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    Tuesday, July 21, 2020

    Factorio Weekly Question Thread

    Factorio Weekly Question Thread


    Weekly Question Thread

    Posted: 20 Jul 2020 11:05 AM PDT

    Ask any questions you might have.

    Post your bug reports on the Official Forums


    Previous Threads


    Subreddit rules

    Discord server (and IRC)

    Find more in the sidebar ---->

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    SCIENCE Research Facility

    Posted: 21 Jul 2020 02:43 AM PDT

    Compact Oil Refining

    Posted: 20 Jul 2020 07:36 PM PDT

    I tried to create Factorio subreddit's background image. It's not a perfect match, but it's close. How does it look?

    Posted: 21 Jul 2020 01:24 AM PDT

    Launching 10 rockets at once is pure satisfaction

    Posted: 21 Jul 2020 01:35 AM PDT

    210h Space Station SE0.2

    Posted: 21 Jul 2020 03:46 AM PDT

    Simple Scalable Advanced Oil Refining Setup

    Posted: 21 Jul 2020 03:28 AM PDT

    Does anyone else feel overly nervous/stressed when expanding the factory or figuring out new recipes? How do you deal with it?

    Posted: 21 Jul 2020 02:41 AM PDT

    This is an amazing game, but it often feels extremely overwhelming. I played more than a dozen maps before I ever got close to a rocket, each time burning out from the stress of figuring out a steel or oil layout, and on my winning run only managed to do it by spending several hours on a large defensive border then doing the bare minimum to get bot production to a viable spot to handle a good amount of the production lines.

    Recently I came back and started trying seablock, thinking it would be less stressful since all the combat would be purely opt in, but the massive pile of new recipes brings back the stress with a vengeance every time I contemplate expanding past my current starting layout of algae farms and a few iron and copper furnaces.

    I love this game a bunch and dream of making the larger bases a reality, but the whole scaling up process is kicking my ass.

    submitted by /u/Prezombie
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    Just got the game and this is my first base after about 8 hours and numerous moving of buildings...!

    Posted: 21 Jul 2020 08:17 AM PDT

    well... now I want to die... QUICKLY

    Posted: 21 Jul 2020 07:56 AM PDT

    Discussions/Questions about the combat system.

    Posted: 21 Jul 2020 04:11 AM PDT

    1) Wouldn't it be great to have an automated system that lobs grenades or deploys the bot capsules?
    2) The bot capsules how useful are they? At first when I saw combat robots I thought it'd be like coming out of your roboport like a construction robot and shoot lasers, but nope. As is it doesn't seem very useful if they just come out and disappear after half a minute.
    3) How come atomic bomb is a rocket launcher item and not an artillery shot item? It'd make sense if there was an artillery nuke.

    submitted by /u/Illusion13
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    Lets Play Pyanodons - Complete Multiplayer Playthrough! (Race against YouTuber Dgray)

    Posted: 21 Jul 2020 03:53 AM PDT

    Good Morning you wonderful lot.

    Recently myself and several others completed a play-through of Pyanodons on a community server in a 'sort of race' against You Tuber - Dgray.

    Needless to say, we've won as i'm posting this and Dgray is still streaming/you-tubing his play-through.

    I spent 29 days, at roughly 2-3hr a stream playing, whilst the other members from the community also put some shifts in to get this absolutely insane mod pack complete!

    We classed completion as launching a rocket as well as getting space science from the quantum computer as these appear to be the two main components for ending the mod pack.

    We still had some more alien life research we could've completed, although the majority of it was for MK4 tech or better recipes which are only really needed if you intend to set up an even bigger base and continue past the rocket launch/quantum computer conditions.

    As far as we're aware there are not many people who have completed this modpack in it's entirety especially since the release of the Alien Life expansion but we're claiming our place in the Factorio history books :)

    We had a great time playing this mod pack and below is a link to the VoDs on YouTube I edited and saved from our time playing, i hope you enjoy them.

    https://www.youtube.com/playlist?list=PL6vKjZxISwMLdNtiCGDT5PpM8cuuO1WWG

    submitted by /u/XxCobaixX
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    Biters preventing me from progressing

    Posted: 21 Jul 2020 05:40 AM PDT

    So I've gotten oil, and have been producing chemical science packs. One problem. I'm trying to research better military, since biters have started to do major damage to my walls. Well, once I started automating chemical science, biters came in and destroyed all of my oil refineries. They've been constantly attacking, and I have no way to stop them since they broke through my walls and my turrets are out of ammo, and they destroyed my iron drills. I can't research, because they'll just come back and destroy it. This means no better military, so I can't really fought back at all. What should I do? This is my first play through and I'm still learning.

    submitted by /u/cursed_image_factory
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    Is there a way to transfer items from my inventory to my friends in multiplayer?

    Posted: 21 Jul 2020 02:59 AM PDT

    Compact Oil - Now TILEABLE (blueprint in comments)

    Posted: 21 Jul 2020 08:53 AM PDT

    Fully automated, balanced and extremely scalable Train Network (wall of text)

    Posted: 21 Jul 2020 08:21 AM PDT

    So I have large hub for processing Raw Materials. There are separate stations for each material so Coal, Stone, Crude, Iron, Copper and Uranium.

    Stations for same material have identical names, so all stations for processing Iron are called "Iron Unload", copper stations are "Copper Unload" etc. This is important because Trains only care about Name of the station - they will go to closest available Train Station with correct name.

    All chests on these stations are linked together using Green Wire. This gives me instant feedback about amount of buffered raw resources. Train Stations in my "Mining Camps" are also connected to this huge network and set to send the Signal to Trains

    Trains have specific set of AI. Here's an example of my "Iron Train"

    • Go to "Iron Mine"
      • Wait until Full Cargo AND
      • Wait for signal "Iron < 40.000" (amount depends on size of trains, amount of stations and demand)
    • Go to "Iron Unload"
      • Wait until Fully Unloaded OR
      • 5 seconds of inactivity

    So, trains go to the closest Iron Mine, fully load cargo and then wait until my buffers fall bellow 40k Iron. Then they go to the closest Iron Unload. Now, this works very well in situation with 1 Unload and 1 Mine station, but what about multiples?

    Create separate Circuit network from Red Wire on each Unload Station (each station has separate circuit) and link it with Rail Signal. Make the signal Block Trains based on amount of Iron Ore in station. This amount should be 40k the amount you set for the train divided by amount of your unloading stations. Do this for every Unload Station.

    This way you guarantee that your Unloaders are as balanced as possible and that you'll never really run out of resources (well unless mines go dry)

    Do you know what's the most beautiful part of this setup?

    You can copy/paste Mines, Unloading Stations and Trains and scale infinitely without having to edit single thing about them. No need for specific stations, no need for custom settings. If you need more Iron just slap on another "Iron Mine", if you need more processing just slap on one more Unloader.

    Your processing lanes will be balanced, even across multiple separate bases. Since you already have Green Wire in your Mines, it's super easy to set up Power Switch to disable entire Mining Camp when you have enough Ore to save Power.

    Thoughts?

    submitted by /u/mporubca
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    Tileable "smart" oil production for oil bus

    Posted: 21 Jul 2020 04:19 AM PDT

    Can't find pumps to pump in/out fluids fron wagons, can someone help? This are my mods (there is also uranium belts and veichle turrets)

    Posted: 21 Jul 2020 08:01 AM PDT

    This was before I even had electricity running properly. They were in my spawn zone. Any what setting could've done this?

    Posted: 20 Jul 2020 08:26 AM PDT

    Finally advanced small parts [Pyanodon]

    Posted: 20 Jul 2020 12:48 PM PDT

    Any suggestions for starting off a seablock play through

    Posted: 21 Jul 2020 06:51 AM PDT

    Yesterday I started a sea block play through, the main problem I have right now is power production everything else has been going meh levels of ok.

    submitted by /u/JHushen12
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    My humble first base

    Posted: 20 Jul 2020 01:06 PM PDT

    Update to post from earlier got established and got green and blue science down. I made a new save with the advice from earlier and I'm having lots of fun on this save.

    Posted: 20 Jul 2020 08:49 PM PDT

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