Factorio Weekly Question Thread |
- Weekly Question Thread
- SCIENCE Research Facility
- Compact Oil Refining
- I tried to create Factorio subreddit's background image. It's not a perfect match, but it's close. How does it look?
- Launching 10 rockets at once is pure satisfaction
- 210h Space Station SE0.2
- Simple Scalable Advanced Oil Refining Setup
- Does anyone else feel overly nervous/stressed when expanding the factory or figuring out new recipes? How do you deal with it?
- Just got the game and this is my first base after about 8 hours and numerous moving of buildings...!
- well... now I want to die... QUICKLY
- Discussions/Questions about the combat system.
- Lets Play Pyanodons - Complete Multiplayer Playthrough! (Race against YouTuber Dgray)
- Biters preventing me from progressing
- Is there a way to transfer items from my inventory to my friends in multiplayer?
- Compact Oil - Now TILEABLE (blueprint in comments)
- Fully automated, balanced and extremely scalable Train Network (wall of text)
- Tileable "smart" oil production for oil bus
- Can't find pumps to pump in/out fluids fron wagons, can someone help? This are my mods (there is also uranium belts and veichle turrets)
- This was before I even had electricity running properly. They were in my spawn zone. Any what setting could've done this?
- Finally advanced small parts [Pyanodon]
- Any suggestions for starting off a seablock play through
- My humble first base
- Update to post from earlier got established and got green and blue science down. I made a new save with the advice from earlier and I'm having lots of fun on this save.
Posted: 20 Jul 2020 11:05 AM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Posted: 21 Jul 2020 02:43 AM PDT
| ||
Posted: 20 Jul 2020 07:36 PM PDT
| ||
Posted: 21 Jul 2020 01:24 AM PDT
| ||
Launching 10 rockets at once is pure satisfaction Posted: 21 Jul 2020 01:35 AM PDT
| ||
Posted: 21 Jul 2020 03:46 AM PDT
| ||
Simple Scalable Advanced Oil Refining Setup Posted: 21 Jul 2020 03:28 AM PDT
| ||
Posted: 21 Jul 2020 02:41 AM PDT This is an amazing game, but it often feels extremely overwhelming. I played more than a dozen maps before I ever got close to a rocket, each time burning out from the stress of figuring out a steel or oil layout, and on my winning run only managed to do it by spending several hours on a large defensive border then doing the bare minimum to get bot production to a viable spot to handle a good amount of the production lines. Recently I came back and started trying seablock, thinking it would be less stressful since all the combat would be purely opt in, but the massive pile of new recipes brings back the stress with a vengeance every time I contemplate expanding past my current starting layout of algae farms and a few iron and copper furnaces. I love this game a bunch and dream of making the larger bases a reality, but the whole scaling up process is kicking my ass. [link] [comments] | ||
Just got the game and this is my first base after about 8 hours and numerous moving of buildings...! Posted: 21 Jul 2020 08:17 AM PDT
| ||
well... now I want to die... QUICKLY Posted: 21 Jul 2020 07:56 AM PDT
| ||
Discussions/Questions about the combat system. Posted: 21 Jul 2020 04:11 AM PDT 1) Wouldn't it be great to have an automated system that lobs grenades or deploys the bot capsules? [link] [comments] | ||
Lets Play Pyanodons - Complete Multiplayer Playthrough! (Race against YouTuber Dgray) Posted: 21 Jul 2020 03:53 AM PDT Good Morning you wonderful lot. Recently myself and several others completed a play-through of Pyanodons on a community server in a 'sort of race' against You Tuber - Dgray. Needless to say, we've won as i'm posting this and Dgray is still streaming/you-tubing his play-through. I spent 29 days, at roughly 2-3hr a stream playing, whilst the other members from the community also put some shifts in to get this absolutely insane mod pack complete! We classed completion as launching a rocket as well as getting space science from the quantum computer as these appear to be the two main components for ending the mod pack. We still had some more alien life research we could've completed, although the majority of it was for MK4 tech or better recipes which are only really needed if you intend to set up an even bigger base and continue past the rocket launch/quantum computer conditions. As far as we're aware there are not many people who have completed this modpack in it's entirety especially since the release of the Alien Life expansion but we're claiming our place in the Factorio history books :) We had a great time playing this mod pack and below is a link to the VoDs on YouTube I edited and saved from our time playing, i hope you enjoy them. https://www.youtube.com/playlist?list=PL6vKjZxISwMLdNtiCGDT5PpM8cuuO1WWG [link] [comments] | ||
Biters preventing me from progressing Posted: 21 Jul 2020 05:40 AM PDT So I've gotten oil, and have been producing chemical science packs. One problem. I'm trying to research better military, since biters have started to do major damage to my walls. Well, once I started automating chemical science, biters came in and destroyed all of my oil refineries. They've been constantly attacking, and I have no way to stop them since they broke through my walls and my turrets are out of ammo, and they destroyed my iron drills. I can't research, because they'll just come back and destroy it. This means no better military, so I can't really fought back at all. What should I do? This is my first play through and I'm still learning. [link] [comments] | ||
Is there a way to transfer items from my inventory to my friends in multiplayer? Posted: 21 Jul 2020 02:59 AM PDT | ||
Compact Oil - Now TILEABLE (blueprint in comments) Posted: 21 Jul 2020 08:53 AM PDT
| ||
Fully automated, balanced and extremely scalable Train Network (wall of text) Posted: 21 Jul 2020 08:21 AM PDT So I have large hub for processing Raw Materials. There are separate stations for each material so Coal, Stone, Crude, Iron, Copper and Uranium. Stations for same material have identical names, so all stations for processing Iron are called "Iron Unload", copper stations are "Copper Unload" etc. This is important because Trains only care about Name of the station - they will go to closest available Train Station with correct name. All chests on these stations are linked together using Green Wire. This gives me instant feedback about amount of buffered raw resources. Train Stations in my "Mining Camps" are also connected to this huge network and set to send the Signal to Trains Trains have specific set of AI. Here's an example of my "Iron Train"
So, trains go to the closest Iron Mine, fully load cargo and then wait until my buffers fall bellow 40k Iron. Then they go to the closest Iron Unload. Now, this works very well in situation with 1 Unload and 1 Mine station, but what about multiples? Create separate Circuit network from Red Wire on each Unload Station (each station has separate circuit) and link it with Rail Signal. Make the signal Block Trains based on amount of Iron Ore in station. This amount should be 40k the amount you set for the train divided by amount of your unloading stations. Do this for every Unload Station. This way you guarantee that your Unloaders are as balanced as possible and that you'll never really run out of resources (well unless mines go dry) Do you know what's the most beautiful part of this setup? You can copy/paste Mines, Unloading Stations and Trains and scale infinitely without having to edit single thing about them. No need for specific stations, no need for custom settings. If you need more Iron just slap on another "Iron Mine", if you need more processing just slap on one more Unloader. Your processing lanes will be balanced, even across multiple separate bases. Since you already have Green Wire in your Mines, it's super easy to set up Power Switch to disable entire Mining Camp when you have enough Ore to save Power. Thoughts? [link] [comments] | ||
Tileable "smart" oil production for oil bus Posted: 21 Jul 2020 04:19 AM PDT
| ||
Posted: 21 Jul 2020 08:01 AM PDT
| ||
Posted: 20 Jul 2020 08:26 AM PDT
| ||
Finally advanced small parts [Pyanodon] Posted: 20 Jul 2020 12:48 PM PDT
| ||
Any suggestions for starting off a seablock play through Posted: 21 Jul 2020 06:51 AM PDT Yesterday I started a sea block play through, the main problem I have right now is power production everything else has been going meh levels of ok. [link] [comments] | ||
Posted: 20 Jul 2020 01:06 PM PDT
| ||
Posted: 20 Jul 2020 08:49 PM PDT
|
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment