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    Wednesday, May 6, 2020

    Factorio Walking Turret

    Factorio Walking Turret


    Walking Turret

    Posted: 06 May 2020 01:43 AM PDT

    How I learned to stop worrying and love fluid wagons

    Posted: 05 May 2020 11:04 PM PDT

    Remember always to have enough safe parking!

    Posted: 06 May 2020 04:48 AM PDT

    Am I doing this right? First base! This game is breaking my brain.

    Posted: 06 May 2020 01:51 AM PDT

    Mod idea: Caketorio. Like Factorio but recipes are food recipes.

    Posted: 06 May 2020 01:07 AM PDT

    For all the foodies out there! Play factorio in the land of milk and honey!

    Goal: build a giant cake (and send it to space)

    New ressources: sugar, crops, fruit, nuts, etc. Water is replaced by milk.

    "Research" is done by providing finished meals to restaurants.

    New logistics system: food delivery drones (based on transport drones by Klonan)

    Mix together liquids to create delicious cocktails, enhancing productivity!

    Electricity production is based on bio-waste from cooking processes.

    Not sure if all basic logistic and production infrastructure should be replaced or a minimal amount of iron-based "factory" is needed. Tell me your ideas! :D

    Edit: spelling

    submitted by /u/Pazcoo
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    Blueprint Management is Still A Mess

    Posted: 05 May 2020 09:56 PM PDT

    The blueprint management system in game needs more revision. It's un-intuitive and cumbersome to the point of being destructive (very easy to delete blue print books). A simple file-management approach would clean up and clarify the saving and exporting of designs. Devs, I hope this is on the road map.

    submitted by /u/signalflow5
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    I am never using belts again

    Posted: 06 May 2020 07:48 AM PDT

    Heat pipe throughput (and a bonus note on parallel fluid pipes)

    Posted: 05 May 2020 01:03 PM PDT

    Heat pipe throughput (and a bonus note on parallel fluid pipes)

    In the comments on my 3GW nuclear reactor, some people wondered whether multiple parallel heat pipes are needed to transport heat. I don't know of any good mathematically or empirically derived model than can predict how many pipes you need to connect X exchangers that are Y distant from the heat source [edit: update, just noticed a useful table in this post: https://www.reddit.com/r/factorio/comments/a6v2zy/heat_pipe_maximum_throughputlength_from_reactor/] . However, the test setup shown below makes it clear that:

    1. wider heat pipes transport more heat than single pipes; and
    2. heat pipe throughput is quite limited; and

    3) throughput is sub-linearly related to the width of the heat pipe

    Setup: creative heat source (always 1000 degrees) leading to a row of heat exchangers outputting into fluid voids. Green lights indicate whether steam > 0, i.e. whether enough heat reached the exchanger to raise temp above 500:

    Simple linear setup

    https://preview.redd.it/uea5oex120x41.png?width=1667&format=png&auto=webp&s=8b2fe30fbebeeefd38aca59cd3e8f524c8c0d6a6

    (screenshot taken at night so you can see the glow of the pipes fade as they lose heat)

    So, pipes are directly adjacent to the heat source (normally, the nuclear reactor) a single pipe can feed 20 exchangers, while a double pipe can feed 28.

    Double linear setup

    https://preview.redd.it/k8e3782350x41.png?width=1402&format=png&auto=webp&s=550bbdb60b0d4f2672657a20cfb474017e03a0b3

    If you put exchangers on both side of the pipe, you can feed more exchangers on a single pipe as less heat is wasted on the exchangers. As shown above, 1 pipe can now feed 28 exchangers, and 2 pipes feed 40.

    Distance from heat source

    https://preview.redd.it/7yok2uy820x41.png?width=1753&format=png&auto=webp&s=973407c269a1ae8cc69c11d70a09488db6b243e7

    This shows the setup with the heat source ~60 tiles from the start of the reactor row. The single pipe now feeds 9 exchangers, the double pipe 15, and the quad pipes 23.

    So, if you have > ~20 exchangers and/or the exchangers are at a distance from the nuclear reactor, you will need more a heat pipe wider than a single tile.

    Bonus: Parallel fluid pipe throughput

    Similar to heat pipes, running water pipes in parallel also increases throughput. Below are different combinations of 1, 2, or 4 wide pipes either densely connected, spaced apart, or with undergrounds to avoid connections. On the left are water sources pumped into the pipe, on the right is a single pump with a fluid void. The number next to it is the number reported by the pump:

    https://preview.redd.it/g7fqepzm20x41.png?width=927&format=png&auto=webp&s=b29cf72444cea6ea8d3f82a6811c017d2fd412a9

    Now, fluid throughput acts quite weirdly, with the order of placement impacting results and sometimes just cut+paste radically changes throughput. However, the overall gist is that:

    1. throughput scales almost linearly with pipe width; and
    2. it doesn't matter much whether pipes are adjacent, separated, or "undergroud-separated".

    This is mostly relevant for nuclear reactor design as almost nothing else consumes enough fluid to make throughput important.

    If you need 1000/s, you can have >200 pipes between pumps, making it trivial to transport. For 1000/s, you either need a pump every 3 pipes (in practice, a pump after every underground pipe segment), or you can have two parallel pipes that are then combined at the end with a pump.

    https://preview.redd.it/jlt7hk1s40x41.png?width=1783&format=png&auto=webp&s=2918b286d140d124b687eebe27a4abbab7061f25

    (of course, normally you would use underground pipes for distance as a set of undergrounds counts as 2 segments. This is mostly to show that there is no need to be afraid of pipes touching each other)

    Test setup: https://www.dropbox.com/s/fgt8hffda98zxcn/pipes.zip?dl=0 (dropbox link to save file; requires creative mod)

    submitted by /u/vanatteveldt
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    I made a relaxing video of the latest section of my megabase turning on.

    Posted: 05 May 2020 06:25 PM PDT

    I joined my friend and we were making plastic production and he spotted this... on the map it goes to the top and bottom of this smelter. Its alot to clean up

    Posted: 05 May 2020 01:06 PM PDT

    just a bit qurius. whats your recond with SPM?

    Posted: 06 May 2020 06:37 AM PDT

    Had some fun with a ribbon world last weekend

    Posted: 05 May 2020 02:57 PM PDT

    A necessary addition to any late-game base. (blueprint included)

    Posted: 05 May 2020 10:32 PM PDT

    How do the fluid mechanics work?

    Posted: 06 May 2020 02:08 AM PDT

    I've been playing Factorio for a while now, but the fluid mechanics always confuse me. Especially if a mod pack introduces new fluids that are used a lot, my builds just really struggle. And since I'm trying to go Megabase in Vanilla for the first time right now, I need a beefy Oil build with lots of cracking.

    Does anyone have a good rule of thumb or an explanation about how the fluid mechanics work and how to lay out pipes in a good way?

    submitted by /u/P-Clark
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    Ideal very first energy setups - Ok, I was bored (I think this is no new) -

    Posted: 05 May 2020 09:29 PM PDT

    They're taking over!

    Posted: 06 May 2020 07:47 AM PDT

    Astronomia(Coffin Dance) in factorio

    Posted: 05 May 2020 11:28 AM PDT

    How far should I venture from the starting area to find decent resources?

    Posted: 06 May 2020 12:39 AM PDT

    I started a Krastorio 2 game and found myself running out of starting resources pretty quickly, so I rushed trains.

    Since ore richness increases by distance, how far should I typically venture to avoid having to build new mining bases every now and then? Is there a formula of some sort? Does it increase linearly or exponentially?

    I am not using RSO, just Krastorio 2 with construction drones.

    submitted by /u/Anubit-x64
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    How to get smarter for this game?

    Posted: 06 May 2020 06:22 AM PDT

    I am doing a decent job but I'm hitting a wall and I worry that I am too stupid for this game.

    I am starting a new world (current one seems to have no oil everywhere I looked) but once I get to a certain point, there is just so much stuff to make and combine that I am not smart enough to plan everything. And I don't want to rely on guides, I want to design everything by myself.

    I think a problem is that I handcraft too much or I'm too lazy to automate the production of a lot of things which seems minor at first but it can pile up later to cause trouble.

    And it seems to require a ton of iron.

    Any way to practice these things and be better at planning?

    submitted by /u/QuitBSing
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