Factorio Weekly Question Thread |
- Weekly Question Thread
- Why won't the repair pack fix my ship?
- 100% completion, time to add it to my LinkedIN
- A new engineer has joined us. The factory must grow.
- Small mall before green science pack
- Electric ziplines in SPAAAACE
- Who wanna participate in paid Factorio-based scientific research?
- After my first rocket launch I decided to hit the books and then start over. It's not the most unique but I'm proud of it.
- First victim of technological progress ---> I crashed on an innocent fish :/
- Why are Factorio Mod authors so averse to write descriptions of their mods on the mod portal?
- I you too, factorio!
- I got tired of being bottlenecked by petroleum, so I ripped up my entire oil setup and rebuilt it from the ground up
- Factorio Devs deserve Credits, My thoughts in today's livestream.
- Yesterday was my GF's birth day, so I surprise her in Factorio with our pic, and sing Never gonna give you up
- My 1.12 GWt Nuclear Plant Design
- Looking for help with multiplayer settings
- How would I connect the iron plate belt to second empty belt, with iron equally distributed on the left land while coal is connected to the right? You guys have been great help, and never would've made it this far.
- Big Brain
- What makes you guys play single-player factorio?
- If I have two stations with the same name, and two trains with the same schedule....
- Never Do Anything Halfway
- Checking out the game, ended up playing 10 hours straight. I have no idea whats going on in this mess.
- Spamming roboports
Posted: 21 Sep 2020 11:05 AM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Why won't the repair pack fix my ship? Posted: 21 Sep 2020 05:32 PM PDT
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100% completion, time to add it to my LinkedIN Posted: 21 Sep 2020 01:42 PM PDT
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A new engineer has joined us. The factory must grow. Posted: 22 Sep 2020 06:53 AM PDT
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Small mall before green science pack Posted: 21 Sep 2020 11:27 PM PDT
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Posted: 22 Sep 2020 04:08 AM PDT
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Who wanna participate in paid Factorio-based scientific research? Posted: 22 Sep 2020 04:59 AM PDT Greetings! I'm Stepan Vorotilo, a Ph.D. in materials science and engineering. I would like to use Factorio as a sandbox for statistical and physical models (chain reactions, cellular automatons, molecular dynamics, etc.). Unfortunately, I lack the knowledge (and diligence) to do the modding and blueprints myself. Is anyone interested in a collaboration? If we do something worthwhile, there will be funding down the line (I'm writing a grant proposal). You can also contact me via mail: [stepan.vorotylo@gmail.com](mailto:stepan.vorotylo@gmail.com) My Google Scholar profile: https://scholar.google.com/citations?user=eLepg1UAAAAJ&hl=eng From Russia with love. [link] [comments] | ||
Posted: 22 Sep 2020 02:27 AM PDT
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First victim of technological progress ---> I crashed on an innocent fish :/ Posted: 21 Sep 2020 05:21 PM PDT
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Why are Factorio Mod authors so averse to write descriptions of their mods on the mod portal? Posted: 21 Sep 2020 10:29 PM PDT Can we request mod authors to take 10 extra minutes to write a description of what their mod does [link] [comments] | ||
Posted: 21 Sep 2020 10:53 AM PDT
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Posted: 21 Sep 2020 04:26 PM PDT
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Factorio Devs deserve Credits, My thoughts in today's livestream. Posted: 21 Sep 2020 11:55 PM PDT
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Posted: 22 Sep 2020 06:25 AM PDT
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My 1.12 GWt Nuclear Plant Design Posted: 21 Sep 2020 02:05 PM PDT
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Looking for help with multiplayer settings Posted: 22 Sep 2020 07:26 AM PDT Hi all, I'm having a lot of trouble understanding how to set up multiplayer games with specific settings. Is there a way in vanilla or at least with mods for me to set up a game with these properties? - Players can be on separate teams (research progress not shared), e.g. 2v2v2 - Each team can fight each other and/or trade resources - Each team starts with an area that is typical of a single player start: one of each ore patch, smaller alien bases around the start, spaceship wreckage - The distance between team start points can be configured (ideally with preview) I've tried the PVP scenario and the map editor but I just don't understand how to use it. Tutorials seems to refer to an older version. I'm aware of the LUA commands and am comfortable with that but I'm looking for the cleanest/easiest way to set this up. The best we've been able to do so far is set the starting radius to the max value and regenerating the map until there's nearby complete sets of ore patches but surely Factorio can do better than that? Thanks for your time [link] [comments] | ||
Posted: 21 Sep 2020 11:05 PM PDT
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Posted: 21 Sep 2020 06:52 PM PDT
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What makes you guys play single-player factorio? Posted: 22 Sep 2020 03:23 AM PDT | ||
If I have two stations with the same name, and two trains with the same schedule.... Posted: 22 Sep 2020 04:43 AM PDT If I have two stations with the same name, and two trains with the same schedule, how can I get one train to go to the first stop and the other to go to the second stop? Right now they both just race to the closest one. I'm using the network to only turn the stops on when they need something and the trains only leave their station when a condition is met... But if both stations are active and both trains condition is met... Then they both leave and head to the same (closest) station. Is there a way for me to read the contents of a train as it passes by, before it comes to a complete stop? If I can disable the first station when the first train gets close then I can make it work... The second train will get re-routed. If I wait till the first train gets all the way to the station then it's too late, the second train has already pulled up behind the first and is stuck. [link] [comments] | ||
Posted: 21 Sep 2020 05:39 PM PDT
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Posted: 21 Sep 2020 03:45 PM PDT
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Posted: 22 Sep 2020 01:50 AM PDT Might just be me, but for some reason I really enjoy gridding the entire map with robotports/big poles/radar. Clear out all biters (landfill island artillery is trivial extensions of port grid network) and play the entire game in map mode, spreading out, and trying different things all over the map. Haven' t really got into the compressed factory stage yet. May change style when I hit UPS issues, but so far so good. Around 1K SPM. [link] [comments] |
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