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    Thursday, September 10, 2020

    Factorio Our robots will blot out the sun

    Factorio Our robots will blot out the sun


    Our robots will blot out the sun

    Posted: 10 Sep 2020 03:31 AM PDT

    Another day in the trenches.

    Posted: 09 Sep 2020 12:54 PM PDT

    Blue Circuit Sushi Using Only One Belt

    Posted: 10 Sep 2020 03:25 AM PDT

    Question: What happened to Compilatron?

    Posted: 10 Sep 2020 04:55 AM PDT

    I always get amazed by the awesomeness of everyone in this subreddit. My brain isn't all that sharp, so when I manage to do stuff like this I feel really proud, even if it's completely unnecessary to save on space

    Posted: 09 Sep 2020 10:33 PM PDT

    Finished the game for the first time! Had tons of fun, can't wait to do it all over again.

    Posted: 10 Sep 2020 06:05 AM PDT

    The bunch of giant D-flip-flops and a clock that power my train warning siren system. (explanation*)

    Posted: 10 Sep 2020 03:39 AM PDT

    Factorio gource (git history visualized)

    Posted: 09 Sep 2020 12:38 PM PDT

    I guess I should have explored farther before building the wall....

    Posted: 09 Sep 2020 01:01 PM PDT

    Merry-go-round. A proof of concept to be expanded on...

    Posted: 10 Sep 2020 04:34 AM PDT

    Is this The End?

    Posted: 09 Sep 2020 12:51 PM PDT

    Did this make anyone else feel dumb?

    Posted: 09 Sep 2020 03:11 PM PDT

    Last week at around 1000 hours of playtime I finally realized my player inventory is sorted in the same order as the crafting menu. Read left-to-right, then top-to-bottom, then left-to-right again but through the tabs, so military stuff is always at the bottom of your inventory.

    I'd noticed this before at least once, but somehow never remembered for long enough to make the connection that it would help me stop losing track of where something was in my inventory.

    submitted by /u/KineticNerd
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    Biters kill count

    Posted: 10 Sep 2020 06:34 AM PDT

    Hello

    Is there a way to "somehow" connect the circuit network to the aliens / biters kill count?

    Would be cool if you could add in your base, using the circuit network attached to lamps, a "Today's biter kills" and a "Total biters kills" right at the center of your factory...

    submitted by /u/Kayle_Silver
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    I'm looking for ideas on how to stay motivated while playing Factorio

    Posted: 10 Sep 2020 12:45 AM PDT

    I love this game. I think it's a really outstanding piece of work. I've put over 600 hours in the game (some of that is idling though, I guess), and launched roughly 1 rocket.

    The problem I have is that I wish I could play more than I end up doing. I get inspired thinking about all kinds of different base build themes or maybe achievement challenges that I can do. I even get out the paper and pen and calculate how much of this or that I will need for things. At one point I went into creative mode to build up blue prints that I could put down during the game, in order to make it easier while the biters are harrassing. But I can never seem to keep a game going. After a while, it always just seems too much work. For all the preliminary planning I do trying to work out something that seems fun, when I try it out and encounter small problems, I just all steam and it stops being fun.

    Factorio is not like other games, and I know some people avoid it specifically because it's just like work. But for all my thousands of hours playing games, I've never had a game that I wanted to play, but just couldn't.

    I wonder if there is anyone else out there, possibly that lives with ADHD, or has experience with managing volatile motivation levels, and maybe if you play the game in a way that I haven't thought of yet.

    Or perhaps, I just need to accept that there is a limit for what I can get out of this game, no matter how much I like it.

    Edit: I forgot to mention PERFECTIONISM. Often I give up on builds because things aren't going the way I want them to. I try looking for playstyles that are a bit more short-sighted, so that I don't overload my planning brain. But the nature of the game kind of makes that difficult. I want to plan (or need to), but not get overwhelmed planning the entire mega-base before I've even generated the map.

    submitted by /u/E-tie-haugh-die
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    Connection issue, Can anyone help me identify what im doing wrong here? its like this in random sections on the map

    Posted: 10 Sep 2020 02:15 AM PDT

    Beat 8H achievement with me?

    Posted: 10 Sep 2020 05:52 AM PDT

    Hey, ive been playing Factorio for some time now but never beaten the achievement "there is no spoon" ( win the game in 8 hours). now that i have some days off i can try this one tonight! who wants to spare 8 hours max with me and start around 6pm GMT+1?

    submitted by /u/ImpracticalSubstance
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    Completed "There is no spoon" today and finished 100% Factorio achievements. This is my map.

    Posted: 09 Sep 2020 10:14 PM PDT

    PSA: Don't forget to limit the output chest of your Spidertron factory

    Posted: 09 Sep 2020 02:29 PM PDT

    We just realized we hadn't put a limit on it and we now have 42 spare spidertrons. That's ~20k blue circuits down the drain, roughly 10% of what we produced during the whole game so far.

    submitted by /u/TimvdLippe
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    Beat Factorio for the first time... here's a look at my spaghetti base for those interested:

    Posted: 09 Sep 2020 11:11 AM PDT

    Trouble with Train Signaling

    Posted: 10 Sep 2020 07:44 AM PDT

    Here's some pictures with descriptions.

    I did the train tutorials. They were pretty helpful, but to really wrap my head around trains I think I just need to get into it.

    The signal in the picture causes my oil train to not find a path to its station, even tho the rail network blocks ahead are clear. The other train on the network doesn't have a problem. I see that if I remove the problem signal, or place another signal opposite it, that resolves the issue, but I don't understand why. Can someone explain it to me?

    Also, while manually driving the oil train I saw that the other train entered the small intersection as soon as I left it, and then I could reverse back to the oil station. I think the chain signals will fix that, but it should basically never be an issue with the trains running automatically because they won't be stopping randomly and trying to reverse.

    submitted by /u/Creative_Deficiency
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    Trains bewilder me...

    Posted: 09 Sep 2020 11:58 PM PDT

    I'm new-ish to Factorio and basically a noob if you consider just how good one can be at this game. Before getting onto anything I want to mention I have read the reddit signal guide, but it's possible my question is answered in it and I'm simply overthinking things or misunderstand something.

    Recently I've gotten into learning all about how trains work. Pretty simple. You have locomotives/carriages, tracks, signals and chain signals. Really all pretty straight forward stuff but I immediately recognized that designing an efficient train network would require some serious foresight and a deep understanding of signaling. I didn't want to make a crappy train network that I'd have to completely re-do or restart my game over - I want to make it majestic.

    So I went into creative mode. I've made a few scaled down versions of junctions and outposts and that's great and all. I mean things work. But I keep running into the same problem.

    I've noticed trains want to take the straightest shortest route to their destination, which makes sense. What doesn't make sense is that sometimes this desire will actually prevent them from moving into an open space (see above the highlighted train can take multiple routes but refuses to) and quickly leads to deadlocking the entire train network (in my example I was trying to deadlock it). In fact, every train in this example is deadlocked yet if they were to move into the open spaces it would fix itself.

    I so badly want to create a train carral or buffer station and I found that the chain signal/signal - signal/chain signal method I've experimented in the example would in theory work quite well. But because of the train pathing it does not and I'm stumped as to why they're behaving like this.

    EDIT: I also wanted to mention that the deadlock sometimes resolves itself. The train will eventually figure out it can go in other directions but it can take minutes for this to happen. My example picture wound up straightening itself out but the problem is still present and will continually re-occur.

    submitted by /u/crypticfreak
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