Factorio The Gun Pit |
- The Gun Pit
- Careful, you can get stuck with a spidetron!
- Spidertron can be pretty fast with the right equipment.
- Split products onto either side of the belt? Protect against potential production issues? Ha, what's next, "rights" for biters?
- I want to Repair rocks. No, really.
- Kovarex enrichment is easy
- I would like to speak to the manager please.
- Late game lab setup
- Tileable Lab Setup
- 3D Model of an Electric Mining Drill... Lots of Artistic Licence.
- I somehow want to keep the components and technology overhaul enabled from Angel's Industries. Do I hate myself?
- I DID IT! 6.9k per Hour (BP is still WIP) will upload a screen when ready)
- (New and Improved) Automatic Biter Agitator: Sustainable train based kill farming!
- What encription does factorio blueprnt uses?
- I am the Lorax, I speak for the trees! (explanation in comments)
- The best vehicle in factorio #1
- Help wanted on challenge map layout
- I made a circle blueprint generator for my next base. Posting in case anyone is interested. (Info in comments)
- Logistic bots trivialize logistics - and that's OK
- Main Bus Base vs Modular base
Posted: 12 Sep 2020 12:19 AM PDT
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Careful, you can get stuck with a spidetron! Posted: 12 Sep 2020 05:21 AM PDT
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Spidertron can be pretty fast with the right equipment. Posted: 11 Sep 2020 11:49 AM PDT
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Posted: 12 Sep 2020 03:18 AM PDT
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I want to Repair rocks. No, really. Posted: 12 Sep 2020 07:08 AM PDT
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Posted: 12 Sep 2020 03:13 AM PDT
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I would like to speak to the manager please. Posted: 11 Sep 2020 03:42 PM PDT
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Posted: 12 Sep 2020 06:17 AM PDT
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Posted: 11 Sep 2020 07:56 PM PDT
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3D Model of an Electric Mining Drill... Lots of Artistic Licence. Posted: 11 Sep 2020 06:06 PM PDT
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Posted: 12 Sep 2020 01:37 AM PDT Bobs Angels is complicated enough as is. But like 7 or 8 intermediates to make an inserter?! Somehow that appeals to me and at the same time makes me want to put my head thru a wall. Mind you I am nowhere near that good at this game. I am only like 2 months in and dont even know how to properly do circuits or use some of the more cheaty mods like transport drones. [link] [comments] | ||
I DID IT! 6.9k per Hour (BP is still WIP) will upload a screen when ready) Posted: 11 Sep 2020 02:53 PM PDT | ||
(New and Improved) Automatic Biter Agitator: Sustainable train based kill farming! Posted: 12 Sep 2020 07:45 AM PDT
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What encription does factorio blueprnt uses? Posted: 12 Sep 2020 07:38 AM PDT | ||
I am the Lorax, I speak for the trees! (explanation in comments) Posted: 11 Sep 2020 07:46 PM PDT
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The best vehicle in factorio #1 Posted: 12 Sep 2020 06:05 AM PDT
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Help wanted on challenge map layout Posted: 11 Sep 2020 07:51 PM PDT
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Posted: 12 Sep 2020 06:01 AM PDT
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Logistic bots trivialize logistics - and that's OK Posted: 12 Sep 2020 05:36 AM PDT Hello, new poster on this board, and generally a newish player (75~ hours total, launched a rocket). I've been reading quite a lot about the bots vs belts debates, the relevant FFFs and so on. When I started thinking about the subject, I was squarely in the "belt" camp - Bots make designing bases much easier Trying to figure out what irks me, I realized there are other places in the game where newer tech trivializes certain aspects of the game:
In the same vein, logistic bots trivialize logistics, making belts practically obsolete - but this is OK. They come relatively late in the bootstrap phase of playthrough. All of these replacements make life easier, freeing your mind to think about the next problem, and give better UPS to boot. I came to terms with bots being here to stay, and are an important part of the engineer's logistic toolkit. It still, however, feels off. I like weaving belts, and it's an important part of the Factorio experience, but it doesn't scale. I'm glad when I can stop supplying fuel to devices and replace them with electric poles. However, when I replace belts with bots, I can't help but feel a loss - why master weaving belts in the first place? Could just wing it until we have bots. The game gives us 3 tiers of belts, undergroudies and smart splitters... the whole system suddenly become non-optimal? or, for megabases, practically obsolete? What I am looking for is not pitting them one against each other, but rather give opportunities for "lesser" items to shine. A few out there ideas:
The game has achievements for not using some of these items until you launch the rocket, which is nice and incentivizes trying to do things the more challenging way. [link] [comments] | ||
Posted: 12 Sep 2020 05:24 AM PDT Main Bus Base : one Main Bus all (or Most) takes from it Modular Base : modules produce cetrain stuff I/O of these is train managed. What do you guys prefer comments with arguments are welcome. :D [link] [comments] |
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