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    Saturday, June 13, 2020

    Factorio Rich Text is fun

    Factorio Rich Text is fun


    Rich Text is fun

    Posted: 12 Jun 2020 04:16 PM PDT

    Suggestion: Press capslock to toggle ghost place mode on/off

    Posted: 13 Jun 2020 04:01 AM PDT

    So you don't have to hold shift all the time

    submitted by /u/gwaca
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    (New player) I stumbled upon this cool island spawn point while refreshing the settings and preview option. What do you guys think?

    Posted: 12 Jun 2020 08:55 AM PDT

    6K SPM, UPS starts to drop, I guess time to take a break

    Posted: 13 Jun 2020 07:01 AM PDT

    Are there any mods that add more realistic stuff about electricity?

    Posted: 13 Jun 2020 02:42 AM PDT

    I'm looking for a mod that adds stuff like different voltage levels (requiring transformers and/or whole transformer stations), power losses over distance, inverters to tie solar panels into the grid, possibly even rectifiers for some use cases, or god forbid even active, reactive and apparent power levels.

    Is there such a mod? If so, how big of a UPS hit can I expect?

    submitted by /u/Enakistehen
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    Factorio Planner - Updated to v18

    Posted: 13 Jun 2020 04:58 AM PDT

    https://factorio-planner.web.app/

    What's new :

    • Added v18 & v18-marathon
    • Fixed size of images
    • Some minor visual improvements
    • Hosted on a shorter URL

    Link to the data exporter mod I developed to fetch the data: https://mods.factorio.com/mod/factorio-data-exporter

    submitted by /u/Ploppy_
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    I love the new electric mining drill graphics

    Posted: 12 Jun 2020 03:46 PM PDT

    I've been seeing some posts against the new graphics so I just wanted to make sure there were also posts for the new graphics. I think they accomplish exactly what the devs intended, now it looks like an array of machines chewing up the planet and spitting the resources on to the belts.

    I don't have any issues seeing the belts or power poles or anything, and just love their beefy, solid, destructive vibe.

    submitted by /u/analytic_tendancies
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    Allow Q when hovering over crafting icon to pick ghost.

    Posted: 12 Jun 2020 02:41 PM PDT

    Sometimes I want to build a single building using the bots but I don't have it in my inventory. Now I have to find it somewhere so that I can press Q to get the ghost. This feels to me like it should be pretty simple to implement and could safe quite some effort.

    submitted by /u/kindnessAboveAll
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    Looking for crafting spreadsheet

    Posted: 13 Jun 2020 05:36 AM PDT

    So a problem I always have when planning is figuring out what components need to go where, so I'm looking for a spreadsheet that lists all items organized by what components they take to craft so I can see that items X, Y, and Z all take gears, green circuits, and steel plates.

    submitted by /u/Kalrizion
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    Now I want status lights (ala new miners) and integrated module / recipe displays (ala new beacons) on all machines. Is it just me ?

    Posted: 12 Jun 2020 03:59 PM PDT

    Yes I know about bottleneck but it's not as integrated as native.

    submitted by /u/kingofutopia
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    (New Player) What should my first world generation be like?

    Posted: 13 Jun 2020 07:21 AM PDT

    Should I have everything maxed out? Im pretty worried that I'll run out of resources. Should I make my world set to island or railworld? What's a good first world for someone who's still learning?

    submitted by /u/Gashadokuro-Senpai
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    thats a lot of fps

    Posted: 12 Jun 2020 01:24 PM PDT

    How to distribute materials?

    Posted: 13 Jun 2020 03:59 AM PDT

    I am decided to try and convert my main boss base into a train base and I have recently set up my iron and copper smelting. I want to start producing green circuits and red science but I'm not sure how I will distribute my iron and copper without having loads of trains clogging up my iron and copper producing areas. I'm not going for some crazy big base but I am trying to reach 50spm. How should I go about distributing resources by train?

    submitted by /u/CUCUMBER_COW
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    My most glorious spaghetti yet! 60 SPM (hopefully) in a roboport-sized city block

    Posted: 12 Jun 2020 08:18 AM PDT

    Looking for a way to set up two train stations + train

    Posted: 13 Jun 2020 07:32 AM PDT

    Looking for a way to set up two train stations + train

    Hey there, looking for help and ideas how to set-up two loading train stations, showed in the picture.

    The problem is, that i need them both with same name, and all but one trains are 2+2 (2 loco + 2 cargo), but now i need one train, that is 2+4. The problem is, that because the two stations have the same name, the train will sometimes go to the station on the right, and it will dont fill all the way then.

    Im looking for a way so the one 2+4 train will always go to the bigger left station, without changing the station names, and to keep the small 2+2 station on the right (so i dont have to make the right station a 4wagon compatible too). Thanks!

    https://preview.redd.it/hq97s1ejto451.png?width=1920&format=png&auto=webp&s=5aa7e929e3b37ded2cf8b721b8f0e9202511250d

    submitted by /u/oplikkk
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    How different will 1.0 be ?

    Posted: 13 Jun 2020 06:59 AM PDT

    Hello, I was thinking of going back to the game, it's been a while, but I can't manage to understand how different will the infamous 1.0 be from current version ? It seems like everything is already inclueded ? or am I wrong?

    Is it even worth waiting ?

    submitted by /u/BochocK
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    Anyone made a diagram with a complete build tree with everything in factorio?

    Posted: 12 Jun 2020 08:50 PM PDT

    In game statistics and tool tips units

    Posted: 13 Jun 2020 06:33 AM PDT

    I'm kind of bothered by that the tool tip for belts is in items/s, inserter in degree/s and for pumps fluid/s but the in game statistics is in item/min (being able to switch that would be nice). I also think that degree/s isn't a good value, rotations/s would be better I think.

    For 1.0 I would wish for the ability to limit the statistics to a defined part of the factory. That would make it easier to design as you approach the limits of the fluid system.

    submitted by /u/ukezi
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    I decided to reconstruct my base and I don't have any idea how to do assembly line for my block of labs that contains 400 labs

    Posted: 13 Jun 2020 04:17 AM PDT

    How I should doing science packs?

    View Poll

    submitted by /u/GOOSE4U4U
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    How do I turn off the train station when the train is occupying it?

    Posted: 12 Jun 2020 04:16 PM PDT

    Reusable rockets

    Posted: 12 Jun 2020 04:22 PM PDT

    I don't know if this already exists but a cool mod or update was if you could research reusable rockets and unlock a landing pad building or something and after a rocket launch it would return 75/80% of the rocket parts

    submitted by /u/Fazenda17
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