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    Saturday, August 8, 2020

    Factorio Fun fact: you can take out long stretches of vertical cliffs with one explosives by blocking off any space for new cliff ends.

    Factorio Fun fact: you can take out long stretches of vertical cliffs with one explosives by blocking off any space for new cliff ends.


    Fun fact: you can take out long stretches of vertical cliffs with one explosives by blocking off any space for new cliff ends.

    Posted: 08 Aug 2020 03:21 AM PDT

    Train junctions? Pfft, try train JUMP-tions

    Posted: 08 Aug 2020 05:56 AM PDT

    on the fence about getting factorio and was doing my research

    Posted: 07 Aug 2020 08:03 PM PDT

    Factorio Cheat Sheet Update for v1.0

    Posted: 07 Aug 2020 01:56 PM PDT

    Factorio Cheat Sheet Update for v1.0

    Hey all! With Factorio v1.0 coming out soon I wanted to put on some polishing touches on the Factorio Cheat Sheet website In this post I have an update summary since the last update post, a contest/competition, and an anonymous poll.

    Factorio Cheat Sheet

    Out with the old, in with the new

    So here is a summary of changes:

    • Balancer section reworked
    • Links section reworked
    • Added search and data for train colors
    • Mining productivity input to change the table
    • Navigation is sticky on large screens
    • Screenshots/animations updates with latest graphics
    • Update data
    • Media optimization
    • General code cleanup/updates

    Section Arrangement (Google Forms Poll)

    Right now the sections are more in line with linear game progression: from putting down belts, starting mining and material processing ending with late game beacons/modules and extra tips/guides.

    The cheat sheet is a bit more aimed for new players, but seasoned players, myself included, still come back for reference. Personally I still use the common ratios, oil, power and train color sections and links (calculators/blueprints) on every map I start.

    I was wondering how the community felt about this arrangement? Google Form anonymous Poll: https://forms.gle/fPNm8GMak6nBajwg9

    • Which sections do you use the most/least?
    • Should the top voted sections be presented first or should the flow be more linear or something else?
    • Please consider both newcomers and seasoned players

    New Banner (Factory Design Competition!)

    There have been so many changes since the screenshot that is used for the banner, i think its time for a refresh.

    I would like to keep the overall feel of the banner the same but update it with the latest graphics, I was in the middle of designing a new factory but it was coming out perhaps too OCD. So i am putting out a bit of a competition in designing a new design factory for the banner!

    Requirements:

    • Keep the feel of the original
    • Latest Factorio version (Vanilla only, but feel free to use creative mods to make it)
    • Evening time, lighted rocket launch pad with the rocket blasting off in the center (I will vignette and crop after)
    • Logical factory logistics (as apposed to illogical items/buildings etc?) maybe discuss on this?
    • Show off general game mechanics (Ex: belts, bots, trains, machines, power, military, biters, etc.. Not all need to be in tho.)
    • Busy looking factory
    • Takes screenshots as follows:
      • Find the center of the Rocket Silo
        • Open F4 menu
        • Enable grid
        • Enable "show-detailed-info"
        • Hover mouse over center of silo and note the Cursor position {ROCKET_SILO_CENTER_X, ROCKET_SILO_CENTER_Y}
      • Take the Screenshot
        • Open console with ~ Key
        • Enter god mode (no character) with /c game.player.character=nil
        • /c game.player.teleport({ROCKET_SILO_CENTER_X, ROCKET_SILO_CENTER_Y})
        • /screenshot 3840 2160 2
        • Screenshots are saved in %APPDATA%/Factorio/script-output on windows
        • Submit screenshot here in the comments (upload if that's allowed or link to gdrive/dropbox) so top one gets upvoted (or to Github or Discord if that doesn't work)

    Thanks!

    To everyone who participated in making the cheat sheet better weather it be sharing with others, giving feedback, filing issues or contributing code, a huge thanks!!!

    Hope v1.0 release is smooth and tasty as those science vials!

    submitted by /u/DDDGamer
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    Update on my base (probably still lookin horribly inefficient and wrong)

    Posted: 08 Aug 2020 06:46 AM PDT

    I've Made a Make Everything Walk Through Mall

    Posted: 07 Aug 2020 02:23 PM PDT

    Multiplayer lag?

    Posted: 08 Aug 2020 07:00 AM PDT

    I know that it's not a bug, but is there a way to reduce the lag when killing biters?

    submitted by /u/HotButteryCopPorn420
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    JStG Factorio beginner's guide to 1.0, part 0: free demo, system requirements, installation and devs

    Posted: 08 Aug 2020 12:27 AM PDT

    Factorio is a scifi sandbox base building game about building, automating and maintaining a factory. When playing with biters turned on in, there are also aliens on the planet who will attack you. Factorio is due to hit 1.0 on Friday August 14th 2020. Factorio is the second most highly rated game on SteamDB.

    Factorio trailer (1:59)

    Factorio gameplay trailer

    These trailers both have old graphics, and I'd be suprised if we didn't see new ones for 1.0

    You can get the full demo here. The demo contains

    System requirements:

    Minimum:

    4GB RAM 512MB dedicated video memory, DX10 capable video card. Dual core 3GHz+ processor 1280x720 screen resolution 1.5 GB of disk space A 64-bit operating system (0.14.23 was the last version for 32 bit) 

    Recommended:

    8GB+ RAM 2GB+ dedicated video memory Quad core 3GHz+ processor 1920x1080 screen resolution 

    Purchess and instalation:

    Factorio can be bought DRM free directly, and the devs will give you a free steam key. It can also be bought on steam, humble bundle and gog. If bought on steam it can be installed there, if bought on the website you can download here.

    Experimental vs Stable.

    Factorio's experimental versions are incredibly stable and have more features. Occassionally the experimental version is the same as the stable version. Steam automatically downloads the stable version, unless you opt into the beta by opening game properties and going to properties, beta, and click on the version ending in .x which should be called latest experimental version.

    Developers

    Factorio's developers (Wube software)... in my mind the gold standard. They're actively supporting modding (frequently fixing bugs and crashes that can only occour as a result of heavy modding). They're responsive, listen to the community (they have included a number of features that started off as community mods, such as the upgrade planner). They do a weekly blog on Friday Fun Facts to give updates.

    submitted by /u/JohnSmiththeGamer
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    Just joined the 1.6% club (no spoon)

    Posted: 07 Aug 2020 05:39 PM PDT

    I have owned this game for years (pre 0.14) and completed all of the other achievements, but today a co-worker and I had the day off of work, so we decided to finally check that one off in a MP world. Launched a rocket in 7:30:04. Feels great to finally do it, and brought back a little of the joy of having something concrete to build towards in the game.

    submitted by /u/dsgraham
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    My Kovarex carousel

    Posted: 08 Aug 2020 07:55 AM PDT

    My Kovarex carousel

    No signals needed. Needs some time to jumpstart, but when it is fully operational, it hase stead 10/min output

    https://preview.redd.it/qzb50owjlsf51.png?width=3440&format=png&auto=webp&s=27b47ce3760c6936b9a3e7a9a241e14c20c615c4

    Code:

    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

    submitted by /u/AdamKlob
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    Need help with learning large scale Nuclear

    Posted: 08 Aug 2020 01:43 AM PDT

    Hey all, hoping this is the right place to ask.

    Been playing for probably 400-500 hours now, launched my first rocket about 350 hours ago and have been messing around ever since. I am now working on my first major "post-game" base, starting at 90 SPM to launch the first rocket, and now pushing towards 450 SPM using a larger train block system. The first major challenge I'm coming across in making this base is the energy requirements. In reaching a rocket I was always able to mostly use solar energy, setting up a pretty basic single reactor setup in order to cover periods of excess use. Now that I'm reaching higher energy requirements, the setups for Nuclear are starting to really challenge me. Between the extremely high water consumption, buffering steam to not waste fuel cells, and the difficulty of fitting all these things together cleanly, I'm really struggling with making a larger and efficient nuclear setup.

    A lot of words all to say, I'm hoping people can give me some major tips without just straight up sending me blueprints to use or anything like that. I'm definitely willing to look at some screenshots and stuff, but I get the feeling a lot of you understand the desire to figure things out for myself! So, any tips you can offer that will help me overcome this: transporting steam away from the reactors or putting turbines directly on boilers, there's a lot of different ways to approach this setup and I'm stuck lol.

    submitted by /u/DeadlyTissues
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    My first base, before I even tried to go far decent ratios or spacing... No walls, normal pollution, possibly normal biters. I've definitely grown, still haven't launched a rocket though.

    Posted: 07 Aug 2020 09:29 PM PDT

    PSA: TIL - Space "White" Science Packs: Use 'em or lose 'em!

    Posted: 07 Aug 2020 10:50 AM PDT

    I had four rocket silos set up in a row, feeding one common belt that brings all "white" science packs to my labs. I had assumed that when the rocket silo was too "full" of output product, like assemblers, it would stop making more and go into "Item Production Overload" mode, essentially putting it on pause until there's space in the belt to offload to.
    THAT IS NOT THE CASE!

    Just now I watched a rocket silo, that had 2k science packs in it, launch a rocket. I expected to see 4k science packs after that, but was horrified when that number stubbornly and arrogantly stayed at 2k.

    I've set up buffer chests for now, but will have to figure out something with a circuit network later on.

    And now... A moment of silence for the tens of thousands of science packs lost.

    submitted by /u/andrisv24
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    About to start a new factory - should I wait for the 1.0 release?

    Posted: 08 Aug 2020 03:08 AM PDT

    I was just wondering if I can upgrade any current factory to 1.0 or if I have to start from scratch on the 1.0 release.

    submitted by /u/BabaJega1911
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    Solved my wood problem...

    Posted: 07 Aug 2020 10:56 AM PDT

    Recently bought the game, and here is my (probably horribly inefficient) factory after 10 hours! I have got up to purple science automated!

    Posted: 07 Aug 2020 01:38 PM PDT

    Can't find industrial revolution

    Posted: 07 Aug 2020 09:20 PM PDT

    Do I need to downgrade my version of factorio or something?

    submitted by /u/gdubrocks
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    Is it possible to put down a blueprint and instantly build it, without bots

    Posted: 07 Aug 2020 11:12 PM PDT

    I've just seen this beautiful post and thought "aaaah, pre-chore factorio".

    Then I thought, "well wouldn't blueprints help with the little chores like building a smelter setup etc."

    Problem is, I already have internalized everything up until including blue. So putting down a blueprint to fill out myself does not really help. And the personal Rockport comes later.

    Is there a way to use a blueprint in buildingrange and instead of putting down ghosts, building the stuff?

    submitted by /u/Alricus
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    Calculator not accurate ?

    Posted: 07 Aug 2020 10:58 PM PDT

    edit2: answered

    On calculator
    its shows that for 5 Advanced Circuit assemblers you need 2.1 Copper Cable assemblers

    calc screenshot: https://i.imgur.com/hEBM5Af.png

    calc settings: https://i.imgur.com/ls39PE1.png

    but when I build this in game it only requires only 1 Copper Cable assembler for 6 Advanced Circuit assemblers

    you can see that there are extra cables : https://i.imgur.com/XIX62GV.png

    game is vanilla no mods, version 0.18.45 .

    what am I missing ?

    edit: added game version which from what I understood does not matter from 0.17.6 onwards

    submitted by /u/Lazylion2
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    A strange crash

    Posted: 07 Aug 2020 08:36 PM PDT

    So if you go into the character menu and use the scroll wheel on one of the bars your game crashes (i havent done much testing but it crashed on the green bar by going back and forth quickly)

    submitted by /u/MrBalfa14
    [link] [comments]

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