Factorio Weekly Question Thread |
- Weekly Question Thread
- "standardized research unit": 500 spm from raw
- Tired of my research setup always looking the same, so I built THE BRAIN
- Broketorio ft. Busted Linux GPU Drivers
- I think this belongs here
- 4'320'000 Iron, 8'000'000 Copper and 1'520'000 Plastic bars in my pocket.
- Have they been watching me play or something?
- Just launched my first rocket!
- Factorio Timelapse - Basic Sea Block Start to Rocket | 4K
- My early game blue science
- So ... I've tried the Factorio Demo. Not sure where exactly put my work but i just wanted to share. Hope someone will enjoy watching :)
- My terrible science setup that will probably cause me a lot of trouble later :)
- Any compatible mods/settings that can make an early game Space Exploration Map More Fun?
- What version of the game do you recommend for the beginner?
- BEWARE! They Are Evolving And Learning Combat Formations.
- Creative Mode question
- Kinda new to the game
- Partially full 2 belts to 1 fully compressed + some change belt compression
- underground pipe bug: is this a known issue? I set these lubricant pipes up correctly, and then some time later the game glitched them apart. Has happened multiple times
- QUESTION // toggle-action-logging
- 100% inefficient solar farm, but satisfies my OCD
- What's wrong with my steel production?
- (My) Life in a Nutshell
- New player looking for a few good guides :)
Posted: 27 Apr 2020 11:05 AM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
"standardized research unit": 500 spm from raw Posted: 28 Apr 2020 02:18 AM PDT
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Tired of my research setup always looking the same, so I built THE BRAIN Posted: 27 Apr 2020 11:30 AM PDT
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Broketorio ft. Busted Linux GPU Drivers Posted: 27 Apr 2020 07:07 PM PDT
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Posted: 28 Apr 2020 07:21 AM PDT
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4'320'000 Iron, 8'000'000 Copper and 1'520'000 Plastic bars in my pocket. Posted: 27 Apr 2020 08:32 AM PDT
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Have they been watching me play or something? Posted: 28 Apr 2020 08:21 AM PDT
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Just launched my first rocket! Posted: 27 Apr 2020 09:03 PM PDT 49 hours later and I finally did it. Mind you I barely scraped my way to the end ignoring all efficiency but I still made it. There are so many things I still need to figure out and try. I barely got into bots and haven't even touched nuclear tech, and fluids are still an absolute mystery. I look forward to starting all over, trying to do better with ratios and whatnot. [link] [comments] | ||
Factorio Timelapse - Basic Sea Block Start to Rocket | 4K Posted: 27 Apr 2020 10:22 PM PDT
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Posted: 28 Apr 2020 01:17 AM PDT
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Posted: 28 Apr 2020 04:10 AM PDT
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My terrible science setup that will probably cause me a lot of trouble later :) Posted: 28 Apr 2020 08:22 AM PDT
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Any compatible mods/settings that can make an early game Space Exploration Map More Fun? Posted: 28 Apr 2020 08:12 AM PDT My friends and I have played through the base game many times. We've also done bobs angels, got very far, but stopped just short of launching the rocket. It was fun, we enjoyed the challenge, but bobs/angels got a little too intense at the end. I want us to try space exploration, but my understanding is before you can even get to the space part, you have to launch a rocket. My friends are very tired of doing the same old boring early game, we'd rather not spend several hours getting there just to try it. Ideally, it would be cool if we could combine it with another significant mod that changes up the early game. Ideally, not as complicated as bobs/angels as we'd probably never get to end game. Any ideas? [link] [comments] | ||
What version of the game do you recommend for the beginner? Posted: 28 Apr 2020 08:12 AM PDT I've started a New Campaign->Introduction-> Arrival and successful passed it. However no new level got unlock. I started a new game on random map, but when I reached the tech for trains, circuits etc I have to clue what to do with them. I've found many different videos on YouTube - but I want to play it myself, no spending hours watching videos. As I understood the older versions of the game had proper campaign where players can learn how to use of this fancy tech? If so, how can I play it? Should I found older versions? I remember years ago when I first time heard about the game it was about some space-traveler who crashed on the foreign planet and want to build rocket to leave it, and "Arrival" campaign matches perfectly this description, there are space-ship derbies, robot helper, etc. But where's the rest of the game? On free-mode there'are no signs of the ship crash. Thanks! [link] [comments] | ||
BEWARE! They Are Evolving And Learning Combat Formations. Posted: 28 Apr 2020 08:09 AM PDT
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Posted: 28 Apr 2020 04:13 AM PDT Hey guys! It might be best to describe what I'm trying to do. I'm experimenting with ore refining setups, and I had been able to harvest ore super-quick (i.e 2sec click would net a few hundred). At some point Creative Mode updated, and now I can only acquire ore at normal game speed. I'm sure there's something huge I'm just missing here. Thanks. [link] [comments] | ||
Posted: 28 Apr 2020 07:52 AM PDT Im looking for someone to play with and teach me the game msg me if you are interested [link] [comments] | ||
Partially full 2 belts to 1 fully compressed + some change belt compression Posted: 28 Apr 2020 07:36 AM PDT Sorry for the terrible title. Firstly, due to starting this megabase attempt during 0.16, and the changes to science recipes in 0.17 after I was halfway through the building, I'm stuck on 0.16.51. From what I understand, 0.17 may have other options available for what I'm trying to do. I'm trying to solve a problem where I have 2 almost full belts, and am trying to compress them into 1 fully compressed belt and the leftovers onto a second belt, but I can't seem to find any answers on how to do this. I've tried feeding both belts into a splitter with output priority set, but it doesn't consistently compress that output belt. Both input belts have an equal 1120 items/second on each lane (blue belts), and I'm using blue splitters and blue belts, so theoretically this should work as I intended? [link] [comments] | ||
Posted: 27 Apr 2020 08:42 PM PDT
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QUESTION // toggle-action-logging Posted: 28 Apr 2020 07:10 AM PDT Hello everyone, We started to play this game with friends like two weeks ago, we are in love with the mechanics, so i made a server to let them play the save 24/7. Anyway the server its working very good but now im trying to do something different. There is a way to log every player actions? i tried toggle-action-logging but i cannot see the action detail, just something like this. 33.029 Info GameActionHandler.cpp:301: Action performed [369 0 StartWalking] 33.950 Info GameActionHandler.cpp:301: Action performed [424 0 StartWalking] 35.510 Info GameActionHandler.cpp:301: Action performed [518 0 StartWalking] 36.054 Info GameActionHandler.cpp:301: Action performed [551 0 StopWalking] 36.274 Info GameActionHandler.cpp:301: Action performed [562 0 OpenCharacterGui] 37.518 Info GameActionHandler.cpp:301: Action performed [638 0 CursorTransfer] 38.089 Info GameActionHandler.cpp:301: Action performed [671 0 CloseGui] 38.853 Info GameActionHandler.cpp:301: Action performed [719 0 BuildItem] 38.885 Info GameActionHandler.cpp:301: Action performed [720 0 SelectedEntityChangedRelative] 38.951 Info GameActionHandler.cpp:301: Action performed [724 0 StopBuildingByMoving] 39.459 Info GameActionHandler.cpp:301: Action performed [755 0 BeginMining] 40.288 Info GameActionHandler.cpp:301: Action performed [805 0 StopMining] 40.381 Info GameActionHandler.cpp:301: Action performed [810 0 OpenCharacterGui] 41.530 Info GameActionHandler.cpp:301: Action performed [879 0 CursorTransfer] The goal of this is that i want to log every player action(i know its client side), send the logs via secure ftp or something to a server, and then process the logs, i want to do statistics for every player, dashboards on a WebServer and things like that(for science). I am a security analist on my daily work so i know how to handle logs. The problem if i dont know if i can get that data on that level. I want something like "Player 5 has crafted "X thing" or something like that, i can parse the data with actions if its necesary, but the true is that idk if can get that data. There is a way to do that?. Im searching right know but i prefer to ask in this sub, maybe im in a imposible task. Thank you for your kindly support in advance. Best Regards!!! GL [link] [comments] | ||
100% inefficient solar farm, but satisfies my OCD Posted: 27 Apr 2020 01:01 PM PDT
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What's wrong with my steel production? Posted: 28 Apr 2020 06:26 AM PDT
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Posted: 27 Apr 2020 09:20 AM PDT
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New player looking for a few good guides :) Posted: 27 Apr 2020 07:46 PM PDT Hey guys I am a relatively new player (100 ish hours played and no rockets launched) I know most of the mechanics but I do need a good guide on rails and logistic networks. If anyone has a video guide on either topic I would greatly appreciate it. Thanks. [link] [comments] |
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