being bottlenecked by petroleum, so I ripped up my entire oil setup and rebuilt it from the ground up

    Posted: 21 Sep 2020 04:26 PM PDT

    Factorio Devs deserve Credits, My thoughts in today's livestream.

    Posted: 21 Sep 2020 11:55 PM PDT

    Yesterday was my GF's birth day, so I surprise her in Factorio with our pic, and sing Never gonna give you up

    Posted: 22 Sep 2020 06:25 AM PDT

    Yesterday was my GF's birth day, so I surprise her in Factorio with our pic, and sing Never gonna give you up

    https://preview.redd.it/8sjn8by98po51.png?width=1920&format=png&auto=webp&s=268f315bb9c5a0afc54dd769ce98934ebcac8b74

    So, my girlfriend bought Factorio, cause she wanted to play with me, but didn't really into the game that much, just want to spend times with me. I decide to put our picture and sing Never gonna give you up (Thanks! blueprintr & miditorio). She was very pleased. (We're wearing sunglasses so it's easier to see when converted to blueprint). I saw this printer just yesterday, a tad too late to get our image in rgb.

    submitted by /u/Tipbox-ah
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    My 1.12 GWt Nuclear Plant Design

    Posted: 21 Sep 2020 02:05 PM PDT

    Looking for help with multiplayer settings

    Posted: 22 Sep 2020 07:26 AM PDT

    Hi all, I'm having a lot of trouble understanding how to set up multiplayer games with specific settings. Is there a way in vanilla or at least with mods for me to set up a game with these properties?

    - Players can be on separate teams (research progress not shared), e.g. 2v2v2

    - Each team can fight each other and/or trade resources

    - Each team starts with an area that is typical of a single player start: one of each ore patch, smaller alien bases around the start, spaceship wreckage

    - The distance between team start points can be configured (ideally with preview)

    I've tried the PVP scenario and the map editor but I just don't understand how to use it. Tutorials seems to refer to an older version. I'm aware of the LUA commands and am comfortable with that but I'm looking for the cleanest/easiest way to set this up.

    The best we've been able to do so far is set the starting radius to the max value and regenerating the map until there's nearby complete sets of ore patches but surely Factorio can do better than that?

    Thanks for your time

    submitted by /u/ace402
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    How would I connect the iron plate belt to second empty belt, with iron equally distributed on the left land while coal is connected to the right? You guys have been great help, and never would've made it this far.

    Posted: 21 Sep 2020 11:05 PM PDT

    Big Brain

    Posted: 21 Sep 2020 06:52 PM PDT

    What makes you guys play single-player factorio?

    Posted: 22 Sep 2020 03:23 AM PDT

    If I have two stations with the same name, and two trains with the same schedule....

    Posted: 22 Sep 2020 04:43 AM PDT

    If I have two stations with the same name, and two trains with the same schedule, how can I get one train to go to the first stop and the other to go to the second stop? Right now they both just race to the closest one.

    I'm using the network to only turn the stops on when they need something and the trains only leave their station when a condition is met... But if both stations are active and both trains condition is met... Then they both leave and head to the same (closest) station.

    Is there a way for me to read the contents of a train as it passes by, before it comes to a complete stop? If I can disable the first station when the first train gets close then I can make it work... The second train will get re-routed. If I wait till the first train gets all the way to the station then it's too late, the second train has already pulled up behind the first and is stuck.

    submitted by /u/Allanon_Kvothe
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    Never Do Anything Halfway

    Posted: 21 Sep 2020 05:39 PM PDT

    Never Do Anything Halfway

    116 Hours: 1st Rocket

    117 Hours: 60th Rocket

    I can't bring myself to just launch one... we're jumping in right at 1kSPM.

    After we researched all the base techs, we disassembled science production and shifted everything to modules, beacons, etc. to allow for rapid expansion.

    https://preview.redd.it/72osdpzuglo51.png?width=1920&format=png&auto=webp&s=88b83f6b52170b2e1df37d29acc83821b4a11725

    Might shoot for 2kSPM... Already have a full belt of CPUs so might as well...

    Also thought this train station was really satisfying - 80 blue belts of throughput.

    The factory must grow.

    submitted by /u/BinkmnReddit
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    Checking out the game, ended up playing 10 hours straight. I have no idea whats going on in this mess.

    Posted: 21 Sep 2020 03:45 PM PDT

    Spamming roboports

    Posted: 22 Sep 2020 01:50 AM PDT

    Might just be me, but for some reason I really enjoy gridding the entire map with robotports/big poles/radar. Clear out all biters (landfill island artillery is trivial extensions of port grid network) and play the entire game in map mode, spreading out, and trying different things all over the map. Haven' t really got into the compressed factory stage yet. May change style when I hit UPS issues, but so far so good. Around 1K SPM.

    https://imgur.com/bftKQ9y

    submitted by /u/blazespinnaker
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