Factorio Playing Around (Factorio [fanmade] Comic Strip #3) |
- Playing Around (Factorio [fanmade] Comic Strip #3)
- smol station
- Just trying to mine away that one pesky last patch so I can expand...
- When your crude oil well runs entirely on renewable energy
- Everyone has a death box right...
- You build huge solar plants, but I build huge lab complexes!
- New Beacon, Round 3
- What should I use to defend my base? I am somewhat an old player to Factorio but I can't really tell which h wall I should be using for my defence against aliens, a solid wall with tracks or a tank trap wall conveyer wall? (Conveyor belts do not matter in the context, I would use blue for both)
- Do biter spawners spawn endlessly?
- 2nd Ever base after 25hrs, 70 hr total time
- Does anybody notice how GOOD the soundtrack is?
- X-TREME RIBBON (9 tiles high) in 85 hours, solo
- LTN - How to prevent cargo sent to wrong stations after timeout?
- to show beacon connection, machines that can benefit from them should have an antenna also
- Military Ammunition and weapons automated
- Are roundabouts really that bad?
- Hotkey suggestion: Pressing Z over an item in a chest moves exactly one of that item into your inventory.
- In which direction would you expand? (Gut feeling)
- make the logistic toggle into 1 of these options so that we can toggle it with a keyboard shortcut
- 9 hours in. I'll make it pretty after Artillery finishes.
- Steam isn't logging any of my achievements from Factorio
Playing Around (Factorio [fanmade] Comic Strip #3) Posted: 13 Jun 2020 09:13 PM PDT
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Posted: 14 Jun 2020 03:54 AM PDT
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Just trying to mine away that one pesky last patch so I can expand... Posted: 13 Jun 2020 10:29 AM PDT
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When your crude oil well runs entirely on renewable energy Posted: 13 Jun 2020 01:36 PM PDT
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Everyone has a death box right... Posted: 14 Jun 2020 12:25 AM PDT
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You build huge solar plants, but I build huge lab complexes! Posted: 14 Jun 2020 06:31 AM PDT
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Posted: 13 Jun 2020 04:45 PM PDT
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Posted: 14 Jun 2020 05:54 AM PDT
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Do biter spawners spawn endlessly? Posted: 14 Jun 2020 03:04 AM PDT I always found that biters spawners always just appear out of nowhere. I don't know if my eyes are palying tricks on me or what [link] [comments] | ||
2nd Ever base after 25hrs, 70 hr total time Posted: 13 Jun 2020 08:51 PM PDT
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Does anybody notice how GOOD the soundtrack is? Posted: 13 Jun 2020 03:29 PM PDT It gives you the feeling of being in a distant and unhabitable planet whit nothing byt creatures that want to bite you're arse off it's also very ominous to give you the feeling of not knowing i there's a nest in a part of the map you cant see or that you're pollution has reached a nest and you dont know (talking from the guy we play as prespective) what do you think? [link] [comments] | ||
X-TREME RIBBON (9 tiles high) in 85 hours, solo Posted: 13 Jun 2020 05:36 PM PDT I've been playing Factorio for a long time and started to get bored of it. I'm old and slow and there's no way I'm going to be a speedrunner, and I've done the normal challenges, and building megabases stopped being fun... Then I got linked to Michael Hendriks doing a tightrope run, 16 tiles high, and it looked like an incredibly interesting challenge, but I decided to try doing a run at the limits, only 9 tiles high (the minimum dimension you can still win, without mods, as the rocket silo is 9x9). I started a while ago, and not long after I started talking about it on the Factorio discord Team Steel Axe did a multiplayer run on a 9 tile high world getting a rocket launched in a time just shy of No Spoon time, which made me a little disheartened, but I persisted. I've finally managed it on my own now, though, in a shade under 85 hours. Now I know what I'm doing I could probably go a little bit quicker, but I was more interested in whether I even could. Map was set to maximum distribution and richness of resources, but biters were default, and I took the first randomly generated map (I ended up with only 3 places I could put down pumpjacks!), and I did it without blueprints, so I consider it "legitimate run", whatever that might mean. If you've started finding yourself getting a bit bored then setting yourself an off-the-wall challenge might well be the thing to breathe a new spark of interest. [link] [comments] | ||
LTN - How to prevent cargo sent to wrong stations after timeout? Posted: 14 Jun 2020 01:41 AM PDT I recently decided to change up my base and use LTN. I followed several tutorials on youtube and it felt like I understood the basics. I have a couple of issues I'd like some help with:
I would really appreciate any help, as now I have mixed stuff all over the place like copper plates with stone and iron ore on the same conveyor belts [link] [comments] | ||
to show beacon connection, machines that can benefit from them should have an antenna also Posted: 13 Jun 2020 06:20 PM PDT posting this here so I'm not buried by FFF comments exactly as the title says, to show that a beacon is connected to machines the machines should have an antenna that has those little power sparks going from the top into the machine [link] [comments] | ||
Military Ammunition and weapons automated Posted: 13 Jun 2020 12:42 PM PDT
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Are roundabouts really that bad? Posted: 14 Jun 2020 03:35 AM PDT I really want to use them but people say they are bad. If they are bad are there any other nice and simple junctions? [link] [comments] | ||
Posted: 13 Jun 2020 02:51 PM PDT | ||
In which direction would you expand? (Gut feeling) Posted: 13 Jun 2020 09:32 PM PDT
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make the logistic toggle into 1 of these options so that we can toggle it with a keyboard shortcut Posted: 13 Jun 2020 02:10 PM PDT
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9 hours in. I'll make it pretty after Artillery finishes. Posted: 13 Jun 2020 01:50 PM PDT
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Steam isn't logging any of my achievements from Factorio Posted: 13 Jun 2020 10:34 PM PDT I've been playing on a multiplayer server with my friends and I've been getting achievements in-game, but when I go to check Steam, it says I have 0/38. Any ideas if this is Factorio or Steam messing up and/or what I can do to fix it? [link] [comments] |
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