Factorio Friday Facts #359 - Crash site: The beginning |
- Friday Facts #359 - Crash site: The beginning
- Literally Unplayable...
- 1350 Grey Science per Minute
- Here's the new ship, resized to a 1080p wallpaper
- Test Riding the (nearly) Automated Wood Destroyer
- Version 0.18.44
- Version 0.18.45
- I cant stop making monsters, this time its robots
- I love the new logistics chest graphic
- Can we just take a moment to appreciate the robustness of the achievement tracking.
- Just picked this game up and I love it! This is my factory after 8 hours, does it look good?
- My girlfriend's first military science setup! It's her first game, I'm teaching her how to play but she did this all on her own! :)
- So It Begins - My Survival Mega Base With No Imported Blueprints
- 38/38 Achievements unlocked (Vanilla). Behold the worst part of the process, Mass Production 3. One of three Electronic Circuit "storage" lines (just over 5 million of them in this photo alone). Highlights in comments.
- Finally finished my challenge, City block with only trains, no main bus from beginning, with 150 SPM
- I am loving Krastorio 2. Its insane.
- Version 0.18.43
- City Block Megabase
- Whats your preferred logistics system?
- Really like the challenge of "oh crap, I need that now... how to route that to HERE"
- People of Factorio can you please help me with bignum division
- proposal for a surface drill without the illogical pointy bit
- Bug?
- Deleted Tab in the Blueprint Library
Friday Facts #359 - Crash site: The beginning Posted: 07 Aug 2020 02:29 AM PDT
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Posted: 07 Aug 2020 04:50 AM PDT
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Posted: 06 Aug 2020 10:27 PM PDT
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Here's the new ship, resized to a 1080p wallpaper Posted: 07 Aug 2020 03:26 AM PDT
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Test Riding the (nearly) Automated Wood Destroyer Posted: 06 Aug 2020 07:35 PM PDT
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Posted: 07 Aug 2020 02:28 AM PDT Graphics
Bugfixes
Gui
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 07 Aug 2020 07:15 AM PDT Graphics
Sounds
Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
I cant stop making monsters, this time its robots Posted: 07 Aug 2020 05:39 AM PDT
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I love the new logistics chest graphic Posted: 07 Aug 2020 06:51 AM PDT https://cdn.factorio.com/assets/img/blog/fff-359-technology-icons.png It explains visually exactly what each chest does. Great attention to detail, devs! [link] [comments] | ||
Can we just take a moment to appreciate the robustness of the achievement tracking. Posted: 06 Aug 2020 05:28 PM PDT There aren't many games out there that update achievement progress in real time, even in an in game menu, but I can't think of another game that allows you to pin an achievement to the game screen for tracking. This is an awesome feature and I wish more games did it. [link] [comments] | ||
Just picked this game up and I love it! This is my factory after 8 hours, does it look good? Posted: 06 Aug 2020 02:11 PM PDT
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Posted: 06 Aug 2020 06:47 PM PDT
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So It Begins - My Survival Mega Base With No Imported Blueprints Posted: 07 Aug 2020 07:53 AM PDT
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Posted: 06 Aug 2020 08:51 AM PDT
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Finally finished my challenge, City block with only trains, no main bus from beginning, with 150 SPM Posted: 06 Aug 2020 07:11 PM PDT
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I am loving Krastorio 2. Its insane. Posted: 07 Aug 2020 02:36 AM PDT I wish the wiki/guide was available offline so I can read a bit without the game running or what not. Also there's so many more inputs how do I properly build a mall now? I feel like I'd need just one inserter only mall. But the creator who did the artwork really outdid themselves. [link] [comments] | ||
Posted: 06 Aug 2020 09:24 AM PDT Graphics
Gui
Changes
Bugfixes
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 07 Aug 2020 05:26 AM PDT Hey everyone, I've recently finished a new playthrough and finally want get down into megabase territory. However I've still not decided how to do it. I find the city blocks Nilaus uses very appealing, because you have everything nice and organized, complete roboport coverage and it's highly blueprintable, especially since the latest BP library updates. What bugs me about it though is that you either have not enough stations, no train stackers, ridiculously large blocks or too short trains. In the past I had my problems with stations without stackers and thus I'm really careful spending 100s of hrs but then regretting it because of the poor layout right from the beginning. Nilaus uses a 4-Lane system which of course causes the space for the stations within one city block to be rather limited. A 2-lane layout would increase the space available immensely and would be much easier to design. Do you think the throughput would be high enough with a 2-lane layout or do you have any other suggestions of how to layout the city block grid? I'm pretty sure he'll come up with something amazing as always, but I can't really wait because I have holidays at the moment. I'd really appreciate some creative input on how you'd solve the problems [link] [comments] | ||
Whats your preferred logistics system? Posted: 06 Aug 2020 07:15 PM PDT Just curious what folks prefer as their main logistics system in their factories [link] [comments] | ||
Really like the challenge of "oh crap, I need that now... how to route that to HERE" Posted: 06 Aug 2020 02:01 PM PDT
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People of Factorio can you please help me with bignum division Posted: 07 Aug 2020 08:23 AM PDT So I am working on a project that needs big numbers (longer than the max 10 digit) and I've come to a wall, division. My bignum implementation is using multiple combinators next to each other that pass the numbers (basically I have multiple wires next to each other and each wire transfers one digit of the number. 123 would be represented as 1 2 3). Now the trouble is that I have to divide 1 by n (1/n) where both 1 and n are integers and get a bigfloat output (preferably expandable so you can easily choose how much decimals you want to get). I will happily explain anything you don't understand (English isn't my first language). Any help is appreciated. [link] [comments] | ||
proposal for a surface drill without the illogical pointy bit Posted: 07 Aug 2020 04:33 AM PDT
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Posted: 07 Aug 2020 12:43 AM PDT Edit: What I thought was a 'bug' was clarified to be a operating problem on my end. Leaving the original post for future reference: "Hello, I played the tutorial to see if I would be interested in the game but It seems really glitchy? Is this coal mining from an iron ore deposit normal? I also had machines just stop working until I took the coal out and put it back in to 'reset' it. Hoping this might just be a tutorial problem?" [link] [comments] | ||
Deleted Tab in the Blueprint Library Posted: 06 Aug 2020 03:03 PM PDT do you know how most emails have a 'deleted emails' folder? well what if factorio had the same thing, but for blueprints? whenever you delete a blueprint or blueprint book from either your inventory or your BPL it is not deleted, at least not yet. Instead of permanently deleting when you press that red X it will instead move it from your inventory or BPL into a 'deleted blueprints' tab in the blueprint menu. Now you can choose to recover your blueprints by moving them out of the deleted tab. when you close your game ALL blueprints and blueprint books in the deleted blueprints tab will be forever erased you could also move blueprints manually into the deleted blueprints tab yourself, and if you want to delete a blueprint before you close the game, opening the blueprint or blueprint book while it is in the deleted blueprints tab and pressing the red X will delete the blueprint just like before [link] [comments] |
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