Factorio Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing |
- Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Now that we are nearing 1.0, let us just take a moment to appreciate how far Factorio has come since 2013.
- When your shift at the factorio is finally over
- Missed Connection
- Is it weird that I've never completed a game because I hate how messy my factory gets, so I start over?
- If you're playing without biter, you should turn pollution off.
- Always love seeing large content creators playing quality games. Link in comments, it's pretty entertaining
- (Probably) unpopular opinion: I don't like the new miner graphics
- Train question: I tried this to make the train go back and forth on a single rail using locomotives on each end. Do I need to make the rail into a loop?
- This is not a Mall; this is a Manufacturing Hub (Blueprint/Design)
- First time playing rail world, should I smelt on site or at a central location?
- Gamers going through a range of emotions while playing Factorio for the first time.
- Mouse over an inventory item makes it blinks/become intermittent in the logistic request
- My Hundred Hour+ Endless Stalemate
- I wish there were interesting things to find while exploring the map.
- [not factorio] For the belt-addicted among us... Check out the new game Shapez.io on steam for a chill, low-stakes game of spaghetti! (I'm not involved with the game, just think it's cool)
- Love watching a new sub-factory just purrrr
- How do you name your train stations?
- My own circuit-less Kovarex design. So far, no jams.
- I made some trees
- Even simpler Kovarex (one combinator)
- This is the furthest I've gotten into a freeplay game and frankly, I'm a bit proud I didn't give up yet. I really want to continue so, please, how should I proceed with automation? I have electric miners but can't seem to find electric smelting in the research lab. Thank you!
Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing Posted: 12 Jun 2020 04:06 AM PDT
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Posted: 12 Jun 2020 02:35 AM PDT
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When your shift at the factorio is finally over Posted: 11 Jun 2020 12:27 PM PDT
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Posted: 11 Jun 2020 06:47 PM PDT Me: Screenname "SHOTGUNsniper" You: screenname "JustGoFly" You joined my server, helped a ton with my trains and got a mini mall started, did a ton of work The server was named "Pave The Planet" It was a lightly modded server with QoL mods like Bottleneck, squeak through, and far reach. Reaching out because I have the server up again, but it's my own hardware. So I've only been putting it up when I'm on it. So I'm guessing the chances of you finding it in the browser are rough. [link] [comments] | ||
Posted: 12 Jun 2020 04:10 AM PDT | ||
If you're playing without biter, you should turn pollution off. Posted: 12 Jun 2020 07:18 AM PDT | ||
Posted: 11 Jun 2020 12:00 PM PDT
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(Probably) unpopular opinion: I don't like the new miner graphics Posted: 11 Jun 2020 06:40 PM PDT Don't get me wrong, they look great from a purely artistic POV. But I find it very difficult to make out belts that run directly above them. This has lead to several instances of 1pc of belt missing or not seeing that I forgot to UG under a power pole, and only catching these when zooming in to the max and carefully check the whole patch while being powered up. I'm not sure I'm on board with aesthetics over practically in this instance. Realizing that this may be a niche issue, is there a mod or something that might help with this? [link] [comments] | ||
Posted: 12 Jun 2020 12:59 AM PDT
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This is not a Mall; this is a Manufacturing Hub (Blueprint/Design) Posted: 11 Jun 2020 10:06 AM PDT
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First time playing rail world, should I smelt on site or at a central location? Posted: 11 Jun 2020 11:51 PM PDT As the title says, I'm playing rail world for the first time and I'm not sure if I should smelt on sight or at a central location because I see benefits to both. [link] [comments] | ||
Gamers going through a range of emotions while playing Factorio for the first time. Posted: 12 Jun 2020 07:52 AM PDT
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Mouse over an inventory item makes it blinks/become intermittent in the logistic request Posted: 12 Jun 2020 03:52 AM PDT
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My Hundred Hour+ Endless Stalemate Posted: 11 Jun 2020 11:46 AM PDT TLDR: I don't save-scum this game. If I lose the base for whatever reason and I think I can't continue, I just start over - I find the game more exciting this way. Below I ramble on and on about the crazy drama that's going on in my first marathon game - a save file that I'm still trying to keep going right now. Here's a funny little story that you guys might get a chuckle (or facepalm) out of. I'm no stranger to Factorio but I'm not nearly as good at the game as some of you guys. I've launched five or six rockets over the years at which point I called each of those savefiles 'done'. I've never really delved into the extreme late game or tried getting a mega base going or anything like that. I just make a file, play casually, and most of the time take a break from Factorio once I launch a rocket. It's always been a really relaxing game to me actually. That's called foreshadowing, friend. Anyway, maybe a month ago, I decided to start a new a new world and, for the first time ever, I actually played with the world settings. I enjoy long drawn out games that I can feel really good about when I win (thinking about the game RimWorld right now), so I thought I would give marathon mode a go. The early game for me was pretty straightforward. My bases usually have very bad cases of spaghetti so I tried to build a lot more spread out than I usually do. As I was doing my thing and trying to keep biter nests around me under control, something about the marathon mode kinda dawned on me. As I slowly chugged along, researching at four times slower speed with items that were more expensive (or whatever it is exactly), the biters were evolving and getting stronger at their normal rate (or so it appeared?), and it was getting harder and harder for me to deal with them. Eventually I began to frantically rush for the logistics system. The drones in Factorio have always made good sense to me. My head kinda seems to clear up when I can stop focusing on low level micro play and start doing higher level macro stuff with the drones. I'm sure you guys know what I mean - copying and pasting entire sections of bases and walking away really lets me get back to, you know, thinking. Not to mention the drones would be able to help me build/repair walls and turrets that I have really started to lose all over the place at this point. If anyone is still reading, it was around then that I really started to lose control of my game. I did eventually get drones going, but building them was super difficult since most of my time was doing damage control. All of my starting area resources were used up and I had to depend on trains coming in from distant-ish areas outside that had painfully thin spread defenses. My game is over a hundred hours in and I haven't researched anything in days. Literally days. I've unlocked pretty much all of the cheap techs I can including all bullet damage and speed I can afford, and really the rest of them are requiring purple and orange packs that I just don't have the ability to make right now. On some days I'll make good progress and get certain parts of the base defended enough that it can handle attacks on it's own without me racing over there with my last tank (God it would be bad to lose that right now). But then something will happen elsewhere and the tables will turn on me again (oh how the turn-tables). I think it was two nights ago that I lost my one and only coal mining patch when I was caught dealing with something else - I was literally scalping turrets from other parts of the base while picking up iron plate crumbs to get new electric miners going again before the boilers ran out of coal. Christ it's been brutal. But so much fun at the same time. I can't tell you the number of times where I'll look at the map and suddenly see a certain part of the base torn open, clap my hand over my open mouth, sit back in my chair and say "They destroyed that? Is this finally it? Have I finally lost?" Only to suddenly remember something - maybe a couple of stacks of green chips somewhere or something, that will get me the defenses I need to stay in it just a little longer. Oh yeah, I am fully aware that I am taking this save file way, way too seriously. In all seriousness last night was actually really good though, I almost forgot what it was like to make progress, but last night I definitely felt that. I'm still not researching anything, but the outer sub-bases are pretty well defended now and I was able to get drone coverage on parts of the main base that never had it, and those extra drone 'hand' helping fill holes in the walls has been really huge. Looking forward to more disasters this evening. This game is cocaine. I must win. Edit: grammar [link] [comments] | ||
I wish there were interesting things to find while exploring the map. Posted: 11 Jun 2020 07:34 PM PDT As it says....I am tired of a map with nothing but rocks and biters. [link] [comments] | ||
Posted: 12 Jun 2020 08:00 AM PDT
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Love watching a new sub-factory just purrrr Posted: 12 Jun 2020 07:52 AM PDT
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How do you name your train stations? Posted: 12 Jun 2020 07:25 AM PDT I personally name my stations after the material that's getting transported, then add "UNLOAD" or "PICKUP", respectively [link] [comments] | ||
My own circuit-less Kovarex design. So far, no jams. Posted: 12 Jun 2020 01:23 AM PDT
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Posted: 11 Jun 2020 03:45 PM PDT
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Even simpler Kovarex (one combinator) Posted: 11 Jun 2020 10:07 AM PDT
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Posted: 11 Jun 2020 10:28 AM PDT
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