Factorio Walking Turret |
- Walking Turret
- How I learned to stop worrying and love fluid wagons
- Remember always to have enough safe parking!
- Am I doing this right? First base! This game is breaking my brain.
- Mod idea: Caketorio. Like Factorio but recipes are food recipes.
- Blueprint Management is Still A Mess
- I am never using belts again
- Heat pipe throughput (and a bonus note on parallel fluid pipes)
- I made a relaxing video of the latest section of my megabase turning on.
- I joined my friend and we were making plastic production and he spotted this... on the map it goes to the top and bottom of this smelter. Its alot to clean up
- just a bit qurius. whats your recond with SPM?
- Had some fun with a ribbon world last weekend
- A necessary addition to any late-game base. (blueprint included)
- How do the fluid mechanics work?
- Ideal very first energy setups - Ok, I was bored (I think this is no new) -
- They're taking over!
- Astronomia(Coffin Dance) in factorio
- How far should I venture from the starting area to find decent resources?
- How to get smarter for this game?
Posted: 06 May 2020 01:43 AM PDT
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How I learned to stop worrying and love fluid wagons Posted: 05 May 2020 11:04 PM PDT
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Remember always to have enough safe parking! Posted: 06 May 2020 04:48 AM PDT
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Am I doing this right? First base! This game is breaking my brain. Posted: 06 May 2020 01:51 AM PDT
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Mod idea: Caketorio. Like Factorio but recipes are food recipes. Posted: 06 May 2020 01:07 AM PDT For all the foodies out there! Play factorio in the land of milk and honey! Goal: build a giant cake (and send it to space) New ressources: sugar, crops, fruit, nuts, etc. Water is replaced by milk. "Research" is done by providing finished meals to restaurants. New logistics system: food delivery drones (based on transport drones by Klonan) Mix together liquids to create delicious cocktails, enhancing productivity! Electricity production is based on bio-waste from cooking processes. Not sure if all basic logistic and production infrastructure should be replaced or a minimal amount of iron-based "factory" is needed. Tell me your ideas! :D Edit: spelling [link] [comments] | ||
Blueprint Management is Still A Mess Posted: 05 May 2020 09:56 PM PDT The blueprint management system in game needs more revision. It's un-intuitive and cumbersome to the point of being destructive (very easy to delete blue print books). A simple file-management approach would clean up and clarify the saving and exporting of designs. Devs, I hope this is on the road map. [link] [comments] | ||
Posted: 06 May 2020 07:48 AM PDT
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Heat pipe throughput (and a bonus note on parallel fluid pipes) Posted: 05 May 2020 01:03 PM PDT
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I made a relaxing video of the latest section of my megabase turning on. Posted: 05 May 2020 06:25 PM PDT
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Posted: 05 May 2020 01:06 PM PDT
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just a bit qurius. whats your recond with SPM? Posted: 06 May 2020 06:37 AM PDT | ||
Had some fun with a ribbon world last weekend Posted: 05 May 2020 02:57 PM PDT
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A necessary addition to any late-game base. (blueprint included) Posted: 05 May 2020 10:32 PM PDT
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How do the fluid mechanics work? Posted: 06 May 2020 02:08 AM PDT I've been playing Factorio for a while now, but the fluid mechanics always confuse me. Especially if a mod pack introduces new fluids that are used a lot, my builds just really struggle. And since I'm trying to go Megabase in Vanilla for the first time right now, I need a beefy Oil build with lots of cracking. Does anyone have a good rule of thumb or an explanation about how the fluid mechanics work and how to lay out pipes in a good way? [link] [comments] | ||
Ideal very first energy setups - Ok, I was bored (I think this is no new) - Posted: 05 May 2020 09:29 PM PDT
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Posted: 06 May 2020 07:47 AM PDT
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Astronomia(Coffin Dance) in factorio Posted: 05 May 2020 11:28 AM PDT
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How far should I venture from the starting area to find decent resources? Posted: 06 May 2020 12:39 AM PDT I started a Krastorio 2 game and found myself running out of starting resources pretty quickly, so I rushed trains. Since ore richness increases by distance, how far should I typically venture to avoid having to build new mining bases every now and then? Is there a formula of some sort? Does it increase linearly or exponentially? I am not using RSO, just Krastorio 2 with construction drones. [link] [comments] | ||
How to get smarter for this game? Posted: 06 May 2020 06:22 AM PDT I am doing a decent job but I'm hitting a wall and I worry that I am too stupid for this game. I am starting a new world (current one seems to have no oil everywhere I looked) but once I get to a certain point, there is just so much stuff to make and combine that I am not smart enough to plan everything. And I don't want to rely on guides, I want to design everything by myself. I think a problem is that I handcraft too much or I'm too lazy to automate the production of a lot of things which seems minor at first but it can pile up later to cause trouble. And it seems to require a ton of iron. Any way to practice these things and be better at planning? [link] [comments] |
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