Factorio Kitty intrigued by the spaghetti! |
- Kitty intrigued by the spaghetti!
- TIL that Factorio has a map "alt mode" in the F4 debug menu!
- I made a train crosswalk! (blueprint in comment)
- Found a Cool seed With a Moat Around the Starting Area
- I saw there was a logistic bot box on the debug overlay. My hive is abuzz.
- all cute little spiders deserve a cute little net <3
- I made spidertron dance
- To piggyback off /u/The_Doubtful_Owl, here's another tip that's helpful regarding underneathies.
- Proof of Concepts: Bus Alternative, Train system, and Kovarex Enrichment
- Factorios ability to challenge every player possible is what impresses me the most.
- it took a bit of fun out of the game when I started using super optimised blueprints, feeling like my designs had to match. this mall is a bit spaghetti-ey, and not organised by category. but it gets me the things I need lots of, and I didn't waste time worrying about making it "optimal"
- 3.68 GW 12 x 2 belt-fed nuclear reactor
- Going in for my first game ever!
- Anyone have this problem where they start a game, play for a couple days, don't write down what your doing, come back a week later and not knowing whats going on, and starting a new game?
- First starter base, this game is incredible !
- I'm playing with the Bio Industries mod for the first time. I'm having a blast trying to optimize producing/planting trees. Here's my current Bio Farm setup.
- I knew deathworld would be challenging, but not "behemoth worm spawning in range of my base" kind of challenging.
- Does Anyone Else Hate Themselves Enough To Play With Mixed Ores?
- Im brand new to the game - this is the moment I realized the map zooms out.
- Upgradeable 2 to 8 Lane Tileable Train Blueprint book
- Circuit Networks following the Rail Network?
- Cliff fortress SEED - Ship crash is next to water patch (1 o'clock')
Kitty intrigued by the spaghetti! Posted: 26 Aug 2020 02:31 AM PDT
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TIL that Factorio has a map "alt mode" in the F4 debug menu! Posted: 25 Aug 2020 09:07 PM PDT
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I made a train crosswalk! (blueprint in comment) Posted: 25 Aug 2020 12:03 PM PDT
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Found a Cool seed With a Moat Around the Starting Area Posted: 25 Aug 2020 11:46 AM PDT
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I saw there was a logistic bot box on the debug overlay. My hive is abuzz. Posted: 26 Aug 2020 03:54 AM PDT
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all cute little spiders deserve a cute little net <3 Posted: 26 Aug 2020 04:23 AM PDT
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Posted: 26 Aug 2020 03:38 AM PDT
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To piggyback off /u/The_Doubtful_Owl, here's another tip that's helpful regarding underneathies. Posted: 25 Aug 2020 05:48 PM PDT
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Proof of Concepts: Bus Alternative, Train system, and Kovarex Enrichment Posted: 25 Aug 2020 10:41 PM PDT
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Factorios ability to challenge every player possible is what impresses me the most. Posted: 25 Aug 2020 04:38 PM PDT I can't think of any game other than factorio, that has the ability to basically allow for infinite challenge steps. You can always turn the difficulty up or down further. You can add a massive amount of mods to increase or remove complexity. I consider myself really good at games, and I often find myself missing a proper challenge in other games. In factorio I'm speedrunning the krastorio mod for the achievement, and I'm at the edge of my seat for days. At the same time. I could add mods, change settings and give this game to my 80 year old grandma that's never touched a pc and I'm sure she could find fun in it as well. It's something that's incredibly rare, and is something I learned to appreciate about the game [link] [comments] | ||
Posted: 25 Aug 2020 10:10 PM PDT
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3.68 GW 12 x 2 belt-fed nuclear reactor Posted: 25 Aug 2020 11:59 PM PDT
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Going in for my first game ever! Posted: 26 Aug 2020 05:55 AM PDT | ||
Posted: 25 Aug 2020 11:55 PM PDT I have like 90 hours in Factorio and haven't got past oil in the tech tree in my 20 something play throughs. [link] [comments] | ||
First starter base, this game is incredible ! Posted: 25 Aug 2020 07:06 PM PDT
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Posted: 26 Aug 2020 03:08 AM PDT
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Posted: 25 Aug 2020 01:48 PM PDT
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Does Anyone Else Hate Themselves Enough To Play With Mixed Ores? Posted: 25 Aug 2020 09:28 PM PDT
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Im brand new to the game - this is the moment I realized the map zooms out. Posted: 25 Aug 2020 04:22 PM PDT
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Upgradeable 2 to 8 Lane Tileable Train Blueprint book Posted: 26 Aug 2020 04:59 AM PDT
I've created a 2 to 8 lane upgradeable RHD Train blueprint book. This is a RHD drive version of u/Kyosuta's LHD system from here. All the blueprints fit on top of each other so you can easily upgrade a 2 lane system to a 4/6/8 lane system. The system uses the new global grid so all blueprints are easy to fit together and can be placed while running / driving / spidering along!! The 2 lane book places all the power poles so you can judge how much space you need for if and when you want to upgrade to the full 8 lane system.
Includes;
I personally don't use the Interchanges but have included them for the sake of completeness There are some signals missing from the 4 way intersection as I found it very very hard to fit them all in for the RHD system.
Full Book(Each of the following books is nested within this book)
Here is a pic of my test map showing the system in use in creative mode. I use separate production 'modules' in my mega base with a roll on roll off system. For example here is my plastic production (map view) and in detail(Warning - Large image)
*I did post this last night after uploading the books to pastebin, but rushed it, screwed up the links and forgot to put the image links in!!! [link] [comments] | ||
Circuit Networks following the Rail Network? Posted: 26 Aug 2020 08:23 AM PDT I'm currently trying to get a rail network that I understand rather than just copying and pasting one in, which means a fair amount of time taking apart existing ones and trying to put them back together (I am beginning to hate chain signals at junctions, but that is neither here nor there). A lot of the network blueprints include red and green circuit wires along the big electric poles. I understand that these are used to carry the signals over long distances, but am less clear on why a network that covers the whole factory would be useful. Would anyone be able to explain this (preferably as if I'm an idiot)? [link] [comments] | ||
Cliff fortress SEED - Ship crash is next to water patch (1 o'clock') Posted: 25 Aug 2020 01:34 PM PDT
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