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    Wednesday, February 12, 2020

    Factorio Version 0.18.6

    Factorio Version 0.18.6


    Version 0.18.6

    Posted: 11 Feb 2020 01:19 PM PST

    Bugfixes

    • Fixed infinite loop in renderer when trying to render water reflections created by off-screen entities under some circumstances. more

    Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

    submitted by /u/FactorioTeam
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    Even More and Improve Award!

    Posted: 12 Feb 2020 01:05 AM PST

    The accidental death machine

    Posted: 12 Feb 2020 06:01 AM PST

    16-16 universal balancer. Because why not, right?

    Posted: 11 Feb 2020 11:28 AM PST

    4-4, 8-8 and 16-16 universal balancers. 16-16 can definitely be made smaller.

    Posted: 12 Feb 2020 07:02 AM PST

    Version 0.18.5

    Posted: 11 Feb 2020 09:59 AM PST

    Bugfixes

    • Fixed a crash related to multiple blocks reserved for different trains but later merged by placing a rail. more
    • Fixed that construction robots were missing their working animation. more
    • Fixed circuit network debug visualization text overlap. more
    • Fixed the circuit network tooltip backgrounds didn't highlight correctly. more
    • Fixed that script.active_mods wouldn't be accurate when loading save files in some cases. more
    • Fixed that the sync-mods-with-save feature would try to download mods it didn't need to in some cases. more
    • Fixed that trains pathfinder could create non contiguous path in case of single segment cycle with a junction. more
    • Fixed possible crash when units were attacking rails with train on them. more
    • Fixed pump would consume energy and play animation when it tried to transfer very small amount of fluid but failed to do so. more
    • Fixed creating fire entity by trigger effect invoked by a particle would crash the game.
    • Fixed overriding LuaSurface::brightness_visual_weight would cause light map to appear in map view. more

    Scripting

    • Building entities with from items with 0 health will set the entity to 1 health instead of 0. more
    • Added LuaGameScript::reset_time_played() which will reset the 'Time played' to 0.

    Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

    submitted by /u/FactorioTeam
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    To commemorate 1,000 hours in Factorio, I present one of my earliest concept sketches: a 4-belt bus splitter, translated and further refined in game. I don't remember why I needed this, but it works.

    Posted: 11 Feb 2020 04:18 PM PST

    Never did a full vanilla megabase - this is my island 50h in

    Posted: 12 Feb 2020 03:17 AM PST

    Compact blue chips + red chips + coal liquidification

    Posted: 12 Feb 2020 02:56 AM PST

    Simple removal of 1 U-235 per cycle - Single Centrifuge

    Posted: 12 Feb 2020 03:39 AM PST

    History class green circuits

    Posted: 11 Feb 2020 11:14 AM PST

    This one mistake screwed up red, green, AND military science

    Posted: 11 Feb 2020 09:25 PM PST

    Circuit-less Kovarex

    Posted: 11 Feb 2020 07:06 PM PST

    Why should I use solar panels?

    Posted: 12 Feb 2020 02:31 AM PST

    They're relatively inefficient, take up a lot if space and don't work at night. Why should I use them over steam or nuclear power?

    submitted by /u/running_toilet_bowl
    [link] [comments]

    I was so confused because my gf kept asking me to 'bring back the llama'

    Posted: 12 Feb 2020 08:20 AM PST

    first time using logistic smelting

    Posted: 12 Feb 2020 08:07 AM PST

    So in an effort to try to increase my iron production I thought it would be a good idea to use logistic bots to help smelt iron, bring it over. Maybe I'm doing it wrong but it hasn't been going well any suggestions how should I set it up or blueprints u recommended? Sorry I'm new to this.

    submitted by /u/Hayrou
    [link] [comments]

    Why are so many robots standing here doing nothing? They're supposed to be deconstructing, and they have space(Chests) for it.

    Posted: 12 Feb 2020 01:00 AM PST

    My direct insertion Rocket Control Unit factory (60/spm)

    Posted: 11 Feb 2020 01:44 PM PST

    Red chip blueprint

    Posted: 12 Feb 2020 04:09 AM PST

    Hello guys,

    I was wondering if any of you guys have a blueprint for red chips?

    submitted by /u/Chris_FWG
    [link] [comments]

    Is that what Green energy is about?

    Posted: 11 Feb 2020 04:24 PM PST

    fun fact: while watching a replay you can save and load at any time to take control from that point

    Posted: 11 Feb 2020 10:11 AM PST

    could be a helpful safety net for people trying no spoon

    submitted by /u/dave14285
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    Just broke The Gigawatt mark for the first time!

    Posted: 11 Feb 2020 02:40 PM PST

    The 0.18 science pack recipies are so good

    Posted: 11 Feb 2020 01:09 PM PST

    Starting my first 0.18 run, and just wow. All the recipes build off each other now, and make you automate things that are actually useful in other areas. I now have a reason to make a giant engine assembler. The simplified basic oil processing - genius. This is amazing; good work Wube.

    E: last game I played was 0.16, so im also experiencing all the 0.17 features for the first time.

    submitted by /u/ubercaesium
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