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    Friday, September 11, 2020

    Factorio Alt-F4 #4 - Designing Blueprints

    Factorio Alt-F4 #4 - Designing Blueprints


    Alt-F4 #4 - Designing Blueprints

    Posted: 11 Sep 2020 04:49 AM PDT

    Literally Unplayable

    Posted: 10 Sep 2020 10:06 PM PDT

    Note to self: turn of auto launch if you have loaded nukes

    Posted: 11 Sep 2020 01:43 AM PDT

    3D model of a gun turret

    Posted: 11 Sep 2020 03:54 AM PDT

    Just bougth the game today, and been playing a couple of hours, kinda proud of this shitty factory I made :)

    Posted: 10 Sep 2020 01:40 PM PDT

    Suggestion: Copy+pasting settings from a wagon with item filters onto a requester chest sets the requester chest to request those items.

    Posted: 11 Sep 2020 06:16 AM PDT

    TIL that SPM stands for Science per minute, not Satellites per minute.

    Posted: 11 Sep 2020 01:04 AM PDT

    Suddenly getting a 1k SPM base seems a lot more reasonable, I was clueless as to how I would manage launching 1k satellites per minute, even with a huge base

    submitted by /u/Maistho
    [link] [comments]

    Need for Speed

    Posted: 11 Sep 2020 02:58 AM PDT

    Not particularly amazing but I thought this was very satisfying!

    Posted: 11 Sep 2020 07:45 AM PDT

    if you enjoy spending as much time in your spreadsheets as you do the game then you might like this mod

    Posted: 10 Sep 2020 11:53 PM PDT

    TradeRouteOverhaul gets rid of all the things you love in factorio: the mining, the crafting, the big tech tree, the combat against aliens and trees.

    all of this is replaced with the maths puzzle of finding profitable loops among the randomized trades offered by cities throughout the world.
    and ultimately the logistic puzzle of keeping as many profitable trades running as you can.

    items are grouped into tiers with most trades being for another item in the same tier, and some to trade up to higher tiers. you'll have to trade up through all 6 tiers to launching satellites.
    you'll also find one of twelve different malls in each city selling useful items at varying prices - so shop around for the best deal.

    everything ive built is on top of Singistics proof of concept, with a few bits lifted from WhistleStopFactories, so thanks to both of those.

    if none of that puts you off then please try my mod, i think im ready for some feedback.

    https://mods.factorio.com/mod/TradeRouteOverhaul

    submitted by /u/dave14285
    [link] [comments]

    Artillery

    Posted: 11 Sep 2020 05:39 AM PDT

    That was close ! Although I had to reload the autosave once (Also, suggestion : put "Pride & accomplishment" in post flairs !)

    Posted: 11 Sep 2020 07:58 AM PDT

    Evolving into medium skilled engineer - journey from first automation to decent factory

    Posted: 11 Sep 2020 06:14 AM PDT

    Evolving into medium skilled engineer - journey from first automation to decent factory

    Hello i would like to share my factory progress story :)

    First time I tried Factorio long ago but didn't like demo and dropped it with only creating like first smelting thing.

    Next try was around when a17 was out and demo hooked me in with its tutorial and I quickly bought full game and replayed tutorial (didn't finished it in demo):

    Tutorial 1

    Tutorial 2

    1st freeplay

    After finishing tutorial time has come for first free play. I had a lot of fun even if I didn't know what I was doing. I tried to avoid all Factorio knowledge on internet as much possible to discover everything myself.

    First factory

    I stopped this map after getting bots. Everything was too close and it was getting hard to make this spaghetti work.

    2nd freeplay

    I checked some basic tips on net and learned that I have to think and build big, then multiply that by 4. I still don't think I made that multiplication right but it helped me to get my first rocket to sky. Also trying artillery for first time felt so good!

    This was very fun run.

    Nothing special but gets job done

    First rocket!

    3rd freeplay

    Then time has come for reading some guides on net and first attempt to bus.

    Bus attempt 1

    Wasn't too good, flaws are clearly visible. This run I focused on learning trains and circuits, also here I started to using bots in right and useful way. Before I didn't really know how to use them >.>

    Still I cant really use circuits till now, only basic stuff but trains are easy now.

    Also artillery was a lot of fun with setting outposts to clear bitters.

    Artillery outpost

    Map look

    After getting map to this state I felt overwhelming feeling of accomplishment. All stuff run smooth, decentralized train system (vanilla) worked so good, I could slap new mining outpost somewhere and trains would automatically run there if closer mining outpost was full of waiting trains.

    THIS WAS AWESOME FEELING!

    It was most fun out of all freeplays.

    4rd freeplay

    After that there was time for first mods. I tried Industrial Revolution but got bored very quickly. Its idea seemed good on paper bot once I started playing I didn't liked it approach but art was awesome.

    I don't have pic of point where I stopped playing so here is random beginning I have:

    Industrial Revolution

    5th free play

    Krastorio 2.

    It lasted a while, I liked some QoL things it add to game. Also its complexity felt good then it became more and more... complex. I was doing rather ok but got suddenly got bored. I suspect it was because all stuff started to seems more and more distant to achieve.

    Krastorio2

    6th free play

    Then I left game for some time. Before 1.0 I decided to try to get There Is No Spoon achievement.

    Read some tips, rolled map till I got good one and went in. I didn't had much blueprints beside basic smelting and mining. But it went rather easy, launched rocket around 6h mark. Recipe for victory is quite easy. I was constructing/crafting things constantly and whenever I had any doubt what to do I saved game, thought about next step then loaded save and did it immediately.

    Getting this done felt great too.

    There Is No Spoon

    It going up!

    7th free play

    1.0 was out so it was time for next factory. I used some QoL mods like factory planner and miniloader but it was mostly vanilla.

    Freeplay 7 factory

    Freeplay 7 map

    It's a good factory, still a lot of room to expand but its at point I should move oil production and probably red circuits too. There is one problem that kinda makes me wanna drop it. Little copper on map. Probably most ore patches ended in water. I used cheat code to uncover big amount of map and there is only 3 x~80M mining spots in any decent range. Most others are small ~20M and quite rare too. And even if for very far patches there is like just 1 more around 100M that's very far. Probably there could be some more but uncovering map script runed so slow later that I gave up on discovering more and it already was far. Available spots are not very big if i wanna grow factory to noticeably bigger scale.

    Map settings was lowest frequency for all resources to have to use trains a lot but copper spots were unlucky I guess.

    There is also a lot of optimization I would like to do, smelting outposts could be better organized and more compact, also circuits setup is not optimal and trains don't distribute themselves that well. Playing this map felt ok, no big wow. I'm happy with factory I made. This game was at 3x science cost and felt good. I started it at 4x but bitters overwhelmed me at beginning. I used max size groups of bitter and settings a bit more higher than default for them overall but with slower evolution.

    ------

    In all maps after 1st I played with a bit stronger than default bitters and I cant imagine playing without them. They add so nice pressure to overall gameplay and are great artillery target!

    Now there might be 8th freepay but probably I would start more train oriented base from beginning. Also im a bit interested in city blocks but I feel with a bit upgraded train network I could do as well with my custom buildings. I kinda wanna a bit more bitter variety and a bit more weapons variety but I'm hesitating about any mods for that I found as they seems to do more than add "a little".

    So this is my Factorio story. A little over 250h on steam. Great game. I'm afraid I wont get another accomplishment feeling like on 3rd freeplay again unless I do something I didn't tried yet.

    Hope you enjoyed reading this (I'm not native English writer) and I hope you had yours "this is awesome!" feelings when playing Factorio too! :D

    submitted by /u/Euriele
    [link] [comments]

    Baby spidertron

    Posted: 11 Sep 2020 02:24 AM PDT

    Making multiple fluids pass through the same pipe

    Posted: 11 Sep 2020 07:57 AM PDT

    Making multiple fluids pass through the same pipe

    A Time Division Fluid Multiplexer, of sorts.

    While screwing around with pipes and machines, I found out that it is possible to make two assembling machines output different fluids into one pipe, by placing the pipe, then placing a machine above and below, setting them to empty different fluid barrels and rotating to match the pipe.

    Different fluids going into the same pipe.

    Is this an unintended feature? Maybe it could be fixed by disallowing the player to rotate the machine if it is connecting to a pipe containing different fluid.

    Anyway so I started thinking if it was possible to use the same pipe to pass the two fluids. Turns out you can, but it leads to wonky stuff like this:

    https://preview.redd.it/5xlrzi9ixim51.jpg?width=1042&format=pjpg&auto=webp&s=49274e2e1a502bdd9fd2d7e9cd6d8a2583e8e8f0

    Fluid contents of the system. I'm surprised it still has the functionality to show multiple fluids, now that fluid mixing was practically removed.

    After some prototyping and combinator setup, I came up with this:

    (streamable mirror - watch here for looping video)

    https://reddit.com/link/iqs2jk/video/ispqam4n9jm51/player

    The whole process takes 1000 ticks to occur. The left 2 machines are powered off and the two pumps on the right are disabled by default. Fluid transport happens in two 500 tick halves - heavy oil in the first 500, light oil in the last 500. The upper 2 machines and pump deal with heavy oil. The upper left machine works for the first 450 ticks, passing fluid through the single pipe to the pump which pushes it to the upper right machine. The upper right machine and upper pump work for 500 ticks, 50 ticks more than the left machine to completely extract any heavy oil from the system. Once 500 ticks pass, the top left machine gets powered off, the upper pump gets disabled and the lower machines start transporting light oil. The lower left machine works for 500-950 ticks, while the lower right machine and pump work for 500-1000 ticks.

    Since filter pumps are not part of the base game yet, I think this intermittent operation is the best I can do for now. I believe we can add further fluids to this by simply adding more machines to the left and right each and extending the process by 500 ticks for each new fluid (or whatever may be the desired interval).

    What is the use of this, you ask? I dunno lol here's the BP

    submitted by /u/bunnyoverkill
    [link] [comments]

    One base to rule them all: LazyBastard (19h) and NoTimeForChitchat (9h17) with the same tiny base design! Next: NoSpoon (explanation in the comments)

    Posted: 11 Sep 2020 06:05 AM PDT

    Assembly Lanes

    Posted: 10 Sep 2020 10:52 AM PDT

    My suggestions for new achievements

    Posted: 10 Sep 2020 03:04 PM PDT

    I've really fallen in love with this game ever since I started playing it, and I've gotten quite a few of the achievements unlocked already. However, there are achievements that I know I'll never get, mostly because they don't appeal to my playstyle. Pretty much any achievement that depends on speed, for example. I don't do speed. I'm never going to get a train or a rocket in X amount of minutes.

    So, instead of trying to get some of the achievement, I'm lobbying to have stupid achievements introduced that I've already completed out of unluckiness, poor planning or stupidity! If Mohammed won't come to the mountain, make the mountain come to Mohammed. Here's my suggestions:

    I didn't even know you could do that

    - Get hit and killed by a train that's in Manual mode.

    Yup, I somehow did that

    My Chemical Romance

    - Have 13,400 Chemical Plants in your logistics network.

    I don't start the game over, if I get an idea for a new setup I build it on the exact same map I'm playing all the time. Right now I have 5 bases simultaneously, two of which have grown together in an unholy way, base number 2 and base number 4. Somewhere there's an assembler producing Chemical Plants, and I just can't track it down. I've tried, but without any luck. I'm up to 13,400 Chemical Plants in my logistics network. It won't stop.

    I was aiming for the trees

    - Kill 5 or more of your own buildings with grenades.

    Dumb as a brick

    - Have stone brick and iron plate mixed on 500 segments of conveyor belt.

    I just can't figure out where they're coming from, but pretty much all my iron plate belts have occasional bricks on them. I've tried to trace all my belts back to their origin, and I've found no spot where those bricks could come from, but every now and then they just appear. It's a constant chore to clear assemblers that have stopped because of random stone bricks in the way. Almost all of my iron plate belts have filter inserters to clear out random bricks by now.

    You get a car, and you get a car, and you get a car. Everybody gets a car.

    - Build a car while already owning 5 or more cars that all have to be 100 or more tiles away.

    I keep parking cars, doing some work, catching something else a bit further away, walking there, catching something else a little bit further away, and eventually ending up so far from where I parked my car that it's faster to build a new one that walk back. I'm not sure exactly how many cars I have random places around the map, but it's a lot.

    Super Soaker

    - Have a flamethrower turret that's hooked up to a water pipe.

    It's really hard to tell what's in the pipes when you've got loads of underground pipes that just pop up in little "dolphins" as I've called them (where you just have a pipe up and a pipe down again right after. I call them dolphins because they kinda look like dolphins jumping out of the water and down again).

    Please introduce these six achievements so I can get acknowledgement for my great deeds.

    Please, post good suggestions for other fun ones!

    submitted by /u/Claygolem79
    [link] [comments]

    What do you think of my Base? Its my first since 2 Years!

    Posted: 11 Sep 2020 07:21 AM PDT

    I see your bots flying. I post my bots flying. Factory Must Grow, Yo!

    Posted: 10 Sep 2020 11:05 PM PDT

    Electric Network Info miscounting my radars????

    Posted: 11 Sep 2020 01:53 AM PDT

    She may not look like much, but she's got it where it counts kid.

    Posted: 10 Sep 2020 04:04 PM PDT

    It always feels nice to make a perfect ratio blueprint. And I think I'm playing this game differently then other people (look at second image)

    Posted: 11 Sep 2020 06:22 AM PDT

    My fake train depot. And yes I’m aware a real one would be useful but I’m not there yet! (Relatively noob)

    Posted: 10 Sep 2020 08:54 AM PDT

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