Factorio Upgradeable Buffered Intersection |
- Upgradeable Buffered Intersection
- Turing Complete Computers: Is there a practical use for them in factorio?
- 4 colors theorem
- TIL that build order matters for fluid throughput
- Is my mod idea feasible?
- My Krastorio 2 15 GW power plant that only uses water for input
- Just finished automating red science in full Py modpack. (~7 hours) Although the recipes are huge, I somehow don't feel overwhelmed. Everything untill now was balanced. And graphics are quite nice.Can't wait to see what's going to be my next nightmare.
- 20000 science per minute hybrid modular megabase, vanilla
- [Krastorio] Mildly infuriating
- Unintentionally brutal mod + startup settings combination
- Simple RHD station entrances ("off ramp") and exits ("on ramp")
- I was bored and created this...abomination.
- Finally secured my first little base (1.4k Lasers, 16k Walls, a lot of electric poles and a whole lot of explosive tank shells...)
- I played several hours of the "Introduction" but I'm totally lost in freeplay
- Question from a Beginner
- Pallbearer Song..
- who completed the "lazy bastard" achievement?
- recycling a pre-megabase
- Krastorio 2 sand problems
- My First Mod: Simple Terrain Manager
- New player. But pc down for repairs
- 0.18 - How to move to blueprint library?
Upgradeable Buffered Intersection Posted: 06 May 2020 10:43 PM PDT
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Turing Complete Computers: Is there a practical use for them in factorio? Posted: 07 May 2020 07:12 AM PDT | ||
Posted: 07 May 2020 05:37 AM PDT Hello Have you ever noticed how the rail sections' colors changed based on signals? These made me think the devs are implementing and algorithm based on the 4 colors theorem: states that any map can be coloured with only 4 colors without adjacent equal colors. Did any of you think about it. I'm also curious about how you'd implement such thing programmatically. [link] [comments] | ||
TIL that build order matters for fluid throughput Posted: 06 May 2020 04:31 PM PDT
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Posted: 07 May 2020 03:36 AM PDT I've had an idea for a mod I'd be tempted to try and create, but having never worked with Factorio modding, I'm not sure if it's even possible or not, so I'm after some advice! The idea is simple, bots automatically place down light in any dark areas of my factory (that are covered by roboports, and have lights available to the logistics network etc). Is it possible to detect any sort of "light level" for a given area in the game? [link] [comments] | ||
My Krastorio 2 15 GW power plant that only uses water for input Posted: 07 May 2020 05:31 AM PDT
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Posted: 07 May 2020 01:05 AM PDT
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20000 science per minute hybrid modular megabase, vanilla Posted: 06 May 2020 08:17 AM PDT
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[Krastorio] Mildly infuriating Posted: 06 May 2020 04:08 PM PDT
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Unintentionally brutal mod + startup settings combination Posted: 06 May 2020 11:24 PM PDT
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Simple RHD station entrances ("off ramp") and exits ("on ramp") Posted: 07 May 2020 08:17 AM PDT
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I was bored and created this...abomination. Posted: 07 May 2020 05:23 AM PDT
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Posted: 07 May 2020 03:30 AM PDT
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I played several hours of the "Introduction" but I'm totally lost in freeplay Posted: 07 May 2020 02:13 AM PDT
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Posted: 06 May 2020 11:29 PM PDT Hey there! I picked this game up today, and after a quick search online, it tells me i should play the 'first steps' campaign, and then 'New Hope'. However, when i click on start campaign, i do not see these levels. I only see 'introduction', 'transport belt madness' and 'tight spot'. Is there something I'm doing incorrectly, or did they patch out these tutorial levels.. Please help! I dont want to miss out on important tutorials and just throw myself into freeplay haha [link] [comments] | ||
Posted: 06 May 2020 04:53 PM PDT
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who completed the "lazy bastard" achievement? Posted: 07 May 2020 05:50 AM PDT I'm trying to complete this achievement ... and on steam it says that only 2.6% of players managed to do it. watching videos on youtube and reading posts on reddit, however, I see that many people have completed it. so i'm a bit confused! [link] [comments] | ||
Posted: 07 May 2020 09:25 AM PDT
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Posted: 07 May 2020 09:16 AM PDT Just a question, who else who's playing krastorio 2 has also toooooo much sand? And what do you do with it? 😳 [link] [comments] | ||
My First Mod: Simple Terrain Manager Posted: 07 May 2020 08:28 AM PDT | ||
New player. But pc down for repairs Posted: 07 May 2020 03:49 AM PDT I picked up this game days before my system decided to eat the ram. Gotta hope I can get some new sticks soon. Anyways: So I am asking the vet players what would you suggest is the best way to start out? Any advice is welcome. I am familiar with Command and Conquer, Homeworld, and Star Craft style plat. [link] [comments] | ||
0.18 - How to move to blueprint library? Posted: 07 May 2020 07:33 AM PDT In 0.17, I could move a blueprint book to the blueprint library by dragging it to a box at the bottom of my inventory. That option seems to have disappeared. How do I move blueprint books to the blueprint library? [link] [comments] |
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