Factorio No please nononononononononono |
- No please nononononononononono
- We started filling up the big lake in our base, I asked my buddy to leave a bit of water to supply the powerplant - come online to this today...
- Do you like my military outpost?
- power armor is pretty weird
- Who forgot to clean the swimming pool?
- early game electronic circuits. string in comments
- Mod: Spawner alert
- First green alchemy automation done.
- My Factorio 1.o's peninsula base
- Combining New & Old Rail Construction
- Spidertron Waypoints
- This is my first playthrough of the game, after 10 hours I'm pretty happy with my red and green science
- How does multiplayer work?
- As my last post had some people asking about my bot base, here are some screenshots.
- First Playthrough, had a very messy factory that got overpowered by attacks ( [Help] Read Comments).
- Tip: The *There is no spoon* Achievement doesn't have to be difficult.
- Currently 140 hrs in and on my first play through. Base got bigger and spaghetti longer so starting a new game crossed my mind but opted to just start a new base northwest which would run south with a main bus and proper layout. Question: What should I do with my old base if I succeed on my new one?
- Kovarex process design
- BCG Wave Defence MMO Event!
- Five hours into first base, looking for tips and what to do next.
- Suggestion: With >1 carrying slots, construction robots should pick up and build more than 1 item in a trip.
- Factory Experts Advice Needed!
- Would you guys like some home made spagghetti?
- Child-friendly Youtube Factorio tutorial recommendations
No please nononononononononono Posted: 27 Aug 2020 01:19 AM PDT
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Posted: 26 Aug 2020 09:39 AM PDT
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Do you like my military outpost? Posted: 27 Aug 2020 05:27 AM PDT
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Posted: 26 Aug 2020 10:47 PM PDT
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Who forgot to clean the swimming pool? Posted: 27 Aug 2020 08:50 AM PDT
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early game electronic circuits. string in comments Posted: 26 Aug 2020 08:29 PM PDT
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Posted: 27 Aug 2020 08:06 AM PDT Hello, I've been into factorio for 3 months now (with already approx 300h and a 1k spm megabase - aiming for 5k), and today i'm gonna present to you my first published mod ! Sometimes in early game, biters start attacking when you're still not ready for them. I know you can monitor spawners pollution consumption in production gui to get the information about future attacks, but it's boring to manually open the gui, select pollution and see if any spawner is consuming it. So i made this simple mod that monitors spawner pollution consumption and alerts you when consumption is greater than 0. here is the mod link: https://mods.factorio.com/mod/spawner-alert Hope you like it! [link] [comments] | ||
First green alchemy automation done. Posted: 27 Aug 2020 04:48 AM PDT
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My Factorio 1.o's peninsula base Posted: 26 Aug 2020 03:42 PM PDT
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Combining New & Old Rail Construction Posted: 27 Aug 2020 12:57 AM PDT
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Posted: 27 Aug 2020 01:41 AM PDT This would be a massive QoL improvement if I could avoid my spidertron trying to run across a lake by saying Go to A, then Go to B, then finally Go to C. I get why path finding is difficult in this game, but waypoints could work to relieve the pain of bad paths.. [link] [comments] | ||
Posted: 26 Aug 2020 06:40 PM PDT
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Posted: 27 Aug 2020 07:45 AM PDT I'm currently playing with my friends on a save that I have. Everytime we want to play I need to host a game. They cant play without me being online. The question now is. Can I set up some sort of server where they can join in whenever they want. Kinda like realms in minecraft [link] [comments] | ||
As my last post had some people asking about my bot base, here are some screenshots. Posted: 27 Aug 2020 05:47 AM PDT
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First Playthrough, had a very messy factory that got overpowered by attacks ( [Help] Read Comments). Posted: 26 Aug 2020 10:45 PM PDT
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Tip: The *There is no spoon* Achievement doesn't have to be difficult. Posted: 27 Aug 2020 08:47 AM PDT If you find the There is no spoon or No time for chitchat too intimidating to try, there are two things you can do:
I don't like playing under time pressure, so this achievement was something that did seem unlikely for me, but once I crunched some numbers, I saw that I wouldn't need as big of a base as I expected, which took a lot of the pressure of. [link] [comments] | ||
Posted: 26 Aug 2020 11:54 PM PDT
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Posted: 27 Aug 2020 06:12 AM PDT
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Posted: 27 Aug 2020 08:09 AM PDT Good day! This Friday at 12 PM CDT/5 PM UTC/7 PM CEST BCG will be hosting a vanilla Wave Defence event. We expect that to be only a few hours so afterwards it may be followed by a default world with QoL mods game. The plan is to host for 4 to 8 hours and continue the game the next day at the same starting time. We will have the streamer Xelie joining us! https://www.twitch.tv/xelie Game Name: Big Community Games Wave Defence Map Settings: Vanilla Wave defence followed by QoL modded default settings world Countdown Timer & Event Link: https://www.bigcommunitygames.com/factorio/ Discord: https://discord.gg/FWQWKKA [link] [comments] | ||
Five hours into first base, looking for tips and what to do next. Posted: 27 Aug 2020 01:02 AM PDT
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Posted: 27 Aug 2020 01:33 AM PDT I think that with logistic robots, construction robots can go pick up multiple entities and place them down in a queue. Therefore, it takes less robots to do the same job, and would be very effective in things such as concrete and landfill. Let me guess. there's a mod for it. [link] [comments] | ||
Factory Experts Advice Needed! Posted: 27 Aug 2020 07:15 AM PDT I just started playing Factorio for the first time in 3 years and a lot has changed since the last time I played. My first base I made got completely destroyed by the big bitters. Apparently you can take too long to build your base (I only had green and red automated) and get fucked. SO this time around I am trying to get the science packs (potions, whatever you call them) automated before the dicking around begins. From what I have read from everyones posts here that for the perfect regulation for a red potion is 1 gear to 12 red factories and 1 inserter/transport belt to 10 green factories. I know that every potion gets more complicated but is there some type of outside program that will help me get the perfect regulation of things? And also I did some research about those biters and I am realizing that there is still another evolution. I guess my question is how the fuck do you defend your base against the damn things? Continue the research on the turrets? Should I be upgrading to lazer turrets or the flame thrower? AM I SUPPOSED TO HAVE ALL THE GUNS surrounding my base? And if you have any advice about making this game not haunt your dreams of how I can make my factory better, that would be amazing! Thanks in advance for all of the help! [link] [comments] | ||
Would you guys like some home made spagghetti? Posted: 26 Aug 2020 10:07 AM PDT
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Child-friendly Youtube Factorio tutorial recommendations Posted: 26 Aug 2020 09:29 PM PDT Hi all, quick question: my 7-year old loves Factorio and would love to watch some of the Youtube tutorials (e.g. Nilaus). I haven't had time to watch any of them and so have no idea if the content is appropriate for kids. Does the community have any recommendations of someone to watch who is reasonably child-friendly? He is fine with harder content. I'm just trying to avoid anyone whose videos are laden with f-bombs... [link] [comments] |
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