Factorio Version 0.18.22 |
- Version 0.18.22
- Alternate Reality Factorio
- Meta Rule 7 Discussion: Don't come here only to plug your content
- Turns out, spawning 4000 behemoth biters/spitters slows the game to a grinding 1 FPS
- R.I.P. Compilatron. You were kinda helpful. (image edited from FFF 262)
- This is kind of annoying.. New player here, from now on I'll remember to build my train tracks before I build my loader/unloader/balancers..
- 1.21 GW of Calming Beauty (OC)
- Could this please be a thing? (also, please tell me if there is a mod that already does this)
- Factorio Timelapse - SpaceBlock | 4K
- Satisfying mess
- Well I cut that a little close.
- This game is completely broken!
- Fluids on a separate thread?
- Newbie Question: Is there a creative mode like Minecraft?
- Calculating Factorio - behind the scene of Kirk McDonald's amazing factorio calculator
- how to unassigned items from your hotbar (300h paid off)?
- Inflation in Factorio
- Video Guide: Splitting Off a Main Bus
- Headless server save
- I did a thing! A new high point in compacting my factory!
- Can we talk about underground pipes?
- Wave Defense Scenario - still doable in 0.18? Upgrades?
- Launched my first rocket! (Peaceful) OBS crashed, tho... Built a memorial for the first 1k space science, too!
- Are Mining Drones op in the late game?
- Coal Liquefaction 8.7k Petrolium from full red belt of coal.
Posted: 30 Apr 2020 05:01 AM PDT Graphics
Changes
Bugfixes
Modding
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 29 Apr 2020 05:00 PM PDT
| ||
Meta Rule 7 Discussion: Don't come here only to plug your content Posted: 30 Apr 2020 08:35 AM PDT This is a split off of the discussion that u/JDPlay5, u/ocbaker, and u/Stevetrov were having in the comments of: I don't think this rule works in it's current form based on the mechanics of Factorio, the types of posting we see on the community, and Reddit's self-governing capabilities. Factorio is a game that simultaneously has a lot of depth, and no depth at all. You're not going to be seeing threads upon threads of lore discussion, character analysis, or pixel measurement extrapolated length of character genitalia in a Factorio-based community. The emphasis of the mathematical portion of Factorio leads to an end... a solution... the Math in factorio can be solved. How many X do I need for Y? We can and have done that... and by we, I mean Kirk McDonald. So what does that leave us with in terms of content... questions, mods, shitposting, fanart, guides.. Guides are really what we're talking about today. There are mainly two ways of guide creation: written/blueprints/screenshots/etc in a new post, or videos. I absolutely love writing guides. I'm quite known for it in other communities. The problem is that reddit as a platform isn't great for that, it emphasizes most recent content rather than content. But if your objective is to help people with something that you've researched, analyzed, etc... it can easily be lost. Youtube is a good opportunity for that. You can have your comprehensive guide to everything, and then divide it up with timestamps, and it's there forever. In ocbaker's post, he asserts that the relative quantity of self-promoting threads versus other is out of balance. That seemingly implies that we're requesting folks create their own question posts, engineer fanart, googly eyes on inserters (never enough), or some more general shitposting about how the game is unplayable because pixels 3 and 4 are different colors. I mean.. we (as the community).. could do that, but then it's just posting for the sake of posting, and not to continue a discussion or to support a person. That's not a community. Alternatively, if the proportionate amount of posts for self-promotion is out of balance with general other posting, it could incentivize creating throwaway accounts that simply post the video link with some nonsense like, "TIL: how to belt balance" instead of posting on your main account to your main work. It's just an easily gamed system. I really liked u/ocbaker 's reply on their internal guidance of about 1/month. I would perfer to see Rule 7 adjusted to reflect something like that: links to a Youtube channel should be once/month, unless highly rated (yes, subjective... we trust mods for a reason)... we're talking stuff so good even of KatherineofSky gives you a shoutout. We don't need a new posts every time someone adds to their LetsPlay series. I think that the moderators have done a wonderful job on this community, and I'm incredibly thankful for their hard work in monitoring all of our nonsense, just given the discussions we were having in that thread, I wanted to open up the topic to a wider conversation. [link] [comments] | ||
Turns out, spawning 4000 behemoth biters/spitters slows the game to a grinding 1 FPS Posted: 30 Apr 2020 09:37 AM PDT
| ||
R.I.P. Compilatron. You were kinda helpful. (image edited from FFF 262) Posted: 29 Apr 2020 03:47 PM PDT
| ||
Posted: 30 Apr 2020 05:39 AM PDT
| ||
1.21 GW of Calming Beauty (OC) Posted: 29 Apr 2020 08:41 PM PDT
| ||
Could this please be a thing? (also, please tell me if there is a mod that already does this) Posted: 29 Apr 2020 07:12 PM PDT
| ||
Factorio Timelapse - SpaceBlock | 4K Posted: 30 Apr 2020 08:13 AM PDT
| ||
Posted: 30 Apr 2020 08:50 AM PDT
| ||
Well I cut that a little close. Posted: 29 Apr 2020 05:13 PM PDT
| ||
This game is completely broken! Posted: 30 Apr 2020 06:28 AM PDT
| ||
Posted: 30 Apr 2020 08:29 AM PDT I'm confused on factorio's handling of UPS. I remember some Factorio Friday update saying devs successfully moved fluid handling to it's own thread independent of other game updates. Yet a few weeks I read in some comments here that it was rolled back. What's the state of fluids and UPS and threads? I'd like to know if I'm ok switching for mass solar to nuclear. [link] [comments] | ||
Newbie Question: Is there a creative mode like Minecraft? Posted: 30 Apr 2020 09:09 AM PDT So I just started this addicting ass game. I'm only up to blue science. In my 55 hours played so far, I've demolished and rebuilt my factory (by hand with no mods) 3 times. I did this because I learned that you can prevent "clogs" (for lack of a better word) with proper belt routing, proper inserter choice, and assembly quantity / arrangement. I want to experiment with a freeplay mode where I can test layouts that wont result in one side of the belt not flowing. Is such a mode available? I see map editor, but I dont want to load up my file. I want a test world. [link] [comments] | ||
Calculating Factorio - behind the scene of Kirk McDonald's amazing factorio calculator Posted: 29 Apr 2020 06:15 PM PDT
| ||
how to unassigned items from your hotbar (300h paid off)? Posted: 30 Apr 2020 03:01 AM PDT
| ||
Posted: 30 Apr 2020 10:04 AM PDT Hey, so I watched Spirit of the Law's video on Inflaction in AoE2., and I got to thinking about how it applies to Factorio. Obviously, Factorio also has tech getting exponentially more expensive, through requiring more lab time, more science packs, and more complex to make science. I think (and I am repeating SotL's video here)is to fight the game becoming too trivial too quickly, as otherwise, the exponential growth of you can spend more resources per time unit to get more resources per time unit makes all costs meaningless, and that is the meat and potatoes of many colony sims and RTSes. but I think the exponential expectation also applies to going from burner phase to electric. Burner phase has adding an extra .5/sec worth of plate production cost roughly 20 stone and 18 iron plates, if you direct insert two burner drills into 2 furnaces. These are pretty easy to set-up, and just need the character to load more coal into all the machines, and take out the plates and craft with them. To have an electric drill satisfy stone furnaces in the same costs 27.5 plates and 10 stone, which sounds compatible. but ... you can't actual do that with way more manual labor, or investing in logistics machines. The increased cost is worth it, because electric drills have a much more powerful power logistics system backing them, and using inserters is necessary for automatic assembly, and also electric drills consume less power, even after you count inserter energy costs. What does this mean? Well, I'd argue that not investing in burner meta in Factorio is a lot like playing AoE2 and not building villagers while attempting to rush to Castle Age to be able to build more Town Centers to build more villagers. Sure, the extra town centers do eventually let you build more villagers, but you were wasting the TC time you already had, and the game increases prices assuming you wouldn't waste it. You really should, and telling people to do otherwise basically setting them up to not have enough income for a decent chunk of time. This is also why I don't like afk gameplay in factorio. You need to get way past the rocket launch before it gets to be hard for stored resources to have an application to expand the base. [link] [comments] | ||
Video Guide: Splitting Off a Main Bus Posted: 29 Apr 2020 07:38 PM PDT
| ||
Posted: 30 Apr 2020 08:12 AM PDT I'm wondering how you upload your own save to a headless server. I'm using Google cloud platform, I know how to use the save directory and how to make and change saves but do not know how to upload saves. [link] [comments] | ||
I did a thing! A new high point in compacting my factory! Posted: 30 Apr 2020 10:26 AM PDT
| ||
Can we talk about underground pipes? Posted: 30 Apr 2020 10:18 AM PDT The stack size for normal pipe is 100, the stack size for underground pipe is 50. But, for any one piece of normal pipe you need 2 underground pipes. This means that if you want to store or carry enough of each, you need 4 stacks of underground pipe for every 1 stack of normal pipe. Frustrating. [link] [comments] | ||
Wave Defense Scenario - still doable in 0.18? Upgrades? Posted: 30 Apr 2020 12:47 AM PDT hello fellow engineers, so i've tried to play the wave defense scenario a couple of times, as the description sounded interesting. i have 1000h in factorio (rookie numbers, yes i know), so i think i know how the game works, but this is just not possible to beat. i've tried it several times, alone or with a friend, but on day 13 it's clear that it's gonna be game over. the difficulty rises so fast, it's driving me nuts. my question - is this scenario still winable in 0.18? have the updates to the AI made this so much harder than it was intended to be? also - how do i earn funds to buy upgrades? in the patchnotes to 0.18.9 i read " Changed Wave defense bounty system and refactored unit spawning logic. " - what does that mean? how does this work? what do i need to achieve to earn funds? [link] [comments] | ||
Posted: 30 Apr 2020 08:43 AM PDT I plan to keep going from here. My first order of business is to get more copper. I only have 2 patches, with plans to get a 13M copper patch. Screenshots: First rocket: https://steamcommunity.com/sharedfiles/filedetails/?id=2078648835 Map: https://steamcommunity.com/sharedfiles/filedetails/?id=2078649330 Memorial: https://steamcommunity.com/sharedfiles/filedetails/?id=2078699179 [link] [comments] | ||
Are Mining Drones op in the late game? Posted: 30 Apr 2020 08:11 AM PDT Hi, i just discover this mod and i don't know if i can add to my already existing save game of K2 without ruin my experience. In your opinion, if you already tryed it, is this mod OP in the early/mid/late game? I didn't try it yet so i'm asking you guys. [link] [comments] | ||
Coal Liquefaction 8.7k Petrolium from full red belt of coal. Posted: 30 Apr 2020 08:10 AM PDT
|
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment