Factorio Difference in Factorio trains and real world trains. |
- Difference in Factorio trains and real world trains.
- normally my own factory designs are a bit of a mess, but I'm quite proud of this one. scalable, and while I haven't run the numbers, it so far has never fallen short of saturating two blue belts
- PSA: Setting Up Nuclear is Easier then you Think
- My mass storage for construction robots (AKA bottleneck generator)
- 2nd Game 35 Hours in, 1st Main Bus!
- Postmortem of my (medium) base
- that's... a lot of oil
- PSA: you don't have to use perfect ratios. Thoughts?
- Upcoming 1.0 ...
- Mods and Multiplayer Questions
- 2nd Game 35 hours in, What Yall Think?
- The aesthetics of this game are something
- Factorio Play Time And Achievements Removed From Steam
- My new smelter setup is very satisfying in action. Video in comment.
- Made this extendable beaconed oil setup, but looking for better. Anyone have something they're willing to share?
- Rocket fuel from coal and water
- Bob's and Angel's How to get saplings?
- Encode/Decode blueprint strings on the command line
- Why use speed beacons?
Difference in Factorio trains and real world trains. Posted: 21 Jul 2020 07:04 PM PDT
| ||
Posted: 21 Jul 2020 10:11 PM PDT
| ||
PSA: Setting Up Nuclear is Easier then you Think Posted: 21 Jul 2020 09:07 PM PDT When I first looked into Nuclear Power, I was intimidated because it seemed really complicated and would require a huge resource/build investment. After playing with it and doing the math, it turns out that Nuclear Power is shockingly easy to set up early on with very few resources and time investment. [link] [comments] | ||
My mass storage for construction robots (AKA bottleneck generator) Posted: 22 Jul 2020 03:19 AM PDT
| ||
2nd Game 35 Hours in, 1st Main Bus! Posted: 21 Jul 2020 11:12 PM PDT
| ||
Postmortem of my (medium) base Posted: 21 Jul 2020 11:54 PM PDT
| ||
Posted: 21 Jul 2020 11:32 AM PDT
| ||
PSA: you don't have to use perfect ratios. Thoughts? Posted: 21 Jul 2020 09:50 AM PDT Last week, I committed the ultimate act of Factorio heresy and built a column of green circuit assemblers with a copper cable assembler behind each green circuit assembler. It was so, so much faster to build it like that instead of the normal 2:3 ratio. The feeling was very strange at first, and then became more and more liberating as I realized that I was no longer bound by specific ratios and numbers. Any ratio of assemblers works as long as the weakest link is at least as strong as you need it. No need to bother with perfect ratios. Assemblers are cheap! [link] [comments] | ||
Posted: 22 Jul 2020 06:52 AM PDT Have we gotten word on how much is going to be changing for full release? Is it just going to be aesthetic stuff or are we expecting significant recipe changes/etc? I haven't played in quite a while but I've been getting the itch lately. I want to start a new factory, but if 1.0 is gonna change a lot of stuff I don't want to have to re-start or re-tool it in a few weeks time. Should I just start it now or should I just hold off until release drops and hit it hard in august? [link] [comments] | ||
Mods and Multiplayer Questions Posted: 22 Jul 2020 02:48 AM PDT
[link] [comments] | ||
2nd Game 35 hours in, What Yall Think? Posted: 21 Jul 2020 10:04 PM PDT
| ||
The aesthetics of this game are something Posted: 21 Jul 2020 10:15 AM PDT It's hard to put into words how much I appreciate the aesthetics of this game. The grim landscape, machines covered in dirt and oil, smoke coming off the refineries, the sound of furnaces and assemblers, the eerie background music, the gloomy atmosphere. Man, this is art. The only other game that made me feel this way was Dishonored. I think I am probably drawn to the steampunk/dieselpunk aesthetic with an overlay of despair. I think the developers did a fantastic job. This is solid work. [link] [comments] | ||
Factorio Play Time And Achievements Removed From Steam Posted: 22 Jul 2020 07:56 AM PDT After I closed the game I saw that my play time has gone down and some achievements I got and some that I legit just got were gone and my play time was shorten to 55 hours which it was not and I look a the achievement list seeing that I only destroyed around only 70 trees on impact even i remember getting the achievement a while ago and when I go into my game my save is fine, my most recent achievement was "Produce 1.0k advanced circuits per hour." and now says "50", and I know I have more then 50. And Steam says my most recent achievement was July 5th even though I had achievements before then. Anyone have this issue? [link] [comments] | ||
My new smelter setup is very satisfying in action. Video in comment. Posted: 21 Jul 2020 11:22 PM PDT
| ||
Posted: 22 Jul 2020 12:20 AM PDT
| ||
Rocket fuel from coal and water Posted: 21 Jul 2020 12:29 PM PDT
| ||
Bob's and Angel's How to get saplings? Posted: 21 Jul 2020 09:23 PM PDT Okay, I keep seeing greenhouse setups without seed extractors and sawblades and just using assemblers turning trees into wood and into saplings... My problem is that, I can't find any seedlings recipes in my assemblers and I also can't find any recipes to craft wood without saw blades, I have unlocked the prerequisites. What can I do to unlock those recipes? (Hopefully my English is understandable) [link] [comments] | ||
Encode/Decode blueprint strings on the command line Posted: 21 Jul 2020 11:23 AM PDT I was looking for an answer to subj. and came upon this 3 year old post, which contains solutions using ruby, node.js etc., however, I wanted to do this with standard tools, so I kept looking. Turns out you can do this with Append To encode it: [link] [comments] | ||
Posted: 21 Jul 2020 09:00 PM PDT I was thinking about beacons, and I realized that it doesn't really make sense to use beacons for speed boosts, as they are far more expensive then assemblers, and I can't imagine it saves much space. Is there a benefit I'm not considering, or am I on to something here? EDIT: forgot about costs for inserters and other needed parts of a factory, nvm. [link] [comments] |
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment