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    Thursday, March 19, 2020

    Factorio Version 0.18.14

    Factorio Version 0.18.14


    Version 0.18.14

    Posted: 18 Mar 2020 10:19 AM PDT

    Gui

    • The production statistics and electric network GUIs now have a new look.
    • The kills GUI (K keyboard shortcut) has been removed. Kills statistics are now accessible as a tab in the production statistics GUI.

    Bugfixes

    • Fixed an issue with nested items in items. more
    • Fixed Character GUI missing logistics tab due to missing technology migration. more
    • Fixed Character GUI recipes constantly scrolling up when crafting or when inventory changes. more
    • Fixed that simple mouse click on double slider button would not set a slider as active. more
    • Fixed that tabbing out of empty high value textfield of double slider would reset it to 0. more

    Scripting

    • Removed the defines.gui_type.kills value from defines.gui_type.

    Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

    submitted by /u/FactorioTeam
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    Game so fun my small bro didn't even notice he was playing it at 10fps

    Posted: 19 Mar 2020 02:17 AM PDT

    Fixing Wire gone wrong (colored)

    Posted: 19 Mar 2020 12:48 AM PDT

    [1.18.13] It's a real shame the background pattern doesn't line up with the foreground grid...

    Posted: 18 Mar 2020 11:24 AM PDT

    the background looks different...

    Posted: 19 Mar 2020 04:27 AM PDT

    I decided to give pixelart making in the map editor a go, it took a few hours of work, but I think it turned out good.

    Posted: 19 Mar 2020 07:10 AM PDT

    There is Smiley Faces in the Krastorio 2 Reinforce Plate Sometimes, and Six are Around Our Heavily Armored Vehicles!

    Posted: 18 Mar 2020 04:15 PM PDT

    I see my past self haunting me...

    Posted: 18 Mar 2020 11:57 PM PDT

    My new wood burning machine :)

    Posted: 18 Mar 2020 02:43 PM PDT

    Literally unplayable

    Posted: 18 Mar 2020 01:54 PM PDT

    Here's a simple Kovarex setup, I saw a lot of people talking about how complex they are.

    Posted: 18 Mar 2020 06:20 PM PDT

    I need to upgrade my save naming system...

    Posted: 18 Mar 2020 08:49 AM PDT

    bottleneck finding

    Posted: 19 Mar 2020 06:42 AM PDT

    https://youtu.be/ygYqMoN-jOg
    https://imgur.com/a/DQsLr44

    I have created a nice looking 8 core blue circuit production line, it should produce a nice steady 60 units per min... problem: the production statistics show me something between 55 and 59 units per minute, and that BUGS me out. I have the bottleneck mod installed and it does show me that sometimes my assemblers flicker between waiting and producing.
    So I looked at it for many minutes, but I cant see the bottleneck.
    So Im asking you guys: Can someone help me find the problem?
    After I resolved the problem Ill create a new post with the blueprint.

    (sidenote: I dont have the last research for inserter capacity so my inserters work with 2 per swing instead of 3 per swing. So it could be that my inserters cant keep up. So it should resolve itself after I got the last research.)

    submitted by /u/Legendendear
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    Train signaling deadlock

    Posted: 19 Mar 2020 07:53 AM PDT

    Train signaling deadlock

    I'm fairly new to factorio and I have 3 trains that can go over these tracks in both directions. Sometimes, a train is waiting in the bottom like in the picture (black) and then another train comes from the left and enters the middle part, but then at the same time a train on the right also chooses the middle part. However, because this part has already been occupied by the left train, the right train gets stuck on the intersection. How can I fix this? The train coming from the right should choose the top part to pass through if that happens. Thanks!

    https://preview.redd.it/0s5lj63x7nn41.png?width=3176&format=png&auto=webp&s=1b14138575809c43857ec41dfc2f1d27ed39d1f8

    submitted by /u/matisds
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    Problems whit steam

    Posted: 19 Mar 2020 06:30 AM PDT

    Hey i got factorio on my old computer but i want it on my new computer logged in whit same acount on steam only it says i need to buy factorio again does anyone know how i can fix that if u do U help me so much

    submitted by /u/diacreepynl
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    How are my Rail Signals? Still have a bit of trouble with them and could use some help.

    Posted: 18 Mar 2020 11:35 PM PDT

    How should I improve my train network as a new player

    Posted: 18 Mar 2020 04:35 PM PDT

    I think I may have a bit too much petroleum (not really far in this playthrough yet). Do you know of any mods that give you some use for it in early-ish game?

    Posted: 18 Mar 2020 10:12 AM PDT

    Costs/belt fill density, etc of no logistics bot, tilable mining set-ups

    Posted: 18 Mar 2020 03:01 PM PDT

    Costs/belt fill density, etc of no logistics bot, tilable mining set-ups

    Hey, everyone,

    Inspired by a thread featuring the double triangle build, I have decided to breakdown the cost and other statistics of logistics bot, tilable mining set-ups, in tiles filled with ore for as long as you can see.

    I will include the photos of each tile at the end of this post.

    Each tile is perfectly tilable both along the belts they include and perpendicular to them. The non 7-wides require extra logistics at the edges, but you can use small poles to do so, which makes the extra cost not noticeable, particularly since those small poles might be necessarily logistics to extend the power grid to or past the mining.

    Name 8 wide 7 wide small pole 7 wide medium pole double triangle
    Tile area 8 by 6= 48 squares 7 by 6 = 42 squares 7 by 9 =63 squares 10 by 6=60 seqaures
    Drill Density (drills/square) 4/(48)=1/12 4/(42)=2/21 6/63=2/21 6/60=1/10
    Logistics support (no drill entities in blueprint) 6 belts lined up, small pole 2 regular belts, 2 underground belt lined up, small pole 5 regular belts, 2 underground belts lined up, medium pole 4 underground belts divided into two lines, and 2 small poles
    Logistics cost per 4 drills (yellow belts used) 3 iron per pair *3 pairs and half a copper and wood for poles = 9 iron +.5 copper and .5 wood 3 iron per regular pair and 17.5 per underground pair adds up to 20.5 iron for the belts with the same half a copper and half a wood 3 iron per regular pair and 5 means 7.5 +17.5 iron for undergrounds= 25 iron for the belts, and 2 iron/2 copper/2 steel (worth 10 iron) makes for a total of 37 iron and 2 copper per 6 drills, for 24 and 1 /3 iron and 4/3 copper a wood and a copper for the small poles, and 35 iron for the undergrounds. adjusting to 4 drills gets 23 and 1/3 iron and 2/3 each of copper and wood per 4 drills
    Plate cost per 4 drills 9.5 21 26 24
    Lane balanced? Yes Yes Yes No (2 on one side for every 1 on the other until saturated) (see here for why/how this is an issue)

    Things I take away from these numbers.

    Not using undergrounds/medium poles seriously saves you resources for mining support, enough to get an extra mining drill.

    The resources saved by not needing as many undergrounds per drills for the 7 wide medium pole does not make up the extra cost of a medium pole.

    Going for coverage can easily double your logistics costs, while getting just 15% to 20% more mining out per covered patch, assuming not much idle drills. (this is a major problem with the double triangle, it will have idle drills if you try to actually output full belts)

    Here be images of each tile.

    Credit for the images is the poster of https://www.reddit.com/r/factorio/comments/4gn56w/compact_mining_drill_layouts/ and me for the blueprint previews.

    8 wide 2 drill small pole (8 wide) easy to drag, don't actually need blueprint Probably should have rotated to match everything else.

    7 wide 2 drill small pole, (7 wide small pole) drills are still easy to drag

    7 wide 2 drill medium pole. (7 wide medium pole) Note that one belt can be cut to match how the small pole works, drills just as easy to drag as the small poles

    Double triangle 10 wide 6 drills small pole (double triangle) can be used with small poles and yellow belts but not making a seperate photo, nor cutting the outside red underground exits.

    edit: fixed error with 7 wide medium pole math, 5 belts not 5 pairs of belts.

    submitted by /u/sawbladex
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    A tour of my 111 hr handcrafted, no bot AngelBob base. 0.1(?) RPM. Complex mods != big factory

    Posted: 18 Mar 2020 02:26 PM PDT

    accidentally overwritten my main world

    Posted: 18 Mar 2020 03:25 PM PDT

    Is there any way to get my old save back after I accidentally overwrote it? pls help

    submitted by /u/PlagueRoach
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    Where did the option to drag and drop a blueprint sitting in your inventory into the library go?

    Posted: 18 Mar 2020 04:50 PM PDT

    I just upgraded to the most recent 0.18 update and I can not figure out how to do this anymore. I feel I am missing something that is likely very simple.

    Thanks.

    submitted by /u/sinkface
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    Meh, I'm good at trains and managing thresholds of cargo wagons....

    Posted: 19 Mar 2020 02:26 AM PDT

    No need for filters.....Apparently not.

    submitted by /u/MC_Dewy
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    Tiled, Beaconed Green Circuit - Your Thoughts?

    Posted: 18 Mar 2020 10:38 AM PDT

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