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    Monday, July 20, 2020

    Factorio After many hours building this base and exploring, I discovered it's an enormous island

    Factorio After many hours building this base and exploring, I discovered it's an enormous island


    After many hours building this base and exploring, I discovered it's an enormous island

    Posted: 19 Jul 2020 10:57 AM PDT

    Quite pleased with my first attempt at automating my science, let me know what you think! :)

    Posted: 20 Jul 2020 06:02 AM PDT

    So after 91 hours I finally spaghetti'ed my way out of the Bob & Angel mods, using this brain tumor of a factory. Poor planning, bottlenecks everywhere, no way to scale anything. But so much fun!!

    Posted: 19 Jul 2020 09:31 AM PDT

    I made a galaxy with Factorio's modding api

    Posted: 19 Jul 2020 09:37 PM PDT

    There is no spoon on defaults (it was not that hard, after all)

    Posted: 20 Jul 2020 02:39 AM PDT

    There is no spoon on defaults (it was not that hard, after all)

    For many years I dreamed about completing no spoon on default settings. And that dream has finally come true.

    https://preview.redd.it/bqfs1hu2dzb51.jpg?width=1920&format=pjpg&auto=webp&s=3d14429e3e804faebdec45416f1c81d6b1ec5664

    Initial resources on default settings are very scarce. And outposts always were a major time sink and headache to me. So I decided to run research at minimal possible speed: 30 SPM. Low research speed allowed me to build only three outposts: iron, copper and oil.

    I picked a nice map with enough resources nearby surrounded by forests (seed: 1930434500).

    https://preview.redd.it/ffhvv529dzb51.jpg?width=943&format=pjpg&auto=webp&s=a74b034eeec4a9d7ba037eab2abaaf58ac1b4361

    Two hours passed without any problems. I claimed little oil field on the north and built first four sciences. There were almost no attacks.

    I spent three more hours to build outposts, smelters and refinery. It was a hardest part of the run. Biters were not a problem, I just demolished them with my SMG. But I constantly missed some items and wasted my time on the trips back to the base. I even smelted some iron at the iron outpost to craft a station. Yeah, I was too lazy and dumb to make a checklist.

    Next hour was devoted to the purple and yellow sciences. After that I just relaxed and waited for silo research. At 07:00:00 I rerouted all resources to the rocket and launched it after half an hour.

    Biters were absolutely pathetic against upgraded AP bullets. Little pillboxes hold very well against them. Sometimes I even used bare turrets without any walls.

    Initial resources were almost depleted at the end of the run, it was a close call. And early switch to the solid fuel for generators was a wise move.

    Screenshot of the base (16MB): https://i.imgur.com/bEU0wLE.jpg

    submitted by /u/bormandt
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    How not to build lots of stuff and burn out?

    Posted: 20 Jul 2020 05:35 AM PDT

    I am not a new-new player, but still consider myself a new player. I have around 100+ hours played in 3 games. My particular problem and why I decided to ask for help is that I have an irrational (in my opinion) need to expand and build lots of stuff. I select a train world, I build huge smelting arrays, huge science production lines. What happens every game and why I have never laucnhed a rocket is at around late mid game suddenly all my starting resources dry out, I have to build all these huge train networks (I like trains but they do get overwhelming), automate all those ultra expensive tier 3 modules, and redesign the whole base with modules/beacons in mind. Every time it is super time consuming, super exhausting, it kills my joy for the game and I just kind of stop playing for a while. Please advice on how to fix this mental quirk of mine, get to late game and actually launch a rocket in a reasonable time.

    submitted by /u/InkyPinkie
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    A guide for new players and experienced ones alike

    Posted: 20 Jul 2020 07:38 AM PDT

    Finally beat Wave Defence

    Posted: 20 Jul 2020 07:02 AM PDT

    Made a tileable 2x12 nuclear reactor build that I'm pretty proud of. Thought I'd share.

    Posted: 20 Jul 2020 02:37 AM PDT

    This is it

    This is the Blue print.

    24 reactors, 372 heat exchangers, 640 steam turbines, 48 offshore pumps 3.7 GW of electricity.

    It tiles to the Right and the Left. it has slightly more Heat changers then necessary and might have more pumps then necessary too but I didn't want any throughput issues with the steam. I think all the ratios are near perfect.

    The only thing about this build is that I don't think it's doable without dectorio. or something that lets you place water.

    submitted by /u/Kingkept
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    Finally Joined the Vanilla 1000SPM Club!

    Posted: 19 Jul 2020 03:03 PM PDT

    Finally Joined the Vanilla 1000SPM Club!

    After nearly 1500 hours, I finally decided to sit down and do a vanilla megabase. To make it more interesting, I made it a belt based, direct from ore megabase. Trains only carry raw ore/oil and every intermediate is produced on sight. Took tons of sandbox hours to fine tune but it works like a charm! I'll can add some base screenshots of what a direct-from-ore base looks like if people want to see it.

    EDIT: Link to the screenshots of the base in the comments.

    https://preview.redd.it/d6xvxnsyzvb51.jpg?width=1198&format=pjpg&auto=webp&s=766861199cc5aebe232d38e794d7ceb2a3ff7ef0

    submitted by /u/RoadWarrior_AA
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    After nearly 400 hours spent building organized bases without a single rocket, I decided to challenge myself to build a base as spaghetti as I could

    Posted: 19 Jul 2020 01:55 PM PDT

    Processing unit blueprint for the main bus.

    Posted: 20 Jul 2020 07:36 AM PDT

    Processing unit blueprint for the main bus.

    https://preview.redd.it/psy0p0cqw0c51.jpg?width=896&format=pjpg&auto=webp&s=a1c12253d0dd1cee85b112bf22fe1a169e125641

    I try to design a compact processing unit blueprint.
    Without any beacons or modules, it can produce 30 processing units per minute if you use assembling machine 2.
    The image is 2 sets of the blueprint.
    This is the blueprint.

    Please let me know if any suggestions. Thanks in advance.

    submitted by /u/ljhraid
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    everything... everything is wrong...

    Posted: 19 Jul 2020 11:49 PM PDT

    i need help pls

    Posted: 20 Jul 2020 03:09 AM PDT

    smooth pollution production

    Posted: 20 Jul 2020 03:06 AM PDT

    Small self-sufficient power for very early-game Seablock

    Posted: 19 Jul 2020 01:54 PM PDT

    What is your primary energy source?

    Posted: 19 Jul 2020 03:14 PM PDT

    There was a "heated" post about how overpowered solar is as an energy source, so I got curious what the community thinks about it. What is typically your primary energy source, meaning where at least 80% of your power comes from, after unlocking nuclear power?

    View Poll

    submitted by /u/Kano96
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    I wonder, 2 part nuclear setup, though question is does steam lose heat over time

    Posted: 19 Jul 2020 09:49 PM PDT

    so a year ago, I was all crazy about making nuclear designs and I was able to make this https://www.reddit.com/r/factorio/comments/b8k7gz/my_2x6_tileable_nuclear_reactor_setup_with_train/

    a tileable infinite nuclear design where you can just keep adding this blueprint to make it as large as you want.

    but one of the main key points of this build was that I used trains to deliver water so that you could make the nulcear power plant anywhere, it doesnt even have to be near water.

    another key factor of this is that I broke it up into 3 different blue prints so you dont have to stamp down 1 giant blue print. and I just noticed and im sure others have pointed out in that post that you could technically ship the steam to another location to have it sent into steam turbines else where.

    currently Im playing a city block design map where I am trying to build everything within the 4 walls except for mining outposts. but the blocks are too small for a build like this, I thought i'd have to resign to using my 3x2 reactor design. but after thinking about it, what if I just made one block to generate the hot 500 degree steam, then have trains transfer the steam to another location to be turned into energy by the turbines.

    would this work? would the steam lose heat in the transport? I wouldn't think so but I am unsure myself.

    submitted by /u/DarkenDragon
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    The bugs are destroying me, even with all these laser turrets. Why?

    Posted: 19 Jul 2020 04:22 PM PDT

    Train Crossing Diversion

    Posted: 19 Jul 2020 10:56 PM PDT

    Somebody order spaghetti?

    Posted: 19 Jul 2020 02:05 PM PDT

    1st time to manage to have and automate blue science,took me an hour to plan,build and confirm it but its worth it

    Posted: 19 Jul 2020 08:02 AM PDT

    I'm on track like a pro!

    Posted: 20 Jul 2020 01:05 AM PDT

    With about three minutes to spare, even! My 451 hours of game time have apparently taught me something. :D

    submitted by /u/Glasnerven
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