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    Tuesday, February 11, 2020

    Factorio Weekly Question Thread

    Factorio Weekly Question Thread


    Weekly Question Thread

    Posted: 10 Feb 2020 10:05 AM PST

    Ask any questions you might have.

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    submitted by /u/AutoModerator
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    Stated a game in a swamp, Let the spaghetti comence

    Posted: 10 Feb 2020 07:00 PM PST

    Sometimes it's nice to have a peaceful world, no trains, no biters. Just hundreds of thousands of belts.

    Posted: 10 Feb 2020 03:35 PM PST

    Guy wtf it's 4 am I have work tomorrow, I need to go to bed

    Posted: 10 Feb 2020 07:53 PM PST

    I'm just gonna finish up my blue science quickly

    submitted by /u/MinMorts
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    Does anyone else find beacon builds kind of dull?

    Posted: 11 Feb 2020 05:11 AM PST

    Before modules and beacons, you tend to get interesting designs, unique shapes, and wonderfully bizarre belt layouts to save space. With beacons, everything basically looks the same. You have a layout of beacons with four or so assemblers, and pretty much every one looks the same. There's no real difference between a blue circuit factory and a plastic factory.

    Obviously I understand the point of UPS savings, but it does change the aesthetics in a way I think detracts from them.

    submitted by /u/EOverM
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    I heard you guys like spaghetti

    Posted: 10 Feb 2020 10:07 PM PST

    Newcomer here, managed to get to automated Blue Science and i'm so proud of it ! :)

    Posted: 11 Feb 2020 04:27 AM PST

    Finally launched a rocket!

    Posted: 11 Feb 2020 01:14 AM PST

    Exploding Powerpoles

    Posted: 10 Feb 2020 01:12 PM PST

    I tried something new for my advanced (red) circuit production.. any advice to improve?

    Posted: 11 Feb 2020 04:55 AM PST

    Diagnosing the artillery train crash

    Posted: 10 Feb 2020 08:41 PM PST

    Launched my first Rocket, and got the Lazy Bastard achievement at the same time!

    Posted: 10 Feb 2020 06:27 PM PST

    Launched my first Rocket, and got the Lazy Bastard achievement at the same time!

    I found out about the Lazy Bastard achievement, and it sounded like a fun challenge... so here's the base I built to get there. It's a railworld, and I just kept going out and killing off the biters as the pollution cloud got near them. Boat loads of nuclear power to spare, and a full set of chests with fuel cans ready to go.

    Behold the power of Spaghetti... no walls, no turrets (well, only a few)

    submitted by /u/ka9dgx
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    Is it just me or wasn't there red/green colored backgrounds for signals on different wires?

    Posted: 11 Feb 2020 05:43 AM PST

    LTN: Balancing total number of trains

    Posted: 11 Feb 2020 03:29 AM PST

    I was wondering if anyone had done some thinking around this concept: I love LTN and I'm using it successfully for a 300-500SPM base in the making.

    At a certain point, around 50'ish trains or so, I realized a bit late that production was halting at certain places, not due to lack of resources, but simply by having too few trains.

    My usual workaround is to plop down a few additional depots with 6 train stops each, add 6 more trains per depot, and then see if everything chugs along nicely, but this seems a bit cumbersome, especially when scaling.

    Is there an easy way of gauging % utilization of my train network? I.e something like average idle time, LTN orders waiting for a train, or similar?

    In general it would be awesome to get more train-based statistics to help find bottlenecks, things like average movement speed per train, time spent at read lights, time spent loading/unloading etc - maybe there's a mod for that? :)

    submitted by /u/Grayboner
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    A new miner?

    Posted: 10 Feb 2020 01:39 PM PST

    Greetings all,

    Speaking strictly for the balance of the main game, should there be a new miner? Now I know everyone's individual playstyle is different. I just feel like there should be something after electric miners. Burner miners, I make maybe 10-15 of them. Just enough to get me going until the electric age. This means that the electric miner takes me from the early game to megabase.

    I am just spitballling here but obviously a miner that was bigger or faster would be nice. Or one with built in power poles. Maybe even ones with internal buffers that could be like passive storage chests? What about nuclear powered ones? Ones that require lube but mine 2-3x as fast.

    Just was wondering what everyone elses opinion is on this.

    submitted by /u/frankcastle3
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    New player, After recent advice, I made new base for my copper to protect for bad guys, what do you thing, is there any room from improvement?

    Posted: 10 Feb 2020 03:48 PM PST

    Automatic item destruction [SOLUTION]

    Posted: 10 Feb 2020 03:36 PM PST

    I made an early game 1SPM red and green science factory

    Posted: 11 Feb 2020 07:23 AM PST

    New game mode suggestions

    Posted: 11 Feb 2020 06:24 AM PST

    So about 4-5 months ago I got my first rocket launch. I was relieved because I finally beat this game that literally, kept me up at night. So I'm ready to commit myself to this torture again. But I want a new goal and I'm torn between "mega" base with an end goal of so many rockets and hour...etc, or trying out a mod that adds a little more depth, without completely changing the game. For instance I've seen bobs and that's a bit of overkill for me. Also I'm not much into speed runs part of enjoying the game for me is just walking around and doing stupid stuff in the world. Anyways thanks.

    submitted by /u/killl_joy
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    Factorio crashes and the cause and the graphics card

    Posted: 11 Feb 2020 05:25 AM PST

    Factorio crashes and the cause and the graphics card

    Hello, I'm in version 0.18.4, when I play the crash game and I get this error (see picture), it did it 4 times, I went to 0.18 and it doesn't do it to me.

    The drivers are up to date, and the graphics card is a 1660 Ti Max-Q

    And I have another problem, I lost my blue prints in my plan library, but I have the blue print.dat files and even a 0.17 backup, but when I switch to 0.17 it doesn't show any blue print in the library.

    https://preview.redd.it/8sf4dvgbqag41.png?width=770&format=png&auto=webp&s=c261b84b7503c3460fc84351c653e7abd1ff62c1

    submitted by /u/Le-Gentil
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    Just bought Factorio should I play vanilla or is there any mods recommended for first time players?

    Posted: 10 Feb 2020 10:31 PM PST

    I'm going into this basically blind, I was recommended the game by a friend in another subreddit after running out of games to play I decided I would give it a go.
    I played the hell out of Rimworld and in that game vanilla is nice. But pales in comparison to a heavily modded playthrough.
    Before I sink many hours into this game I have to ask should I just play as vanilla or what?

    Also I heard this game is very complex and has a fairly steep learning curve.
    any beginner tips would also be much appreciated.

    submitted by /u/Nomadfred
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    There should be another intermediary product between solid fuel and rocket fuel

    Posted: 11 Feb 2020 12:15 AM PST

    In real life, rockets don't just take fuel with them, they also bring oxidizer - in space, you can't just use the outside air the same way you do in an internal combustion engine, given the fact that, well, there is no air in space.

    For this reason, I am suggesting another intermediary product be added between solid fuel and rocket fuel, maybe called "refined fuel". This one could be used in cars and trains the same way rocket fuel is used now, and could be the basis of nuclear fuel the same way rocket fuel is now. From refined fuel, rocket fuel could be attained by adding water to it (given that water contains oxygen). Since water is not a scarce resource, I don't think this would really break the balance of the game, but it would make it a bit more realistic.

    What do you think?

    submitted by /u/Enakistehen
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