Factorio [0.18.10] Literally unplayable. |
- [0.18.10] Literally unplayable.
- Just finished my first playthrough! It took me 50 hours.
- Factorio 0.18, 100% Speedrun, WR 7:21:38
- 7 science belt by abusing reach arms and underground belts
- Artillery outpost design (click for blueprint, see comment for explanation)
- Rocket Peninsular
- Last Time-dependent splitter. Full Belt. BP in comments
- When you're electrical engineer
- Nuclear Nights
- Heres and interesting challenge for those who think ribbon world isn't hard enough already or those who just want an extra challenge
- Smart, on-demand, omni-smelter v1
- Blue circuit (expensive mode), direct insertion, perfect unmoduled ratios
- My recommendation for electrical power graph UI
- super simple lazy bastad starting mall
- Base Print
- my first base how good/bad is it, give me some tips (go easy on me)
- Latest Base - 5k SPM - 0.18
- Smart compact and tileable logistic train. Fills completely in less than 3 min.
- 0.17.60 Science BP
- Sea Platforms that work like normal land
- Artillery outposts: Have biters become more aggressive against walls?
- Does anyone know of a good video guide from start to finish or would be willing to walk me through a multiplayer game from start to finish?
- Let's not mix that, should we?
[0.18.10] Literally unplayable. Posted: 06 Mar 2020 04:43 PM PST
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Just finished my first playthrough! It took me 50 hours. Posted: 07 Mar 2020 05:05 AM PST
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Factorio 0.18, 100% Speedrun, WR 7:21:38 Posted: 07 Mar 2020 04:58 AM PST
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7 science belt by abusing reach arms and underground belts Posted: 06 Mar 2020 08:29 PM PST
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Artillery outpost design (click for blueprint, see comment for explanation) Posted: 07 Mar 2020 05:52 AM PST
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Posted: 06 Mar 2020 05:40 PM PST
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Last Time-dependent splitter. Full Belt. BP in comments Posted: 06 Mar 2020 02:05 PM PST
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When you're electrical engineer Posted: 07 Mar 2020 02:39 AM PST I tweaked my nuclear x solar x accumulator power so it doesn't waste even kJ of energy. I also sent info to a global network so I know how many of my reactor set are working at the moment. https://imgur.com/tnEf7Sa [link] [comments] | ||
Posted: 06 Mar 2020 06:07 PM PST
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Posted: 06 Mar 2020 10:34 PM PST
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Smart, on-demand, omni-smelter v1 Posted: 07 Mar 2020 07:09 AM PST
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Blue circuit (expensive mode), direct insertion, perfect unmoduled ratios Posted: 06 Mar 2020 05:08 PM PST
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My recommendation for electrical power graph UI Posted: 06 Mar 2020 10:42 AM PST
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super simple lazy bastad starting mall Posted: 06 Mar 2020 01:00 PM PST
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Posted: 07 Mar 2020 07:02 AM PST how can i take a picture of my entire base? have a mod or something native? [link] [comments] | ||
my first base how good/bad is it, give me some tips (go easy on me) Posted: 06 Mar 2020 06:41 PM PST
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Posted: 06 Mar 2020 04:29 PM PST
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Smart compact and tileable logistic train. Fills completely in less than 3 min. Posted: 06 Mar 2020 03:19 PM PST
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Posted: 07 Mar 2020 06:41 AM PST So I got back into this game and I'm looking for a blueprint book for all science packs (except space) for 0.17.60. Anyone have or know of a good one? [link] [comments] | ||
Sea Platforms that work like normal land Posted: 07 Mar 2020 12:17 AM PST I get why the ability to place water would be game-breaking, but it would be fantastic if you could play around with a coastline without permanently removing the water.. What if you could place removable platform the same way you place land? It could look like a catwalk by default, but it would still look like land, so if you placed concrete on it, it would look like concrete. That way you could make bridges and whatnot without breaking the game. I don't know how the render layers are setup, so maybe this would be difficult, but I feel like there has to be a way to do this... [link] [comments] | ||
Artillery outposts: Have biters become more aggressive against walls? Posted: 06 Mar 2020 06:14 PM PST
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Posted: 07 Mar 2020 06:06 AM PST I've been playing this game on and off for two years and never finished a play through because I always get overwhelmed and confused with how in depth things get. To remedy this, I was hoping to find a video guide or tutorial in which someone narrates an entire play through or at least how to correctly use new technologies in order to keep progressing forward. The furthest I've gotten is to oil processing and I've managed to fumble through cranking out some of the products but from then on I just can't seem to keep moving in the right direction. I've never managed to make it to roboports and I feel like if I could stop building everything myself I could power through the rest of the play through. Honestly, I feel like I just need a friend that can take me through a game on multiplayer from start to finish while using discord for voice chat one day or something. I just know I'm going to have so many questions as I progress. [link] [comments] | ||
Let's not mix that, should we? Posted: 06 Mar 2020 09:52 AM PST
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